diff options
Diffstat (limited to 'konquest/gamecore.h')
-rw-r--r-- | konquest/gamecore.h | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/konquest/gamecore.h b/konquest/gamecore.h index 03683a08..80dab502 100644 --- a/konquest/gamecore.h +++ b/konquest/gamecore.h @@ -56,7 +56,7 @@ private: // \--- class DefenseFleet //********************************************************** -class Fleet : public QObject +class Fleet : public TQObject { public: @@ -107,7 +107,7 @@ public: // class Player //************************************************************** -class Player : public QObject +class Player : public TQObject { public: @@ -171,9 +171,10 @@ public: // class Planet //************************************************************** -class Planet : public QObject +class Planet : public TQObject { Q_OBJECT + TQ_OBJECT private: @@ -184,9 +185,9 @@ private: public: virtual ~Planet(); - static Planet *createPlayerPlanet( Sector &parentSector, + static Planet *createPlayerPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName ); - static Planet *createNeutralPlanet( Sector &parentSector, + static Planet *createNeutralPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName ); Sector &getSector() const; @@ -213,7 +214,7 @@ signals: private: TQString name; Player *owner; - Sector &parentSector; + Sector &tqparentSector; DefenseFleet homeFleet; double killPercentage; @@ -225,15 +226,16 @@ private: // class Sector //*************************************************************** -class Sector : public QObject +class Sector : public TQObject { Q_OBJECT + TQ_OBJECT public: // constructors Sector(); - Sector( Map *parentMap, int xpos, int ypos ); + Sector( Map *tqparentMap, int xpos, int ypos ); Sector( const Sector & ); // assignment operator (makes initialization easy) @@ -259,7 +261,7 @@ protected slots: protected: Planet *planet; // a sector has 0 or 1 planets - Map *parentMap; + Map *tqparentMap; int x, y; }; @@ -268,9 +270,10 @@ protected: // class Map //***************************************************************** -class Map : public QObject +class Map : public TQObject { Q_OBJECT + TQ_OBJECT public: Map(); |