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-rw-r--r--kgoldrunner/src/kgoldrunner.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/kgoldrunner/src/kgoldrunner.h b/kgoldrunner/src/kgoldrunner.h
index 358a5561..2959b3d0 100644
--- a/kgoldrunner/src/kgoldrunner.h
+++ b/kgoldrunner/src/kgoldrunner.h
@@ -9,7 +9,7 @@
#include <config.h>
#endif
-// Status bar
+// tqStatus bar
const int ID_LIVES = 0; // Field IDs in KDE status bar.
const int ID_SCORE = 1;
const int ID_LEVEL = 2;
@@ -40,6 +40,7 @@ class KGrHero;
class KGoldrunner : public KMainWindow
{
Q_OBJECT
+ TQ_OBJECT
public:
/**
* Default Constructor
@@ -136,7 +137,7 @@ private slots:
void showLevel (int); // Show the current level number.
void showLives (long); // Show how many lives are remaining.
void showScore (long); // Show the player's score.
- void gameFreeze (bool); // Status feedback on freeze/unfreeze.
+ void gameFreeze (bool); // tqStatus feedback on freeze/unfreeze.
void adjustHintAction (bool); // Enable/disable "Hint" action.
void markRuleType (char ruleType); // Check game's rule type in the menu.
@@ -163,7 +164,7 @@ private:
KAction * saveGame; // Save game, level, lives and score.
KAction * myPause; // Pause or resume the game.
- QString pauseKeys; // Keystroke names to put in status bar.
+ TQString pauseKeys; // Keystroke names to put in status bar.
KAction * hintAction; // Display a hint, if available.
KAction * killHero; // Kill hero (disabled during edits).