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-rw-r--r--konquest/gamecore.cc40
1 files changed, 20 insertions, 20 deletions
diff --git a/konquest/gamecore.cc b/konquest/gamecore.cc
index 843c1a92..3706cf68 100644
--- a/konquest/gamecore.cc
+++ b/konquest/gamecore.cc
@@ -68,7 +68,7 @@ CoreLogic::roll()
Map::Map()
- : QObject( 0, 0 ), freezeUpdates( false ),
+ : TQObject( 0, 0 ), freezeUpdates( false ),
rows( BOARD_ROWS ), columns( BOARD_COLS ),
hasSelectedSector( false )
{
@@ -78,7 +78,7 @@ Map::Map()
for( int y = 0; y < columns; y++ )
{
grid[x][y] = Sector( this, x, y );
- connect( &grid[x][y], SIGNAL( update() ), this, SLOT( childSectorUpdate() ));
+ connect( &grid[x][y], TQT_SIGNAL( update() ), this, TQT_SLOT( childSectorUpdate() ));
}
}
}
@@ -94,13 +94,13 @@ Map::populateMap( PlayerList &players, Player *neutral,
Freeze();
int index = 0;
- QString names( "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*(),.<>;:[]{}/?-+\\|" );
+ TQString names( "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*(),.<>;:[]{}/?-+\\|" );
// Create a planet for each player
Player *plr;
for( plr = players.first(); plr != 0; plr = players.next() )
{
- QString newName( names.mid( index++, 1 ) );
+ TQString newName( names.mid( index++, 1 ) );
Sector &sect = findRandomFreeSector();
Planet *plrPlanet = Planet::createPlayerPlanet( sect, plr, newName );
@@ -109,7 +109,7 @@ Map::populateMap( PlayerList &players, Player *neutral,
for( int x = 0; x < numNeutralPlanets; x++ )
{
- QString newName( names.mid( index++, 1 ) );
+ TQString newName( names.mid( index++, 1 ) );
Sector &sect = findRandomFreeSector();
Planet *neutralPlanet = Planet::createNeutralPlanet( sect, neutral, newName );
@@ -242,16 +242,16 @@ const int Map::getColumns() const
//---------------------------------------------------------------------------
Sector::Sector()
-: QObject(0,0), planet( NULL ), parentMap(NULL ), x(0), y(0)
+: TQObject(0,0), planet( NULL ), parentMap(NULL ), x(0), y(0)
{}
Sector::Sector( Map *newParentMap, int xPos, int yPos )
-: QObject(0,0), planet(NULL), parentMap( newParentMap ), x(xPos), y(yPos)
+: TQObject(0,0), planet(NULL), parentMap( newParentMap ), x(xPos), y(yPos)
{
}
Sector::Sector( const Sector & other )
-: QObject(0,0), planet(other.planet), parentMap(other.parentMap), x(other.x), y(other.y)
+: TQObject(0,0), planet(other.planet), parentMap(other.parentMap), x(other.x), y(other.y)
{
}
@@ -265,7 +265,7 @@ void Sector::setPlanet( Planet *newPlanet )
{
planet = newPlanet;
- connect( planet, SIGNAL( update() ), this, SLOT( childPlanetUpdate() ) );
+ connect( planet, TQT_SIGNAL( update() ), this, TQT_SLOT( childPlanetUpdate() ) );
emit update();
}
@@ -320,9 +320,9 @@ int Sector::getColumn()
// class Planet
//---------------------------------------------------------------------------
-Planet::Planet( QString planetName, Sector &newParentSector, Player *initialOwner,
+Planet::Planet( TQString planetName, Sector &newParentSector, Player *initialOwner,
int newProd, double newKillP, double newMorale )
- : QObject(0,0), name(planetName), owner(initialOwner), parentSector(newParentSector),
+ : TQObject(0,0), name(planetName), owner(initialOwner), parentSector(newParentSector),
homeFleet( this, newProd ), killPercentage(newKillP), morale( newMorale ), productionRate(newProd)
@@ -333,7 +333,7 @@ Planet::Planet( QString planetName, Sector &newParentSector, Player *initialOwne
Planet::~Planet() {}
Planet *
-Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, QString planetName )
+Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, TQString planetName )
{
CoreLogic clogic;
@@ -344,7 +344,7 @@ Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, QString
}
Planet *
-Planet::createNeutralPlanet( Sector &parentSector, Player *initialOwner, QString planetName )
+Planet::createNeutralPlanet( Sector &parentSector, Player *initialOwner, TQString planetName )
{
CoreLogic clogic;
double morale = clogic.generateMorale();
@@ -414,7 +414,7 @@ Planet::getPlayer() const
return owner;
}
-const QString &
+const TQString &
Planet::getName() const
{
return name;
@@ -454,7 +454,7 @@ Planet::turn()
//---------------------------------------------------------------------------
// class Player
//---------------------------------------------------------------------------
-Player::Player( QString newName, QColor newColor, int newPlrNum, bool isAi ) : name( newName ), color( newColor ),
+Player::Player( TQString newName, TQColor newColor, int newPlrNum, bool isAi ) : name( newName ), color( newColor ),
playerNum( newPlrNum ), inPlay( true ), aiPlayer( isAi ), shipsBuilt(0), planetsConquered(0), fleetsLaunched(0),
enemyFleetsDestroyed(0), enemyShipsDestroyed(0)
{
@@ -473,7 +473,7 @@ Player::operator==( const Player &otherPlayer ) const
return false;
}
-QString &
+TQString &
Player::getName()
{
return name;
@@ -482,20 +482,20 @@ Player::getName()
QString
Player::getColoredName()
{
- return QString("<font color=\"%1\">%2</font>").arg(color.name(), name);
+ return TQString("<font color=\"%1\">%2</font>").arg(color.name(), name);
}
-Player *Player::createPlayer( QString newName, QColor color, int playerNum, bool isAi )
+Player *Player::createPlayer( TQString newName, TQColor color, int playerNum, bool isAi )
{
return new Player( newName, color, playerNum, isAi );
}
Player *Player::createNeutralPlayer()
{
- return new Player( QString::null, gray, NEUTRAL_PLAYER_NUMBER, false );
+ return new Player( TQString::null, gray, NEUTRAL_PLAYER_NUMBER, false );
}
-QColor &Player::getColor()
+TQColor &Player::getColor()
{
return color;
}