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-rw-r--r--kgoldrunner/src/kgoldrunner.cpp246
1 files changed, 123 insertions, 123 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index 6e8cfb3c..13300f9e 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -3,8 +3,8 @@
*/
#include <kprinter.h>
-#include <qpainter.h>
-#include <qpaintdevicemetrics.h>
+#include <tqpainter.h>
+#include <tqpaintdevicemetrics.h>
#include <kglobal.h>
#include <klocale.h>
@@ -88,10 +88,10 @@ KGoldrunner::KGoldrunner()
initStatusBar();
// Connect the game actions to the menu and toolbar displays.
- connect(game, SIGNAL (setEditMenu (bool)), SLOT (setEditMenu (bool)));
- connect(game, SIGNAL (markRuleType (char)), SLOT (markRuleType (char)));
- connect(game, SIGNAL (hintAvailable(bool)), SLOT (adjustHintAction(bool)));
- connect(game, SIGNAL (defaultEditObj()), SLOT (defaultEditObj()));
+ connect(game, TQT_SIGNAL (setEditMenu (bool)), TQT_SLOT (setEditMenu (bool)));
+ connect(game, TQT_SIGNAL (markRuleType (char)), TQT_SLOT (markRuleType (char)));
+ connect(game, TQT_SIGNAL (hintAvailable(bool)), TQT_SLOT (adjustHintAction(bool)));
+ connect(game, TQT_SIGNAL (defaultEditObj()), TQT_SLOT (defaultEditObj()));
// Apply the saved mainwindow settings, if any, and ask the mainwindow
// to automatically save settings if changed: window size, toolbar
@@ -157,22 +157,22 @@ void KGoldrunner::setupActions()
KAction * newAction = KStdGameAction::
gameNew (
game,
- SLOT(startLevelOne()), actionCollection());
+ TQT_SLOT(startLevelOne()), actionCollection());
newAction-> setText (i18n("&New Game..."));
KAction * loadGame = KStdGameAction::
load (
- game, SLOT(loadGame()), actionCollection());
+ game, TQT_SLOT(loadGame()), actionCollection());
loadGame-> setText (i18n("&Load Saved Game..."));
(void) new KAction (
i18n("&Play Any Level..."),
0,
- game, SLOT(startAnyLevel()), actionCollection(),
+ game, TQT_SLOT(startAnyLevel()), actionCollection(),
"play_any");
(void) new KAction (
i18n("Play &Next Level..."),
0,
game,
- SLOT(startNextLevel()), actionCollection(),
+ TQT_SLOT(startNextLevel()), actionCollection(),
"play_next");
// Save Game...
@@ -181,7 +181,7 @@ void KGoldrunner::setupActions()
saveGame = KStdGameAction::
save (
- game, SLOT(saveGame()), actionCollection());
+ game, TQT_SLOT(saveGame()), actionCollection());
saveGame-> setText (i18n("&Save Game..."));
saveGame-> setShortcut (Key_S); // Alternate key.
@@ -193,20 +193,20 @@ void KGoldrunner::setupActions()
myPause = KStdGameAction::
pause (
- this, SLOT(stopStart()), actionCollection());
+ this, TQT_SLOT(stopStart()), actionCollection());
myPause-> setShortcut (Key_Escape); // Alternate key.
highScore = KStdGameAction::
highscores (
- game, SLOT(showHighScores()), actionCollection());
+ game, TQT_SLOT(showHighScores()), actionCollection());
hintAction = new KAction (
i18n("&Get Hint"), "ktip",
0,
- game, SLOT(showHint()), actionCollection(),
+ game, TQT_SLOT(showHint()), actionCollection(),
"get_hint");
killHero = new KAction (
i18n("&Kill Hero"),
Key_Q,
- game, SLOT(herosDead()), actionCollection(),
+ game, TQT_SLOT(herosDead()), actionCollection(),
"kill_hero");
// Quit
@@ -214,7 +214,7 @@ void KGoldrunner::setupActions()
(void) KStdGameAction::
quit (
- this, SLOT(close()), actionCollection());
+ this, TQT_SLOT(close()), actionCollection());
/**************************************************************************/
/*************************** GAME EDITOR MENU **************************/
@@ -228,17 +228,17 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("&Create Level"),
0,
- game, SLOT(createLevel()), actionCollection(),
+ game, TQT_SLOT(createLevel()), actionCollection(),
"create");
(void) new KAction (
i18n("&Edit Any Level..."),
0,
- game, SLOT(updateLevel()), actionCollection(),
+ game, TQT_SLOT(updateLevel()), actionCollection(),
"edit_any");
(void) new KAction (
i18n("Edit &Next Level..."),
0,
- game, SLOT(updateNext()), actionCollection(),
+ game, TQT_SLOT(updateNext()), actionCollection(),
"edit_next");
// Save Edits...
@@ -249,20 +249,20 @@ void KGoldrunner::setupActions()
saveEdits = new KAction (
i18n("&Save Edits..."),
0,
- game, SLOT(saveLevelFile()), actionCollection(),
+ game, TQT_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
(void) new KAction (
i18n("&Move Level..."),
0,
- game, SLOT(moveLevelFile()), actionCollection(),
+ game, TQT_SLOT(moveLevelFile()), actionCollection(),
"move_level");
(void) new KAction (
i18n("&Delete Level..."),
0,
game,
- SLOT(deleteLevelFile()), actionCollection(),
+ TQT_SLOT(deleteLevelFile()), actionCollection(),
"delete_level");
// Create a Game
@@ -272,13 +272,13 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("Create Game..."),
0,
- this, SLOT(createGame()), actionCollection(),
+ this, TQT_SLOT(createGame()), actionCollection(),
"create_game");
(void) new KAction (
i18n("Edit Game Info..."),
0,
this,
- SLOT(editGameInfo()), actionCollection(),
+ TQT_SLOT(editGameInfo()), actionCollection(),
"edit_game");
/**************************************************************************/
@@ -290,27 +290,27 @@ void KGoldrunner::setupActions()
setKGoldrunner = new KRadioAction (
"K&Goldrunner",
0, // Default Shift+G
- this, SLOT(lsKGoldrunner()), actionCollection(),
+ this, TQT_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
setAppleII = new KRadioAction (
"&Apple II",
0, // Default Shift+A
- this, SLOT(lsApple2()), actionCollection(),
+ this, TQT_SLOT(lsApple2()), actionCollection(),
"apple_2");
setIceCave = new KRadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
- this, SLOT(lsIceCave()), actionCollection(),
+ this, TQT_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
setMidnight = new KRadioAction (
i18n("&Midnight"),
0, // Default Shift+M
- this, SLOT(lsMidnight()), actionCollection(),
+ this, TQT_SLOT(lsMidnight()), actionCollection(),
"midnight");
setKDEKool = new KRadioAction (
i18n("&KDE Kool"),
0, // Default Shift+K
- this, SLOT(lsKDEKool()), actionCollection(),
+ this, TQT_SLOT(lsKDEKool()), actionCollection(),
"kde_kool");
setKGoldrunner-> setExclusiveGroup ("landscapes");
@@ -332,13 +332,13 @@ void KGoldrunner::setupActions()
i18n("&Mouse Controls Hero"),
0,
this,
- SLOT(setMouseMode()), actionCollection(),
+ TQT_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
setKeyboard = new KRadioAction (
i18n("&Keyboard Controls Hero"),
0,
this,
- SLOT(setKeyBoardMode()), actionCollection(),
+ TQT_SLOT(setKeyBoardMode()), actionCollection(),
"keyboard_mode");
setMouse-> setExclusiveGroup ("control");
@@ -355,27 +355,27 @@ void KGoldrunner::setupActions()
KRadioAction * nSpeed = new KRadioAction (
i18n("Normal Speed"),
0,
- this, SLOT(normalSpeed()), actionCollection(),
+ this, TQT_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
KRadioAction * bSpeed = new KRadioAction (
i18n("Beginner Speed"),
0,
- this, SLOT(beginSpeed()), actionCollection(),
+ this, TQT_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
KRadioAction * cSpeed = new KRadioAction (
i18n("Champion Speed"),
0,
- this, SLOT(champSpeed()), actionCollection(),
+ this, TQT_SLOT(champSpeed()), actionCollection(),
"champion_speed");
(void) new KAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
- this, SLOT(incSpeed()), actionCollection(),
+ this, TQT_SLOT(incSpeed()), actionCollection(),
"increase_speed");
(void) new KAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
- this, SLOT(decSpeed()), actionCollection(),
+ this, TQT_SLOT(decSpeed()), actionCollection(),
"decrease_speed");
nSpeed-> setExclusiveGroup ("speed");
@@ -390,12 +390,12 @@ void KGoldrunner::setupActions()
tradRules = new KRadioAction (
i18n("&Traditional Rules"),
0,
- this, SLOT(setTradRules()), actionCollection(),
+ this, TQT_SLOT(setTradRules()), actionCollection(),
"trad_rules");
kgrRules = new KRadioAction (
i18n("K&Goldrunner Rules"),
0,
- this, SLOT(setKGrRules()), actionCollection(),
+ this, TQT_SLOT(setKGrRules()), actionCollection(),
"kgr_rules");
tradRules-> setExclusiveGroup ("rules");
@@ -409,12 +409,12 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("Larger Playing Area"),
0,
- this, SLOT(makeLarger()), actionCollection(),
+ this, TQT_SLOT(makeLarger()), actionCollection(),
"larger_area");
(void) new KAction (
i18n("Smaller Playing Area"),
0,
- this, SLOT(makeSmaller()), actionCollection(),
+ this, TQT_SLOT(makeSmaller()), actionCollection(),
"smaller_area");
// Configure Shortcuts...
@@ -422,10 +422,10 @@ void KGoldrunner::setupActions()
// --------------------------
KStdAction::keyBindings (
- this, SLOT(optionsConfigureKeys()),
+ this, TQT_SLOT(optionsConfigureKeys()),
actionCollection());
// KStdAction::configureToolbars (
- // this, SLOT(optionsConfigureToolbars()),
+ // this, TQT_SLOT(optionsConfigureToolbars()),
// actionCollection());
/**************************************************************************/
@@ -435,19 +435,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
(void) new KAction (i18n("Move Up"), Key_Up,
- this, SLOT(goUp()), actionCollection(), "move_up");
+ this, TQT_SLOT(goUp()), actionCollection(), "move_up");
(void) new KAction (i18n("Move Right"), Key_Right,
- this, SLOT(goR()), actionCollection(), "move_right");
+ this, TQT_SLOT(goR()), actionCollection(), "move_right");
(void) new KAction (i18n("Move Down"), Key_Down,
- this, SLOT(goDown()), actionCollection(), "move_down");
+ this, TQT_SLOT(goDown()), actionCollection(), "move_down");
(void) new KAction (i18n("Move Left"), Key_Left,
- this, SLOT(goL()), actionCollection(), "move_left");
+ this, TQT_SLOT(goL()), actionCollection(), "move_left");
(void) new KAction (i18n("Stop"), Key_Space,
- this, SLOT(stop()), actionCollection(), "stop");
+ this, TQT_SLOT(stop()), actionCollection(), "stop");
(void) new KAction (i18n("Dig Right"), Key_C,
- this, SLOT(digR()), actionCollection(), "dig_right");
+ this, TQT_SLOT(digR()), actionCollection(), "dig_right");
(void) new KAction (i18n("Dig Left"), Key_Z,
- this, SLOT(digL()), actionCollection(), "dig_left");
+ this, TQT_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -463,31 +463,31 @@ void KGoldrunner::setupActions()
// Authors' debugging aids.
(void) new KAction (i18n("Step"), Key_Period,
- game, SLOT(doStep()), actionCollection(), "do_step");
+ game, TQT_SLOT(doStep()), actionCollection(), "do_step");
(void) new KAction (i18n("Test Bug Fix"), Key_B,
- game, SLOT(bugFix()), actionCollection(), "bug_fix");
+ game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix");
(void) new KAction (i18n("Show Positions"), Key_D,
- game, SLOT(showFigurePositions()), actionCollection(), "step");
+ game, TQT_SLOT(showFigurePositions()), actionCollection(), "step");
(void) new KAction (i18n("Start Logging"), Key_G,
- game, SLOT(startLogging()), actionCollection(), "logging");
+ game, TQT_SLOT(startLogging()), actionCollection(), "logging");
(void) new KAction (i18n("Show Hero"), Key_H,
- game, SLOT(showHeroState()), actionCollection(), "show_hero");
+ game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero");
(void) new KAction (i18n("Show Object"), Key_Question,
- game, SLOT(showObjectState()), actionCollection(), "show_obj");
+ game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj");
(void) new KAction (i18n("Show Enemy") + "0", Key_0,
- this, SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
+ this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
(void) new KAction (i18n("Show Enemy") + "1", Key_1,
- this, SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
+ this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
(void) new KAction (i18n("Show Enemy") + "2", Key_2,
- this, SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
+ this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
(void) new KAction (i18n("Show Enemy") + "3", Key_3,
- this, SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
+ this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
(void) new KAction (i18n("Show Enemy") + "4", Key_4,
- this, SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
+ this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
(void) new KAction (i18n("Show Enemy") + "5", Key_5,
- this, SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
+ this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
(void) new KAction (i18n("Show Enemy") + "6", Key_6,
- this, SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
+ this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
#endif
/**************************************************************************/
@@ -503,9 +503,9 @@ void KGoldrunner::setupActions()
void KGoldrunner::initStatusBar()
{
- QString s = statusBar()->fontInfo().family(); // Set bold font.
+ TQString s = statusBar()->fontInfo().family(); // Set bold font.
int i = statusBar()->fontInfo().pointSize();
- statusBar()->setFont (QFont (s, i, QFont::Bold));
+ statusBar()->setFont (TQFont (s, i, TQFont::Bold));
statusBar()->setSizeGripEnabled (FALSE); // Use Settings menu ...
@@ -513,7 +513,7 @@ void KGoldrunner::initStatusBar()
statusBar()->insertItem ("", ID_SCORE);
statusBar()->insertItem ("", ID_LEVEL);
statusBar()->insertItem ("", ID_HINTAVL);
- statusBar()->insertItem ("", ID_MSG, QSizePolicy::Horizontally);
+ statusBar()->insertItem ("", ID_MSG, TQSizePolicy::Horizontally);
showLives (5); // Start with 5 lives.
showScore (0);
@@ -529,15 +529,15 @@ void KGoldrunner::initStatusBar()
statusBar()->setItemFixed (ID_SCORE, -1);
statusBar()->setItemFixed (ID_LEVEL, -1);
- connect(game, SIGNAL (showLives (long)), SLOT (showLives (long)));
- connect(game, SIGNAL (showScore (long)), SLOT (showScore (long)));
- connect(game, SIGNAL (showLevel (int)), SLOT (showLevel (int)));
- connect(game, SIGNAL (gameFreeze (bool)), SLOT (gameFreeze (bool)));
+ connect(game, TQT_SIGNAL (showLives (long)), TQT_SLOT (showLives (long)));
+ connect(game, TQT_SIGNAL (showScore (long)), TQT_SLOT (showScore (long)));
+ connect(game, TQT_SIGNAL (showLevel (int)), TQT_SLOT (showLevel (int)));
+ connect(game, TQT_SIGNAL (gameFreeze (bool)), TQT_SLOT (gameFreeze (bool)));
}
void KGoldrunner::showLives (long newLives)
{
- QString tmp;
+ TQString tmp;
tmp.setNum (newLives);
if (newLives < 100)
tmp = tmp.rightJustify (3, '0');
@@ -548,7 +548,7 @@ void KGoldrunner::showLives (long newLives)
void KGoldrunner::showScore (long newScore)
{
- QString tmp;
+ TQString tmp;
tmp.setNum (newScore);
if (newScore < 10000)
tmp = tmp.rightJustify (5, '0');
@@ -559,7 +559,7 @@ void KGoldrunner::showScore (long newScore)
void KGoldrunner::showLevel (int newLevelNo)
{
- QString tmp;
+ TQString tmp;
tmp.setNum (newLevelNo);
if (newLevelNo < 100)
tmp = tmp.rightJustify (3, '0');
@@ -731,7 +731,7 @@ void KGoldrunner::readProperties(KConfig *config)
config->setGroup ("Game"); // Prevents a compiler warning.
printf ("I am in KGoldrunner::readProperties.\n");
- // QString qqq = config->readEntry("qqq");
+ // TQString qqq = config->readEntry("qqq");
}
void KGoldrunner::optionsShowToolbar()
@@ -805,13 +805,13 @@ void KGoldrunner::optionsPreferences()
// }
}
-void KGoldrunner::changeStatusbar(const QString& text)
+void KGoldrunner::changeStatusbar(const TQString& text)
{
// display the text on the statusbar
statusBar()->message(text);
}
-void KGoldrunner::changeCaption(const QString& text)
+void KGoldrunner::changeCaption(const TQString& text)
{
// display the text on the caption
setCaption(text);
@@ -838,9 +838,9 @@ bool KGoldrunner::getDirectories()
KStandardDirs * dirs = new KStandardDirs();
#ifdef QT3
- QString myDir = "kgoldrunner";
+ TQString myDir = "kgoldrunner";
#else
- QString myDir = "kgoldrun";
+ TQString myDir = "kgoldrun";
#endif
// Find the KGoldrunner Users' Guide, English version (en).
@@ -943,36 +943,36 @@ void KGoldrunner::setKey (KBAction movement)
/********************** MAKE A TOOLBAR FOR THE EDITOR **********************/
/******************************************************************************/
-#include <qwmatrix.h>
+#include <tqwmatrix.h>
void KGoldrunner::makeEditToolbar()
{
// Set up the pixmaps for the editable objects.
- QPixmap pixmap;
- QImage image;
+ TQPixmap pixmap;
+ TQImage image;
- QPixmap brickbg = view->getPixmap (BRICK);
- QPixmap fbrickbg = view->getPixmap (FBRICK);
+ TQPixmap brickbg = view->getPixmap (BRICK);
+ TQPixmap fbrickbg = view->getPixmap (FBRICK);
- QPixmap freebg = view->getPixmap (FREE);
- QPixmap nuggetbg = view->getPixmap (NUGGET);
- QPixmap polebg = view->getPixmap (POLE);
- QPixmap betonbg = view->getPixmap (BETON);
- QPixmap ladderbg = view->getPixmap (LADDER);
- QPixmap hladderbg = view->getPixmap (HLADDER);
- QPixmap edherobg = view->getPixmap (HERO);
- QPixmap edenemybg = view->getPixmap (ENEMY);
+ TQPixmap freebg = view->getPixmap (FREE);
+ TQPixmap nuggetbg = view->getPixmap (NUGGET);
+ TQPixmap polebg = view->getPixmap (POLE);
+ TQPixmap betonbg = view->getPixmap (BETON);
+ TQPixmap ladderbg = view->getPixmap (LADDER);
+ TQPixmap hladderbg = view->getPixmap (HLADDER);
+ TQPixmap edherobg = view->getPixmap (HERO);
+ TQPixmap edenemybg = view->getPixmap (ENEMY);
if (usesBigPixmaps()) { // Scale up the pixmaps (to give cleaner looking
- // icons than leaving it for QToolButton to do).
- QWMatrix w;
+ // icons than leaving it for TQToolButton to do).
+ TQWMatrix w;
w = w.scale (2.0, 2.0);
// The pixmaps shown on the buttons used to remain small and incorrectly
// painted, in KDE, in spite of the 2x (32x32) scaling. "insertButton"
- // calls QIconSet, to generate a set of icons from each pixmapx, then
+ // calls TQIconSet, to generate a set of icons from each pixmapx, then
// seems to select the small size to paint on the button. The following
// line forces all icons, large and small, to be size 32x32 in advance.
- QIconSet::setIconSize (QIconSet::Small, QSize (32, 32));
+ TQIconSet::setIconSize (TQIconSet::Small, TQSize (32, 32));
brickbg = brickbg.xForm (w);
fbrickbg = fbrickbg.xForm (w);
@@ -990,7 +990,7 @@ void KGoldrunner::makeEditToolbar()
editToolbar = new KToolBar (this, Qt::DockTop, TRUE, "Editor", TRUE);
// Choose a colour that enhances visibility of the KGoldrunner pixmaps.
- // editToolbar->setPalette (QPalette (QColor (150, 150, 230)));
+ // editToolbar->setPalette (TQPalette (TQColor (150, 150, 230)));
// editToolbar->setHorizontallyStretchable (TRUE); // Not effective in KDE.
@@ -999,51 +999,51 @@ void KGoldrunner::makeEditToolbar()
editToolbar->insertSeparator();
- editToolbar->insertButton ("filenew", 0, SIGNAL(clicked()), game,
- SLOT(createLevel()), TRUE, i18n("&Create a Level"));
- editToolbar->insertButton ("fileopen", 1, SIGNAL(clicked()), game,
- SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
- editToolbar->insertButton ("filesave", 2, SIGNAL(clicked()), game,
- SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
+ editToolbar->insertButton ("filenew", 0, TQT_SIGNAL(clicked()), game,
+ TQT_SLOT(createLevel()), TRUE, i18n("&Create a Level"));
+ editToolbar->insertButton ("fileopen", 1, TQT_SIGNAL(clicked()), game,
+ TQT_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
+ editToolbar->insertButton ("filesave", 2, TQT_SIGNAL(clicked()), game,
+ TQT_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton ("ktip", 3, SIGNAL(clicked()), game,
- SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
+ editToolbar->insertButton ("ktip", 3, TQT_SIGNAL(clicked()), game,
+ TQT_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton (freebg, (int)FREE, SIGNAL(clicked()), this,
- SLOT(freeSlot()), TRUE, i18n("Empty space"));
+ editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT(freeSlot()), TRUE, i18n("Empty space"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edherobg, (int)HERO, SIGNAL(clicked()), this,
- SLOT (edheroSlot()), TRUE, i18n("Hero"));
+ editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (edheroSlot()), TRUE, i18n("Hero"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edenemybg, (int)ENEMY, SIGNAL(clicked()), this,
- SLOT (edenemySlot()), TRUE, i18n("Enemy"));
+ editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
editToolbar->insertSeparator();
- editToolbar->insertButton (brickbg, (int)BRICK, SIGNAL(clicked()), this,
- SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
+ editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (betonbg, (int)BETON, SIGNAL(clicked()), this,
- SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
+ editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (fbrickbg, (int)FBRICK, SIGNAL(clicked()), this,
- SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
+ editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (ladderbg, (int)LADDER, SIGNAL(clicked()), this,
- SLOT (ladderSlot()), TRUE, i18n("Ladder"));
+ editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (hladderbg, (int)HLADDER, SIGNAL(clicked()), this,
- SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
+ editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (polebg, (int)POLE, SIGNAL(clicked()), this,
- SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
+ editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (nuggetbg, (int)NUGGET, SIGNAL(clicked()), this,
- SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
+ editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this,
+ TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
editToolbar->setToggle ((int) FREE, TRUE);
editToolbar->setToggle ((int) HERO, TRUE);