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-rw-r--r--kgoldrunner/src/kgoldrunner.cpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index 13300f9e..7d5676c5 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2003 Ian Wadham and Marco Krüger <ianw2@optusnet.com.au>
+ * Copyright (C) 2003 Ian Wadham and Marco Kr�ger <ianw2@optusnet.com.au>
*/
#include <kprinter.h>
@@ -130,7 +130,7 @@ KGoldrunner::KGoldrunner()
show();
// Force the main widget to appear before the "Start Game" dialog does.
- qApp->processEvents();
+ tqApp->processEvents();
// Call the "Start Game" function and pop up the "Start Game" dialog.
game->startLevelOne();
@@ -193,7 +193,7 @@ void KGoldrunner::setupActions()
myPause = KStdGameAction::
pause (
- this, TQT_SLOT(stopStart()), actionCollection());
+ TQT_TQOBJECT(this), TQT_SLOT(stopStart()), actionCollection());
myPause-> setShortcut (Key_Escape); // Alternate key.
highScore = KStdGameAction::
highscores (
@@ -214,7 +214,7 @@ void KGoldrunner::setupActions()
(void) KStdGameAction::
quit (
- this, TQT_SLOT(close()), actionCollection());
+ TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
/**************************************************************************/
/*************************** GAME EDITOR MENU **************************/
@@ -228,17 +228,17 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("&Create Level"),
0,
- game, TQT_SLOT(createLevel()), actionCollection(),
+ TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(),
"create");
(void) new KAction (
i18n("&Edit Any Level..."),
0,
- game, TQT_SLOT(updateLevel()), actionCollection(),
+ TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(),
"edit_any");
(void) new KAction (
i18n("Edit &Next Level..."),
0,
- game, TQT_SLOT(updateNext()), actionCollection(),
+ TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(),
"edit_next");
// Save Edits...
@@ -249,19 +249,19 @@ void KGoldrunner::setupActions()
saveEdits = new KAction (
i18n("&Save Edits..."),
0,
- game, TQT_SLOT(saveLevelFile()), actionCollection(),
+ TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
(void) new KAction (
i18n("&Move Level..."),
0,
- game, TQT_SLOT(moveLevelFile()), actionCollection(),
+ TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(),
"move_level");
(void) new KAction (
i18n("&Delete Level..."),
0,
- game,
+ TQT_TQOBJECT(game),
TQT_SLOT(deleteLevelFile()), actionCollection(),
"delete_level");
@@ -272,12 +272,12 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("Create Game..."),
0,
- this, TQT_SLOT(createGame()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(),
"create_game");
(void) new KAction (
i18n("Edit Game Info..."),
0,
- this,
+ TQT_TQOBJECT(this),
TQT_SLOT(editGameInfo()), actionCollection(),
"edit_game");
@@ -290,27 +290,27 @@ void KGoldrunner::setupActions()
setKGoldrunner = new KRadioAction (
"K&Goldrunner",
0, // Default Shift+G
- this, TQT_SLOT(lsKGoldrunner()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
setAppleII = new KRadioAction (
"&Apple II",
0, // Default Shift+A
- this, TQT_SLOT(lsApple2()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(),
"apple_2");
setIceCave = new KRadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
- this, TQT_SLOT(lsIceCave()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
setMidnight = new KRadioAction (
i18n("&Midnight"),
0, // Default Shift+M
- this, TQT_SLOT(lsMidnight()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(),
"midnight");
setKDEKool = new KRadioAction (
i18n("&KDE Kool"),
0, // Default Shift+K
- this, TQT_SLOT(lsKDEKool()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(),
"kde_kool");
setKGoldrunner-> setExclusiveGroup ("landscapes");
@@ -331,13 +331,13 @@ void KGoldrunner::setupActions()
setMouse = new KRadioAction (
i18n("&Mouse Controls Hero"),
0,
- this,
+ TQT_TQOBJECT(this),
TQT_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
setKeyboard = new KRadioAction (
i18n("&Keyboard Controls Hero"),
0,
- this,
+ TQT_TQOBJECT(this),
TQT_SLOT(setKeyBoardMode()), actionCollection(),
"keyboard_mode");
@@ -355,27 +355,27 @@ void KGoldrunner::setupActions()
KRadioAction * nSpeed = new KRadioAction (
i18n("Normal Speed"),
0,
- this, TQT_SLOT(normalSpeed()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
KRadioAction * bSpeed = new KRadioAction (
i18n("Beginner Speed"),
0,
- this, TQT_SLOT(beginSpeed()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
KRadioAction * cSpeed = new KRadioAction (
i18n("Champion Speed"),
0,
- this, TQT_SLOT(champSpeed()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(),
"champion_speed");
(void) new KAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
- this, TQT_SLOT(incSpeed()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(),
"increase_speed");
(void) new KAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
- this, TQT_SLOT(decSpeed()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(),
"decrease_speed");
nSpeed-> setExclusiveGroup ("speed");
@@ -390,12 +390,12 @@ void KGoldrunner::setupActions()
tradRules = new KRadioAction (
i18n("&Traditional Rules"),
0,
- this, TQT_SLOT(setTradRules()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(),
"trad_rules");
kgrRules = new KRadioAction (
i18n("K&Goldrunner Rules"),
0,
- this, TQT_SLOT(setKGrRules()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(),
"kgr_rules");
tradRules-> setExclusiveGroup ("rules");
@@ -409,12 +409,12 @@ void KGoldrunner::setupActions()
(void) new KAction (
i18n("Larger Playing Area"),
0,
- this, TQT_SLOT(makeLarger()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(),
"larger_area");
(void) new KAction (
i18n("Smaller Playing Area"),
0,
- this, TQT_SLOT(makeSmaller()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(),
"smaller_area");
// Configure Shortcuts...
@@ -422,7 +422,7 @@ void KGoldrunner::setupActions()
// --------------------------
KStdAction::keyBindings (
- this, TQT_SLOT(optionsConfigureKeys()),
+ TQT_TQOBJECT(this), TQT_SLOT(optionsConfigureKeys()),
actionCollection());
// KStdAction::configureToolbars (
// this, TQT_SLOT(optionsConfigureToolbars()),
@@ -435,19 +435,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
(void) new KAction (i18n("Move Up"), Key_Up,
- this, TQT_SLOT(goUp()), actionCollection(), "move_up");
+ TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up");
(void) new KAction (i18n("Move Right"), Key_Right,
- this, TQT_SLOT(goR()), actionCollection(), "move_right");
+ TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right");
(void) new KAction (i18n("Move Down"), Key_Down,
- this, TQT_SLOT(goDown()), actionCollection(), "move_down");
+ TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down");
(void) new KAction (i18n("Move Left"), Key_Left,
- this, TQT_SLOT(goL()), actionCollection(), "move_left");
+ TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left");
(void) new KAction (i18n("Stop"), Key_Space,
- this, TQT_SLOT(stop()), actionCollection(), "stop");
+ TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop");
(void) new KAction (i18n("Dig Right"), Key_C,
- this, TQT_SLOT(digR()), actionCollection(), "dig_right");
+ TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right");
(void) new KAction (i18n("Dig Left"), Key_Z,
- this, TQT_SLOT(digL()), actionCollection(), "dig_left");
+ TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -522,7 +522,7 @@ void KGoldrunner::initStatusBar()
// Set the PAUSE/RESUME key-names into the status bar message.
pauseKeys = myPause->shortcut().toString();
- pauseKeys = pauseKeys.replace (';', "\" " + i18n("or") + " \"");
+ pauseKeys = pauseKeys.tqreplace (';', "\" " + i18n("or") + " \"");
gameFreeze (FALSE);
statusBar()->setItemFixed (ID_LIVES, -1); // Fix current sizes.
@@ -572,10 +572,10 @@ void KGoldrunner::gameFreeze (bool on_off)
{
if (on_off)
statusBar()->changeItem
- (i18n("Press \"%1\" to RESUME").arg(pauseKeys), ID_MSG);
+ (i18n("Press \"%1\" to RESUME").tqarg(pauseKeys), ID_MSG);
else
statusBar()->changeItem
- (i18n("Press \"%1\" to PAUSE").arg(pauseKeys), ID_MSG);
+ (i18n("Press \"%1\" to PAUSE").tqarg(pauseKeys), ID_MSG);
}
void KGoldrunner::adjustHintAction (bool hintAvailable)
@@ -760,7 +760,7 @@ void KGoldrunner::optionsConfigureKeys()
// Update the PAUSE/RESUME message in the status bar.
pauseKeys = myPause->shortcut().toString();
- pauseKeys = pauseKeys.replace (';', "\" " + i18n("or") + " \"");
+ pauseKeys = pauseKeys.tqreplace (';', "\" " + i18n("or") + " \"");
gameFreeze (KGrObject::frozen); // Refresh the status bar text.
}
@@ -849,7 +849,7 @@ bool KGoldrunner::getDirectories()
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find documentation sub-folder 'en/%1/' "
"in area '%2' of the KDE folder ($KDEDIRS).")
- .arg(myDir).arg(dirs->kde_default ("html")));
+ .tqarg(myDir).tqarg(dirs->kde_default ("html")));
// result = FALSE; // Don't abort if the doc is missing.
}
else
@@ -861,7 +861,7 @@ bool KGoldrunner::getDirectories()
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find system games sub-folder '%1/system/' "
"in area '%2' of the KDE folder ($KDEDIRS).")
- .arg(myDir).arg(dirs->kde_default ("data")));
+ .tqarg(myDir).tqarg(dirs->kde_default ("data")));
result = FALSE; // ABORT if the games data is missing.
}
else
@@ -874,7 +874,7 @@ bool KGoldrunner::getDirectories()
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find or create user games sub-folder '%1/user/' "
"in area '%2' of the KDE user area ($KDEHOME).")
- .arg(myDir).arg(dirs->kde_default ("data")));
+ .tqarg(myDir).tqarg(dirs->kde_default ("data")));
// result = FALSE; // Don't abort if user area is missing.
}
else {
@@ -882,7 +882,7 @@ bool KGoldrunner::getDirectories()
if (! create) {
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find or create 'levels/' folder in "
- "sub-folder '%1/user/' in the KDE user area ($KDEHOME).").arg(myDir));
+ "sub-folder '%1/user/' in the KDE user area ($KDEHOME).").tqarg(myDir));
// result = FALSE; // Don't abort if user area is missing.
}
}
@@ -987,7 +987,7 @@ void KGoldrunner::makeEditToolbar()
edenemybg = edenemybg.xForm (w);
}
- editToolbar = new KToolBar (this, Qt::DockTop, TRUE, "Editor", TRUE);
+ editToolbar = new KToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);
// Choose a colour that enhances visibility of the KGoldrunner pixmaps.
// editToolbar->setPalette (TQPalette (TQColor (150, 150, 230)));
@@ -995,7 +995,7 @@ void KGoldrunner::makeEditToolbar()
// editToolbar->setHorizontallyStretchable (TRUE); // Not effective in KDE.
// All those separators are just to get reasonable visual spacing of the
- // pixmaps in KDE. "setHorizontallyStretchable(TRUE)" does it in Qt.
+ // pixmaps in KDE. "setHorizontallyStretchable(TRUE)" does it in TQt.
editToolbar->insertSeparator();
@@ -1015,34 +1015,34 @@ void KGoldrunner::makeEditToolbar()
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT(freeSlot()), TRUE, i18n("Empty space"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (edheroSlot()), TRUE, i18n("Hero"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
editToolbar->insertSeparator();
- editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this,
+ editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
editToolbar->setToggle ((int) FREE, TRUE);