diff options
Diffstat (limited to 'kolf/kolf.cpp')
-rw-r--r-- | kolf/kolf.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index b933c333..d51df8df 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -48,7 +48,7 @@ #include "kolf.h" Kolf::Kolf() - : KMainWindow(0, "Kolf") + : TDEMainWindow(0, "Kolf") { competition = false; game = 0; @@ -91,63 +91,63 @@ void Kolf::initGUI() saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new KAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); - editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new KAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new KListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new KAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "gohome", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new KToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound"); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound"); connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new KAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new KAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new KAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new KAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -808,7 +808,7 @@ void Kolf::setCurrentHole(int hole) { if (!holeAction) return; - // Golf is 1-based, KListAction is 0-based + // Golf is 1-based, TDEListAction is 0-based holeAction->setCurrentItem(hole - 1); } |