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Diffstat (limited to 'kmines/status.h')
-rw-r--r-- | kmines/status.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/kmines/status.h b/kmines/status.h new file mode 100644 index 00000000..6fd06a76 --- /dev/null +++ b/kmines/status.h @@ -0,0 +1,111 @@ +/* + * Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org) + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef STATUS_H +#define STATUS_H + +#include <qdom.h> + +#include "field.h" + +class Smiley; +class KGameLCD; +class DigitalClock; +class Solver; +class QWidgetStack; +class QTimer; + +class Status : public QWidget, public KMines +{ + Q_OBJECT + public : + Status(QWidget *parent); + + const Level ¤tLevel() const { return _field->level(); } + bool isPlaying() const { return _field->gameState()==Playing; } + void settingsChanged(); + Field *field() { return _field; } + + bool checkBlackMark(); + + signals: + void pause(); + void gameStateChangedSignal(KMines::GameState); + + public slots: + void newGame(int type); + void restartGame(); + void updateStatus(bool); + void pauseGame() { _field->pause(); } + + void moveUp() { _field->moveCursor(KGrid2D::SquareBase::Up); } + void moveDown() { _field->moveCursor(KGrid2D::SquareBase::Down); } + void moveLeft() { _field->moveCursor(KGrid2D::SquareBase::Left); } + void moveRight() { _field->moveCursor(KGrid2D::SquareBase::Right); } + void moveLeftEdge() { _field->moveToEdge(KGrid2D::SquareBase::Left); } + void moveRightEdge() { _field->moveToEdge(KGrid2D::SquareBase::Right); } + void moveTop() { _field->moveToEdge(KGrid2D::SquareBase::Up); } + void moveBottom() { _field->moveToEdge(KGrid2D::SquareBase::Down); } + void reveal() { _field->doReveal(); } + void mark() { _field->doMark(); } + void autoReveal() { _field->keyboardAutoReveal(); } + + void advise(); + void solve(); + void solveRate(); + void addAction(const KGrid2D::Coord &, Field::ActionType type); + + void viewLog(); + void replayLog(); + void saveLog(); + void loadLog(); + + private slots: + void gameStateChangedSlot(GameState state) + { gameStateChanged(state, false); } + void smileyClicked(); + void solvingDone(bool success); + void replayStep(); + + private: + Field *_field; + QWidget *_fieldContainer, *_resumeContainer; + QWidgetStack *_stack; + + Smiley *smiley; + KGameLCD *left; + DigitalClock *dg; + Solver *_solver; + + QDomDocument _log; + QDomElement _logRoot, _logList; + QDomNodeList _actions; + uint _index; + bool _completeReveal; + Level _oldLevel; + QTimer *_timer; + + void setGameOver(bool won); + void setStopped(); + void setPlaying(); + void newGame(const Level &); + void gameStateChanged(GameState, bool won); + static bool checkLog(const QDomDocument &); +}; + +#endif // STATUS_H |