diff options
Diffstat (limited to 'kgoldrunner/src/kgrfigure.cpp')
-rw-r--r-- | kgoldrunner/src/kgrfigure.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/kgoldrunner/src/kgrfigure.cpp b/kgoldrunner/src/kgrfigure.cpp index 7c640e88..272c571e 100644 --- a/kgoldrunner/src/kgrfigure.cpp +++ b/kgoldrunner/src/kgrfigure.cpp @@ -76,7 +76,7 @@ int KGrFigure::gety() return absy; } -tqStatus KGrFigure::gettqStatus() +Status KGrFigure::getStatus() { return status; } @@ -733,7 +733,7 @@ bool KGrHero::standOnEnemy() (((absx - 16) < enemy->getx()) && ((absx + 16) > enemy->getx()))) { if (((absy + 12) == enemy->gety()) && - (enemy->gettqStatus() != FALLING)) { + (enemy->getStatus() != FALLING)) { absy = absy - rely; // Bounce back from overlap, to avoid rely = 0; // hero-enemy mid-cycle deadlock. walkCounter = 1; @@ -807,7 +807,7 @@ KGrEnemy :: KGrEnemy (KGrCanvas * view, int x, int y) walkCounter = 1; captiveCounter = 0; - searchtqStatus = HORIZONTAL; + searchStatus = HORIZONTAL; birthX=x; birthY=y; @@ -849,7 +849,7 @@ void KGrEnemy::showState(char option) case 's': printf (" nuggets %02d status %d walk-ctr %d ", nuggets, status, walkCounter); printf ("dirn %d search %d capt-ctr %d\n", - direction, searchtqStatus, captiveCounter); + direction, searchStatus, captiveCounter); printf (" rel (%02d,%02d) abs (%03d,%03d)", relx, rely, absx, absy); printf (" pix %02d", actualPixmap); @@ -907,7 +907,7 @@ void KGrEnemy::walkTimeDone () case RIGHT: walkRight (WALKDELAY, FALLDELAY); break; case LEFT: walkLeft (WALKDELAY, FALLDELAY); break; default: // Switch search direction in KGoldrunner search (only). - searchtqStatus = (searchtqStatus==VERTIKAL) ? + searchStatus = (searchStatus==VERTIKAL) ? HORIZONTAL : VERTIKAL; // In KGoldrunner rules, if a hole opens under an enemy @@ -942,7 +942,7 @@ void KGrEnemy::walkTimeDone () // In KGoldrunner rules, change the search strategy, // to avoid enemy-enemy deadlock. - searchtqStatus = (searchtqStatus==VERTIKAL) ? HORIZONTAL : VERTIKAL; + searchStatus = (searchStatus==VERTIKAL) ? HORIZONTAL : VERTIKAL; dirn = searchbestway (x, y, herox, heroy); if ((dirn != direction) && ((*playfield)[x][y]->whatIam() != USEDHOLE)) { @@ -1221,7 +1221,7 @@ Direction KGrEnemy::searchbestway(int ew,int eh,int hw,int hh) // KGoldrunner search strategy. case MEDIUM: case HIGH: - if(searchtqStatus==VERTIKAL){ + if(searchStatus==VERTIKAL){ if (eh > hh) return searchupway(ew,eh); if (eh < hh) |