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-rw-r--r--kolf/kolf.cpp154
1 files changed, 77 insertions, 77 deletions
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp
index 696ddc72..5ad194a6 100644
--- a/kolf/kolf.cpp
+++ b/kolf/kolf.cpp
@@ -62,10 +62,10 @@ Kolf::Kolf()
obj = new ObjectList;
initPlugins();
- filename = TQString::null;
+ filename = TQString();
dummy = new TQWidget(this);
setCentralWidget(dummy);
- layout = new TQGridLayout(dummy, 3, 1);
+ tqlayout = new TQGridLayout(dummy, 3, 1);
resize(420, 480);
}
@@ -79,75 +79,75 @@ Kolf::~Kolf()
void Kolf::initGUI()
{
- newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection());
+ newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
newAction->setText(newAction->text() + TQString("..."));
- endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection());
- printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection());
+ endAction = KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection());
+ printAction = KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection());
- (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save");
+ (void) KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
+ saveAction = KStdAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection(), "game_save");
saveAction->setText(i18n("Save &Course"));
- saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as");
+ saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as");
saveAsAction->setText(i18n("Save &Course As..."));
- saveGameAction = new KAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame");
- saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
+ saveGameAction = new KAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame");
+ saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
- loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection());
+ loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection());
loadGameAction->setText(i18n("Load Saved Game..."));
- highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection());
+ highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection());
- editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing");
- newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole");
- clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
- resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole");
- undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot");
+ editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing");
+ newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole");
+ clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
+ resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole");
+ undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot");
undoShotAction->setText(i18n("&Undo Shot"));
- //replayShotAction = new KAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay");
+ //replayShotAction = new KAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay");
- holeAction = new KListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
- nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
- prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
- firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
- lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
- randAction = new KAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole");
+ holeAction = new KListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
+ nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
+ prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
+ firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
+ lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
+ randAction = new KAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole");
- useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
+ useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter"));
- connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool)));
+ connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool)));
KConfig *config = kapp->config();
config->setGroup("Settings");
useMouseAction->setChecked(config->readBoolEntry("useMouse", true));
- useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
+ useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting"));
- connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool)));
+ connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool)));
useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false));
- showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
+ showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
showInfoAction->setCheckedState(i18n("Hide &Info"));
- connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool)));
+ connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool)));
showInfoAction->setChecked(config->readBoolEntry("showInfo", false));
- showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
+ showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline"));
- connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool)));
+ connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool)));
showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true));
- KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
+ KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
act->setCheckedState(i18n("Disable All Dialog Boxes"));
- soundAction = new KToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "sound");
- connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool)));
+ soundAction = new KToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound");
+ connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool)));
soundAction->setChecked(config->readBoolEntry("sound", true));
- (void) new KAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
- (void) new KAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
+ (void) new KAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
+ (void) new KAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
- aboutAction = new KAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
- tutorialAction = new KAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial");
+ aboutAction = new KAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
+ tutorialAction = new KAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial");
statusBar();
setupGUI();
@@ -176,7 +176,7 @@ void Kolf::startNewGame()
players.clear();
delete scoreboard;
scoreboard = new ScoreBoard(dummy, "Score Board");
- layout->addWidget(scoreboard, 1, 0);
+ tqlayout->addWidget(scoreboard, 1, 0);
scoreboard->show();
if (loadedGame.isNull())
@@ -202,7 +202,7 @@ void Kolf::startNewGame()
if (isTutorial)
filename = KGlobal::dirs()->findResource("appdata", "tutorial.kolf");
else
- filename = config.readEntry("Course", TQString::null);
+ filename = config.readEntry("Course", TQString());
if (filename.isNull())
return;
@@ -226,19 +226,19 @@ void Kolf::startNewGame()
connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int)));
connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int)));
connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int)));
- connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool)));
- connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *)));
- connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver()));
- connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing()));
- connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted()));
- connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded()));
- connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart()));
- connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd()));
- connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &)));
- connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int)));
- connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &)));
- connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &)));
- connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int)));
+ connect(game, TQT_SIGNAL(modifiedChanged(bool)), TQT_TQOBJECT(this), TQT_SLOT(updateModified(bool)));
+ connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayersTurn(Player *)));
+ connect(game, TQT_SIGNAL(holesDone()), TQT_TQOBJECT(this), TQT_SLOT(gameOver()));
+ connect(game, TQT_SIGNAL(checkEditing()), TQT_TQOBJECT(this), TQT_SLOT(checkEditing()));
+ connect(game, TQT_SIGNAL(editingStarted()), TQT_TQOBJECT(this), TQT_SLOT(editingStarted()));
+ connect(game, TQT_SIGNAL(editingEnded()), TQT_TQOBJECT(this), TQT_SLOT(editingEnded()));
+ connect(game, TQT_SIGNAL(inPlayStart()), TQT_TQOBJECT(this), TQT_SLOT(inPlayStart()));
+ connect(game, TQT_SIGNAL(inPlayEnd()), TQT_TQOBJECT(this), TQT_SLOT(inPlayEnd()));
+ connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(maxStrokesReached(const TQString &)));
+ connect(game, TQT_SIGNAL(largestHole(int)), TQT_TQOBJECT(this), TQT_SLOT(updateHoleMenu(int)));
+ connect(game, TQT_SIGNAL(titleChanged(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(titleChanged(const TQString &)));
+ connect(game, TQT_SIGNAL(newStatusText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(newStatusText(const TQString &)));
+ connect(game, TQT_SIGNAL(currentHole(int)), TQT_TQOBJECT(this), TQT_SLOT(setCurrentHole(int)));
connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &)));
connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole()));
connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole()));
@@ -264,7 +264,7 @@ void Kolf::startNewGame()
game->setShowGuideLine(showGuideLineAction->isChecked());
game->setSound(soundAction->isChecked());
- layout->addWidget(game, 0, 0, AlignCenter);
+ tqlayout->addWidget(game, 0, 0, AlignCenter);
game->show();
game->setFocus();
@@ -299,7 +299,7 @@ void Kolf::startNewGame()
void Kolf::newGame()
{
isTutorial = false;
- filename = TQString::null;
+ filename = TQString();
startNewGame();
}
@@ -309,13 +309,13 @@ void Kolf::tutorial()
if (newfilename.isNull())
return;
- filename = TQString::null;
+ filename = TQString();
loadedGame = newfilename;
isTutorial = true;
startNewGame();
- loadedGame = TQString::null;
+ loadedGame = TQString();
}
void Kolf::closeGame()
@@ -327,12 +327,12 @@ void Kolf::closeGame()
game->pause();
}
- filename = TQString::null;
+ filename = TQString();
editingEnded();
delete game;
game = 0;
- loadedGame = TQString::null;
+ loadedGame = TQString();
editingAction->setChecked(false);
setEditingEnabled(false);
@@ -353,10 +353,10 @@ void Kolf::closeGame()
loadGameAction->setEnabled(true);
tutorialAction->setEnabled(true);
- titleChanged(TQString::null);
+ titleChanged(TQString());
updateModified(false);
- TQTimer::singleShot(100, this, TQT_SLOT(createSpacer()));
+ TQTimer::singleShot(100, TQT_TQOBJECT(this), TQT_SLOT(createSpacer()));
}
void Kolf::createSpacer()
@@ -372,7 +372,7 @@ void Kolf::createSpacer()
spacer = new KolfGame(obj, &spacerPlayers, KGlobal::dirs()->findResource("appdata", "intro"), dummy);
spacer->setSound(false);
spacer->startFirstHole(1);
- layout->addWidget(spacer, 0, 0, AlignCenter);
+ tqlayout->addWidget(spacer, 0, 0, AlignCenter);
spacer->hidePutter();
spacer->ignoreEvents(true);
@@ -431,10 +431,10 @@ void Kolf::gameOver()
if (names.count() > 1)
{
TQString winners = names.join(i18n(" and "));
- KMessageBox::information(this, i18n("%1 tied").arg(winners));
+ KMessageBox::information(this, i18n("%1 tied").tqarg(winners));
}
else
- KMessageBox::information(this, i18n("%1 won!").arg(names.first()));
+ KMessageBox::information(this, i18n("%1 won!").tqarg(names.first()));
}
if (competition)
@@ -459,11 +459,11 @@ void Kolf::gameOver()
scoreDialog->addScore((*it).score, info, false, true);
}
- scoreDialog->setComment(i18n("High Scores for %1").arg(courseInfo.name));
+ scoreDialog->setComment(i18n("High Scores for %1").tqarg(courseInfo.name));
scoreDialog->show();
}
- TQTimer::singleShot(700, this, TQT_SLOT(closeGame()));
+ TQTimer::singleShot(700, TQT_TQOBJECT(this), TQT_SLOT(closeGame()));
}
void Kolf::showHighScores()
@@ -475,7 +475,7 @@ void Kolf::showHighScores()
game->courseInfo(courseInfo, game->curFilename());
scoreDialog->setConfigGroup(courseInfo.untranslatedName + TQString(" Highscores"));
- scoreDialog->setComment(i18n("High Scores for %1").arg(courseInfo.name));
+ scoreDialog->setComment(i18n("High Scores for %1").tqarg(courseInfo.name));
scoreDialog->show();
}
@@ -537,7 +537,7 @@ void Kolf::saveGame()
void Kolf::loadGame()
{
- loadedGame = KFileDialog::getOpenFileName(":savedkolf", TQString::fromLatin1("application/x-kolf"), this, i18n("Pick Kolf Saved Game"));
+ loadedGame = KFileDialog::getOpenFileName(":savedkolf", TQString::tqfromLatin1("application/x-kolf"), this, i18n("Pick Kolf Saved Game"));
if (loadedGame.isNull())
return;
@@ -564,7 +564,7 @@ void Kolf::openURL(KURL url)
return;
}
- TQTimer::singleShot(10, this, TQT_SLOT(startNewGame()));
+ TQTimer::singleShot(10, TQT_TQOBJECT(this), TQT_SLOT(startNewGame()));
}
else
closeGame();
@@ -572,7 +572,7 @@ void Kolf::openURL(KURL url)
void Kolf::newPlayersTurn(Player *player)
{
- tempStatusBarText = i18n("%1's turn").arg(player->name());
+ tempStatusBarText = i18n("%1's turn").tqarg(player->name());
if (showInfoAction->isChecked())
statusBar()->message(tempStatusBarText, 5 * 1000);
@@ -596,12 +596,12 @@ void Kolf::editingStarted()
editor = new Editor(obj, dummy, "Editor");
connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *)));
connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified()));
- connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus()));
+ connect(editor, TQT_SIGNAL(addNewItem(Object *)), TQT_TQOBJECT(this), TQT_SLOT(setHoleFocus()));
connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *)));
scoreboard->hide();
- layout->addWidget(editor, 1, 0);
+ tqlayout->addWidget(editor, 1, 0);
editor->show();
clearHoleAction->setEnabled(true);
@@ -643,7 +643,7 @@ void Kolf::inPlayEnd()
void Kolf::maxStrokesReached(const TQString &name)
{
- KMessageBox::sorry(this, i18n("%1's score has reached the maximum for this hole.").arg(name));
+ KMessageBox::sorry(this, i18n("%1's score has reached the maximum for this hole.").tqarg(name));
}
void Kolf::updateHoleMenu(int largest)
@@ -697,7 +697,7 @@ void Kolf::print()
KPrinter pr;
pr.addDialogPage(new PrintDialogPage());
- if (pr.setup(this, i18n("Print %1 - Hole %2").arg(game->courseName()).arg(game->currentHole())))
+ if (pr.setup(this, i18n("Print %1 - Hole %2").tqarg(game->courseName()).tqarg(game->currentHole())))
{
pr.newPage();
if (game)
@@ -785,14 +785,14 @@ void Kolf::initPlugins()
void Kolf::showPlugins()
{
- TQString text = TQString("<h2>%1</h2><ol>").arg(i18n("Currently Loaded Plugins"));
+ TQString text = TQString("<h2>%1</h2><ol>").tqarg(i18n("Currently Loaded Plugins"));
Object *object = 0;
for (object = plugins.first(); object; object = plugins.next())
{
text.append("<li>");
text.append(object->name());
text.append(" - ");
- text.append(i18n("by %1").arg(object->author()));
+ text.append(i18n("by %1").tqarg(object->author()));
text.append("</li>");
}
text.append("</ol>");