diff options
Diffstat (limited to 'konquest/newgamedlg.cc')
-rw-r--r-- | konquest/newgamedlg.cc | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/konquest/newgamedlg.cc b/konquest/newgamedlg.cc index c1beae4f..232e6415 100644 --- a/konquest/newgamedlg.cc +++ b/konquest/newgamedlg.cc @@ -1,13 +1,13 @@ -#include <qheader.h> -#include <qlayout.h> -#include <qcolor.h> -#include <qlabel.h> -#include <qslider.h> -#include <qevent.h> -#include <qkeycode.h> -#include <qlistview.h> -#include <qpushbutton.h> -#include <qlineedit.h> +#include <tqheader.h> +#include <tqlayout.h> +#include <tqcolor.h> +#include <tqlabel.h> +#include <tqslider.h> +#include <tqevent.h> +#include <tqkeycode.h> +#include <tqlistview.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> #include <kapplication.h> #include <kconfig.h> @@ -25,7 +25,7 @@ New Game Dialog Members ************************************************************************/ -NewGameDlg::NewGameDlg( QWidget *parent, Map *pmap, PlayerList *players, +NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players, Player *neutralPlayer, PlanetList *planets ) : KDialogBase( parent, "new_game_dialog", true, i18n("Start New Game"), KDialogBase::Ok|KDialogBase::Default|KDialogBase::Cancel, KDialogBase::NoDefault, true ), @@ -37,19 +37,19 @@ NewGameDlg::NewGameDlg( QWidget *parent, Map *pmap, PlayerList *players, w->listPlayers->header()->hide(); // w->listPlayers->setMinimumSize( 100, 150 ); w->listPlayers->setSortColumn(-1); - w->listPlayers->setHScrollBarMode(QScrollView::AlwaysOff); + w->listPlayers->setHScrollBarMode(TQScrollView::AlwaysOff); w->sliderPlayers->setMinimumWidth(270); w->sliderPlanets->setMinimumWidth(270); w->newPlayer->setMaxLength( 8 ); - connect(w->sliderPlayers, SIGNAL(valueChanged(int)), this, SLOT(slotPlayerCount(int))); - connect(w->sliderPlanets, SIGNAL(valueChanged(int)), this, SLOT(slotNewMap())); - connect(w->sliderTurns, SIGNAL(valueChanged(int)), this, SLOT(slotTurns())); - connect(w->rejectMap, SIGNAL(clicked()), this, SLOT(slotNewMap())); - connect(w->newPlayer, SIGNAL(textChanged(const QString &)), this, SLOT(slotNewPlayer())); - connect(w->newPlayer, SIGNAL(returnPressed()), this, SLOT(slotAddPlayer())); - connect(w->addPlayer, SIGNAL(clicked()), this, SLOT(slotAddPlayer())); + connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int))); + connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap())); + connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns())); + connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap())); + connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer())); + connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer())); + connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer())); init(); @@ -93,12 +93,12 @@ NewGameDlg::init() // Restore player names int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling(), plrNum++ ) { - QString key = QString("Player_%1").arg(plrNum); + TQString key = TQString("Player_%1").arg(plrNum); - QString playerName = config->readEntry(key); + TQString playerName = config->readEntry(key); if (playerName.isEmpty()) continue; @@ -120,11 +120,11 @@ NewGameDlg::slotNewPlayer() void NewGameDlg::slotAddPlayer() { - QString playerName = w->newPlayer->text(); + TQString playerName = w->newPlayer->text(); if (playerName.isEmpty()) return; - QListViewItem *item; + TQListViewItem *item; do { item = w->listPlayers->firstChild(); @@ -151,7 +151,7 @@ NewGameDlg::slotAddPlayer() item->setText(1, i18n("Human Player")); item->setText(0, playerName); - w->newPlayer->setText(QString::null); + w->newPlayer->setText(TQString::null); updateMiniMap(); updateLabels(); @@ -160,14 +160,14 @@ NewGameDlg::slotAddPlayer() void NewGameDlg::setPlayerCount(int playerCount) { - QColor PlayerColors[MAX_PLAYERS] = { QColor( 130, 130, 255 ), yellow, red, green, - white, cyan, magenta, QColor( 235, 153, 46 ), - QColor( 106, 157, 104 ), QColor( 131, 153, 128) }; + TQColor PlayerColors[MAX_PLAYERS] = { TQColor( 130, 130, 255 ), yellow, red, green, + white, cyan, magenta, TQColor( 235, 153, 46 ), + TQColor( 106, 157, 104 ), TQColor( 131, 153, 128) }; int i = 0; - QListViewItem *lastItem = 0; - QListViewItem *item = 0; - QListViewItem *nextItem = w->listPlayers->firstChild(); + TQListViewItem *lastItem = 0; + TQListViewItem *item = 0; + TQListViewItem *nextItem = w->listPlayers->firstChild(); while( (item = nextItem) ) { nextItem = item->nextSibling(); @@ -184,11 +184,11 @@ NewGameDlg::setPlayerCount(int playerCount) while(w->listPlayers->childCount() < playerCount) { - QString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); - QPixmap pm(16,16); - QColor color(PlayerColors[i]); + TQString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); + TQPixmap pm(16,16); + TQColor color(PlayerColors[i]); pm.fill(color); - QListViewItem *item = new QListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); + TQListViewItem *item = new TQListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); item->setPixmap(0, pm); lastItem = item; i++; @@ -238,7 +238,7 @@ void NewGameDlg::slotOk() { bool hasHumans = false; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { bool ai = (item->text(2) == "A"); @@ -266,11 +266,11 @@ NewGameDlg::save() config->writeEntry("NrOfTurns", w->sliderTurns->value()); int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { - QString key = QString("Player_%1").arg(plrNum); - QString playerName = item->text(0); + TQString key = TQString("Player_%1").arg(plrNum); + TQString playerName = item->text(0); bool ai = (item->text(2) == "A"); if (ai) { @@ -307,12 +307,12 @@ NewGameDlg::updateMiniMap() // Make player list // Does the name already exist in the list int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { - QString playerName = item->text(0); + TQString playerName = item->text(0); bool ai = (item->text(2) == "A"); - QColor color(item->text(3)); + TQColor color(item->text(3)); plrList->append( Player::createPlayer( playerName, color, plrNum, ai )); plrNum++; } |