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-rw-r--r--kenolaba/AbTop.cpp36
-rw-r--r--kenolaba/AbTop.h14
-rw-r--r--kenolaba/ChangeLog2
-rw-r--r--kenolaba/kenolaba.cpp2
4 files changed, 27 insertions, 27 deletions
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp
index beec2d5a..e58d53bd 100644
--- a/kenolaba/AbTop.cpp
+++ b/kenolaba/AbTop.cpp
@@ -47,7 +47,7 @@ const AbTop::Data AbTop::IPLAY[Nb_IPlays] = {
};
AbTop::AbTop()
- :KMainWindow(0)
+ :TDEMainWindow(0)
{
timerState = noGame;
@@ -135,15 +135,15 @@ void AbTop::setupActions()
newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() );
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() );
- stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this),
+ stopAction = new TDEAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this),
TQT_SLOT(stopSearch()), actionCollection(), "move_stop");
- backAction = new KAction( i18n("Take &Back"), "back",
- KStdAccel::shortcut(KStdAccel::Prior), TQT_TQOBJECT(this),
+ backAction = new TDEAction( i18n("Take &Back"), "back",
+ TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this),
TQT_SLOT(back()), actionCollection(), "move_back");
- forwardAction = new KAction( i18n("&Forward"), "forward",
- KStdAccel::shortcut(KStdAccel::Next), TQT_TQOBJECT(this),
+ forwardAction = new TDEAction( i18n("&Forward"), "forward",
+ TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this),
TQT_SLOT(forward()), actionCollection(), "move_forward");
hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection());
@@ -151,23 +151,23 @@ void AbTop::setupActions()
KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection());
pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection());
- (void) new KAction( i18n("&Restore Position"),
- KStdAccel::shortcut(KStdAccel::Open),
+ (void) new TDEAction( i18n("&Restore Position"),
+ TDEStdAccel::shortcut(TDEStdAccel::Open),
TQT_TQOBJECT(this), TQT_SLOT(restorePosition()),
actionCollection(), "edit_restore" );
- (void) new KAction( i18n("&Save Position"),
- KStdAccel::shortcut(KStdAccel::Save),
+ (void) new TDEAction( i18n("&Save Position"),
+ TDEStdAccel::shortcut(TDEStdAccel::Save),
TQT_TQOBJECT(this), TQT_SLOT(savePosition()),
actionCollection(), "edit_save" );
- KToggleAction *ta;
+ TDEToggleAction *ta;
- ta = new KToggleAction( i18n("&Network Play"), "network", Key_N,
+ ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N,
actionCollection(), "game_net");
connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool)));
- editAction = new KToggleAction( i18n("&Modify"), "edit",
+ editAction = new TDEToggleAction( i18n("&Modify"), "edit",
CTRL+Key_Insert, actionCollection(), "edit_modify");
connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool)));
@@ -176,15 +176,15 @@ void AbTop::setupActions()
KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection());
- moveSlowAction = new KToggleAction( i18n("&Move Slow"), 0,
+ moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0,
actionCollection(), "options_moveSlow");
connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool)));
- renderBallsAction = new KToggleAction( i18n("&Render Balls"), 0,
+ renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0,
actionCollection(), "options_renderBalls");
connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool)));
- showSpyAction = new KToggleAction( i18n("&Spy"), 0,
+ showSpyAction = new TDEToggleAction( i18n("&Spy"), 0,
actionCollection(), "options_showSpy");
connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool)));
@@ -196,7 +196,7 @@ void AbTop::setupActions()
levelAction->setItems(list);
connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int)));
- iplayAction = new KSelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay");
+ iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay");
list.clear();
for (uint i=0; i<Nb_IPlays; i++)
list.append( i18n(IPLAY[i].label) );
@@ -410,7 +410,7 @@ void AbTop::setupStatusBar()
#ifdef MYTRACE
/* Create a toolbar menu for debugging output level */
- KToolBar *tb = toolBar("mainToolBar");
+ TDEToolBar *tb = toolBar("mainToolBar");
if (tb) {
TQPopupMenu* spyPopup = new TQPopupMenu;
spy0 = BarIcon( "spy0" );
diff --git a/kenolaba/AbTop.h b/kenolaba/AbTop.h
index 4538cd94..e13b34c3 100644
--- a/kenolaba/AbTop.h
+++ b/kenolaba/AbTop.h
@@ -15,9 +15,9 @@ class TQTimer;
class TQPopupMenu;
class TQLabel;
-class KAction;
-class KToggleAction;
-class KSelectAction;
+class TDEAction;
+class TDEToggleAction;
+class TDESelectAction;
class Network;
class Board;
@@ -31,7 +31,7 @@ class Spy;
-class AbTop: public KMainWindow
+class AbTop: public TDEMainWindow
{
Q_OBJECT
@@ -132,10 +132,10 @@ private:
int myPort;
TQStrList hosts;
- KAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
- KToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
+ TDEAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
+ TDEToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
*showSpyAction, *editAction;
- KSelectAction *levelAction, *iplayAction;
+ TDESelectAction *levelAction, *iplayAction;
struct Data {
const char *key, *label;
diff --git a/kenolaba/ChangeLog b/kenolaba/ChangeLog
index dc3947a5..ae7cce41 100644
--- a/kenolaba/ChangeLog
+++ b/kenolaba/ChangeLog
@@ -10,7 +10,7 @@ Version 1.02 (16.10.97)
(see Board::calcRating / readRating)
- New option "Spy": See some of the internals of the computers thoughts !
- Session management
- - KStdAccel used for standard key bindings
+ - TDEStdAccel used for standard key bindings
- Icon/MiniIcon supplied
diff --git a/kenolaba/kenolaba.cpp b/kenolaba/kenolaba.cpp
index 7b47c64f..fe9bbacc 100644
--- a/kenolaba/kenolaba.cpp
+++ b/kenolaba/kenolaba.cpp
@@ -55,7 +55,7 @@ int main(int argc, char *argv[])
/* session management */
if ( app.isRestored() ) {
uint n = 1;
- while ( KMainWindow::canBeRestored(n) ) {
+ while ( TDEMainWindow::canBeRestored(n) ) {
AbTop *top = create(args);
top->restore(n);
n++;