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-rw-r--r--kolf/statedb.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/kolf/statedb.h b/kolf/statedb.h
index 522d147f..397eb588 100644
--- a/kolf/statedb.h
+++ b/kolf/statedb.h
@@ -1,23 +1,23 @@
#ifndef KOLF_STATEDB_H
#define KOLF_STATEDB_H
-#include <qmap.h>
-#include <qstring.h>
-#include <qpoint.h>
+#include <tqmap.h>
+#include <tqstring.h>
+#include <tqpoint.h>
// items can save their per-game states here
// most don't have to do anything
class StateDB
{
public:
- void setPoint(const QPoint &point) { points[curName] = point; }
- QPoint point() { return points[curName]; }
- void setName(const QString &name) { curName = name; }
+ void setPoint(const TQPoint &point) { points[curName] = point; }
+ TQPoint point() { return points[curName]; }
+ void setName(const TQString &name) { curName = name; }
void clear() { points.clear(); }
private:
- QMap<QString, QPoint> points;
- QString curName;
+ TQMap<TQString, TQPoint> points;
+ TQString curName;
};
#endif