diff options
Diffstat (limited to 'konquest')
-rw-r--r-- | konquest/Konquest.cc | 2 | ||||
-rw-r--r-- | konquest/fleetdlg.cc | 24 | ||||
-rw-r--r-- | konquest/fleetdlg.h | 12 | ||||
-rw-r--r-- | konquest/gameboard.cc | 102 | ||||
-rw-r--r-- | konquest/gameboard.h | 24 | ||||
-rw-r--r-- | konquest/gamecore.cc | 40 | ||||
-rw-r--r-- | konquest/gamecore.h | 54 | ||||
-rw-r--r-- | konquest/gameenddlg.cc | 26 | ||||
-rw-r--r-- | konquest/gameenddlg.h | 6 | ||||
-rw-r--r-- | konquest/int_validator.cc | 20 | ||||
-rw-r--r-- | konquest/int_validator.h | 8 | ||||
-rw-r--r-- | konquest/mainwin.cc | 16 | ||||
-rw-r--r-- | konquest/map_widget.cc | 84 | ||||
-rw-r--r-- | konquest/map_widget.h | 24 | ||||
-rw-r--r-- | konquest/minimap.cc | 16 | ||||
-rw-r--r-- | konquest/minimap.h | 16 | ||||
-rw-r--r-- | konquest/newgamedlg.cc | 84 | ||||
-rw-r--r-- | konquest/newgamedlg.h | 2 | ||||
-rw-r--r-- | konquest/planet_info.cc | 36 | ||||
-rw-r--r-- | konquest/planet_info.h | 26 | ||||
-rw-r--r-- | konquest/scoredlg.cc | 26 | ||||
-rw-r--r-- | konquest/scoredlg.h | 10 |
22 files changed, 329 insertions, 329 deletions
diff --git a/konquest/Konquest.cc b/konquest/Konquest.cc index 90a6b6c6..da6275c4 100644 --- a/konquest/Konquest.cc +++ b/konquest/Konquest.cc @@ -19,7 +19,7 @@ main(int argc, char **argv) KCmdLineArgs::init( argc, argv, &aboutData ); KApplication a; - QApplication::setGlobalMouseTracking( true ); + TQApplication::setGlobalMouseTracking( true ); KGlobal::locale()->insertCatalogue("libkdegames"); if (a.isRestored()) diff --git a/konquest/fleetdlg.cc b/konquest/fleetdlg.cc index 0117f74d..1c7e3fdf 100644 --- a/konquest/fleetdlg.cc +++ b/konquest/fleetdlg.cc @@ -1,4 +1,4 @@ -#include <qlayout.h> +#include <tqlayout.h> #include <kapplication.h> #include <klocale.h> #include <math.h> @@ -8,11 +8,11 @@ #include "fleetdlg.h" -FleetDlgListViewItem::FleetDlgListViewItem(QListView *parent, QString s1, QString s2, QString s3, QString s4, QString s5) : QListViewItem(parent, s1, s2, s3, s4, s5) +FleetDlgListViewItem::FleetDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5) : TQListViewItem(parent, s1, s2, s3, s4, s5) { } -int FleetDlgListViewItem::compare(QListViewItem *i, int col, bool) const +int FleetDlgListViewItem::compare(TQListViewItem *i, int col, bool) const { if (col == 1) { @@ -35,8 +35,8 @@ int FleetDlgListViewItem::compare(QListViewItem *i, int col, bool) const } -FleetDlg::FleetDlg( QWidget *parent, AttackFleetList *fleets ) - : QDialog(parent, "FleetDlg", true ), fleetList(fleets) +FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets ) + : TQDialog(parent, "FleetDlg", true ), fleetList(fleets) { setCaption( kapp->makeStdCaption(i18n("Fleet Overview")) ); @@ -52,8 +52,8 @@ FleetDlg::FleetDlg( QWidget *parent, AttackFleetList *fleets ) okButton->setMinimumSize( okButton->sizeHint() ); okButton->setDefault(true); - QVBoxLayout *layout1 = new QVBoxLayout( this ); - QHBoxLayout *layout2 = new QHBoxLayout; + TQVBoxLayout *layout1 = new TQVBoxLayout( this ); + TQHBoxLayout *layout2 = new QHBoxLayout; layout1->addWidget( fleetTable, 1 ); layout1->addLayout( layout2 ); @@ -62,7 +62,7 @@ FleetDlg::FleetDlg( QWidget *parent, AttackFleetList *fleets ) layout2->addWidget( okButton ); layout2->addStretch( 2 ); - connect( okButton, SIGNAL(clicked()), this, SLOT(accept()) ); + connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) ); init(); @@ -79,10 +79,10 @@ FleetDlg::init() while( (curFleet = nextFleet())) { fleetNumber++; new FleetDlgListViewItem(fleetTable, - QString("%1").arg(fleetNumber), + TQString("%1").arg(fleetNumber), curFleet->destination->getName(), - QString("%1").arg(curFleet->getShipCount()), - QString("%1").arg(KGlobal::locale()->formatNumber(curFleet->killPercentage, 3)), - QString("%1").arg((int)ceil(curFleet->arrivalTurn))); + TQString("%1").arg(curFleet->getShipCount()), + TQString("%1").arg(KGlobal::locale()->formatNumber(curFleet->killPercentage, 3)), + TQString("%1").arg((int)ceil(curFleet->arrivalTurn))); } } diff --git a/konquest/fleetdlg.h b/konquest/fleetdlg.h index abab1957..7937f69e 100644 --- a/konquest/fleetdlg.h +++ b/konquest/fleetdlg.h @@ -3,27 +3,27 @@ #include <klistview.h> -#include <qdialog.h> +#include <tqdialog.h> #include "gamecore.h" class FleetDlgListViewItem : public QListViewItem { public: - FleetDlgListViewItem(QListView *parent, QString s1, QString s2, QString s3, QString s4, QString s5); - int compare(QListViewItem *i, int col, bool) const; + FleetDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5); + int compare(TQListViewItem *i, int col, bool) const; }; -class FleetDlg : public QDialog { +class FleetDlg : public TQDialog { public: - FleetDlg( QWidget *parent, AttackFleetList *fleets ); + FleetDlg( TQWidget *parent, AttackFleetList *fleets ); private: void init(); AttackFleetList *fleetList; - QListView *fleetTable; + TQListView *fleetTable; }; #endif diff --git a/konquest/gameboard.cc b/konquest/gameboard.cc index 75e440d7..47f77faa 100644 --- a/konquest/gameboard.cc +++ b/konquest/gameboard.cc @@ -1,14 +1,14 @@ -#include <qlayout.h> -#include <qcolor.h> -#include <qlabel.h> -#include <qslider.h> -#include <qevent.h> -#include <qkeycode.h> -#include <qlistbox.h> -#include <qpushbutton.h> -#include <qlineedit.h> -#include <qvalidator.h> -#include <qtextedit.h> +#include <tqlayout.h> +#include <tqcolor.h> +#include <tqlabel.h> +#include <tqslider.h> +#include <tqevent.h> +#include <tqkeycode.h> +#include <tqlistbox.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> +#include <tqvalidator.h> +#include <tqtextedit.h> #include <kapplication.h> #include <klocale.h> @@ -33,11 +33,11 @@ /********************************************************************* Game Board *********************************************************************/ -GameBoard::GameBoard( QWidget *parent ) - : QWidget( parent ), gameInProgress( false ), gameState( NONE ) +GameBoard::GameBoard( TQWidget *parent ) + : TQWidget( parent ), gameInProgress( false ), gameState( NONE ) { - QColorGroup cg( white, black, green.light(), green.dark(), green, green.dark(75), green.dark() ); - QPalette palette( cg, cg, cg ); + TQColorGroup cg( white, black, green.light(), green.dark(), green, green.dark(75), green.dark() ); + TQPalette palette( cg, cg, cg ); neutralPlayer = Player::createNeutralPlayer(); map = new Map; @@ -49,34 +49,34 @@ GameBoard::GameBoard( QWidget *parent ) // Create the widgets in the main window //******************************************************************** mapWidget = new ConquestMap( map, this ); - msgWidget = new QTextEdit( this ); + msgWidget = new TQTextEdit( this ); msgWidget->setTextFormat(LogText); msgWidget->setMinimumHeight(100); - msgWidget->setHScrollBarMode(QScrollView::AlwaysOff); - msgWidget->setPaper(QBrush(Qt::black)); + msgWidget->setHScrollBarMode(TQScrollView::AlwaysOff); + msgWidget->setPaper(TQBrush(Qt::black)); planetInfo = new PlanetInfo( this, palette ); - gameMessage = new QLabel( this ); + gameMessage = new TQLabel( this ); gameMessage->setPalette( palette ); - turnCounter = new QLabel( this ); + turnCounter = new TQLabel( this ); turnCounter->setPalette( palette ); turnCounter->setText( "Turn" ); turnCounter->setMaximumHeight( turnCounter->sizeHint().height() ); - endTurn = new QPushButton( i18n("End Turn"), this ); + endTurn = new TQPushButton( i18n("End Turn"), this ); endTurn->setFixedSize( endTurn->sizeHint() ); endTurn->setPalette( palette ); - shipCountEdit = new QLineEdit( this ); + shipCountEdit = new TQLineEdit( this ); IntValidator *v = new IntValidator( 1, 32767, this ); shipCountEdit->setValidator( v ); shipCountEdit->setMinimumSize( 40, 0 ); shipCountEdit->setMaximumSize( 32767, 40 ); shipCountEdit->setEnabled(false); shipCountEdit->setPalette( palette ); - shipCountEdit->setEchoMode( QLineEdit::Password ); + shipCountEdit->setEchoMode( TQLineEdit::Password ); - splashScreen = new QLabel( this ); - splashScreen->setPixmap(QPixmap(IMAGE_SPLASH)); + splashScreen = new TQLabel( this ); + splashScreen->setPixmap(TQPixmap(IMAGE_SPLASH)); splashScreen->setGeometry( 0, 0, 600, 550 ); setMinimumSize( 600, 600 ); @@ -88,10 +88,10 @@ GameBoard::GameBoard( QWidget *parent ) //******************************************************************** // Layout the main window //******************************************************************** - QHBoxLayout *layout1 = new QHBoxLayout( this ); - QVBoxLayout *layout2 = new QVBoxLayout; - QHBoxLayout *layout3 = new QHBoxLayout; - QVBoxLayout *layout4 = new QVBoxLayout; + TQHBoxLayout *layout1 = new TQHBoxLayout( this ); + TQVBoxLayout *layout2 = new QVBoxLayout; + TQHBoxLayout *layout3 = new QHBoxLayout; + TQVBoxLayout *layout4 = new QVBoxLayout; layout1->addLayout( layout2 ); layout2->addLayout( layout3 ); @@ -119,10 +119,10 @@ GameBoard::GameBoard( QWidget *parent ) //********************************************************************** // Set up signal/slot connections //********************************************************************** - connect( mapWidget, SIGNAL( planetSelected(Planet *) ), this, SLOT(planetSelected(Planet *)) ); - connect( shipCountEdit, SIGNAL(returnPressed()), this, SLOT(newShipCount()) ); - connect( endTurn, SIGNAL( clicked() ), this, SLOT( nextPlayer() ) ); - connect( mapWidget, SIGNAL( planetHighlighted(Planet *)), planetInfo, SLOT(showPlanet(Planet *)) ); + connect( mapWidget, TQT_SIGNAL( planetSelected(Planet *) ), this, TQT_SLOT(planetSelected(Planet *)) ); + connect( shipCountEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(newShipCount()) ); + connect( endTurn, TQT_SIGNAL( clicked() ), this, TQT_SLOT( nextPlayer() ) ); + connect( mapWidget, TQT_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQT_SLOT(showPlanet(Planet *)) ); changeGameBoard( false ); } @@ -137,9 +137,9 @@ GameBoard::~GameBoard() } #if 0 -QSize GameBoard::sizeHint() const +TQSize GameBoard::sizeHint() const { - return QSize( 600, 550 ); + return TQSize( 600, 550 ); } #endif @@ -147,7 +147,7 @@ QSize GameBoard::sizeHint() const // Keyboard Event handlers //************************************************************************ void -GameBoard::keyPressEvent( QKeyEvent *e ) +GameBoard::keyPressEvent( TQKeyEvent *e ) { // Check for the escape key if( e->key() == Key_Escape ) { @@ -173,7 +173,7 @@ GameBoard::keyPressEvent( QKeyEvent *e ) } PlanetListIterator planetSearch( planets ); - QString planetName; + TQString planetName; planetName += toupper( e->ascii() ); @@ -312,7 +312,7 @@ GameBoard::turn() CoreLogic cl; double dist = cl.distance( sourcePlanet, destPlanet ); - QString msg; + TQString msg; msg = i18n("The distance from Planet %1 to Planet %2 is %3 light years.\n" "A ship leaving this turn will arrive on turn %4") .arg(sourcePlanet->getName()) @@ -430,7 +430,7 @@ GameBoard::turn() break; } - QString turnStr; + TQString turnStr; turnStr = i18n("Turn #: %1 of %2").arg(turnNumber).arg(lastTurn); turnCounter->setText( turnStr ); @@ -553,13 +553,13 @@ GameBoard::findWinner() } void -GameBoard::gameMsg(const QString &msg, Player *player, Planet *planet, Player *planetPlayer) +GameBoard::gameMsg(const TQString &msg, Player *player, Planet *planet, Player *planetPlayer) { bool isHumanInvolved = false; - QString color = "white"; - QString colorMsg = msg; - QString plainMsg = msg; + TQString color = "white"; + TQString colorMsg = msg; + TQString plainMsg = msg; if (player) { @@ -576,8 +576,8 @@ GameBoard::gameMsg(const QString &msg, Player *player, Planet *planet, Player *p if (!planetPlayer->isAiPlayer() && !planetPlayer->isNeutral()) isHumanInvolved = true; - QString color = planetPlayer->getColor().name(); - colorMsg = colorMsg.arg(QString("<font color=\"%1\">%2</font>").arg(color, planet->getName())); + TQString color = planetPlayer->getColor().name(); + colorMsg = colorMsg.arg(TQString("<font color=\"%1\">%2</font>").arg(color, planet->getName())); plainMsg = plainMsg.arg(planet->getName()); } msgWidget->append(("<qt><font color=\"white\">Turn %1:</font> <font color=\""+color+"\">").arg(turnNumber)+colorMsg+"</font></qt>"); @@ -627,7 +627,7 @@ GameBoard::scanForSurvivors() while( (plr = nextActivePlayer()) ) { if( !plr->isInPlay() ) { // Player has bitten the dust - QString msg; + TQString msg; msg = i18n("The once mighty empire of %1 has fallen in ruins."); gameMsg(msg, plr); } @@ -637,7 +637,7 @@ GameBoard::scanForSurvivors() while( (plr = nextInactivePlayer()) ) { if( plr->isInPlay() ) { // Player has bitten the dust - QString msg; + TQString msg; msg = i18n("The fallen empire of %1 has staggered back to life."); gameMsg(msg, plr); } @@ -658,7 +658,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) if (!arrivingFleet->owner->isAiPlayer()) { arrivingFleet->destination->getFleet().absorb(arrivingFleet); - QString msg; + TQString msg; msg = i18n("Reinforcements (%1 ships) have arrived for planet %2.") .arg(arrivingFleet->getShipCount()); gameMsg(msg, 0, arrivingFleet->destination); @@ -702,7 +702,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) if( planetHolds ) { prizePlanet.getPlayer()->statEnemyFleetsDestroyed(1); - QString msg; + TQString msg; msg = i18n("Planet %2 has held against an attack from %1."); gameMsg(msg, attacker.owner, &prizePlanet); } else { @@ -711,7 +711,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) arrivingFleet->destination->conquer( arrivingFleet ); - QString msg; + TQString msg; msg = i18n("Planet %2 has fallen to %1."); gameMsg(msg, attacker.owner, &prizePlanet, defender); } @@ -865,7 +865,7 @@ GameBoard::planetSelected( Planet *planet ) void GameBoard::newShipCount() { - QString temp( shipCountEdit->text() ); + TQString temp( shipCountEdit->text() ); bool ok; switch( gameState ) { diff --git a/konquest/gameboard.h b/konquest/gameboard.h index 5e3cddfa..4b30b0b1 100644 --- a/konquest/gameboard.h +++ b/konquest/gameboard.h @@ -1,7 +1,7 @@ #ifndef _GAMEBOARD_H_ #define _GAMEBOARD_H_ -#include <qwidget.h> +#include <tqwidget.h> #include "planet_info.h" #include "map_widget.h" @@ -26,12 +26,12 @@ class GameBoard : public QWidget Q_OBJECT public: - GameBoard( QWidget *parent ); + GameBoard( TQWidget *parent ); virtual ~GameBoard(); bool isGameInProgress(void) const { return gameInProgress; } -// virtual QSize sizeHint() const; +// virtual TQSize sizeHint() const; protected slots: void startNewGame(); @@ -54,7 +54,7 @@ signals: // Event Handlers //*************************************************************** protected: - virtual void keyPressEvent( QKeyEvent * ); + virtual void keyPressEvent( TQKeyEvent * ); private: void turn(); @@ -66,13 +66,13 @@ private: void doFleetArrival( AttackFleet *arrivingFleet ); void scanForSurvivors(); - void gameMsg(const QString &msg, Player *player = 0, Planet *planet = 0, Player *planetPlayer = 0); + void gameMsg(const TQString &msg, Player *player = 0, Planet *planet = 0, Player *planetPlayer = 0); void changeGameBoard( bool inPlay ); void cleanupGame(); Player *findWinner(); - QString playerString(Player *player = 0); + TQString playerString(Player *player = 0); //*************************************************************** // Game State information @@ -86,12 +86,12 @@ private: //*************************************************************** ConquestMap *mapWidget; PlanetInfo *planetInfo; - QLabel *gameMessage; - QLabel *turnCounter; - QPushButton *endTurn; - QLineEdit *shipCountEdit; - QLabel *splashScreen; - QTextEdit *msgWidget; + TQLabel *gameMessage; + TQLabel *turnCounter; + TQPushButton *endTurn; + TQLineEdit *shipCountEdit; + TQLabel *splashScreen; + TQTextEdit *msgWidget; //*************************************************************** diff --git a/konquest/gamecore.cc b/konquest/gamecore.cc index 843c1a92..3706cf68 100644 --- a/konquest/gamecore.cc +++ b/konquest/gamecore.cc @@ -68,7 +68,7 @@ CoreLogic::roll() Map::Map() - : QObject( 0, 0 ), freezeUpdates( false ), + : TQObject( 0, 0 ), freezeUpdates( false ), rows( BOARD_ROWS ), columns( BOARD_COLS ), hasSelectedSector( false ) { @@ -78,7 +78,7 @@ Map::Map() for( int y = 0; y < columns; y++ ) { grid[x][y] = Sector( this, x, y ); - connect( &grid[x][y], SIGNAL( update() ), this, SLOT( childSectorUpdate() )); + connect( &grid[x][y], TQT_SIGNAL( update() ), this, TQT_SLOT( childSectorUpdate() )); } } } @@ -94,13 +94,13 @@ Map::populateMap( PlayerList &players, Player *neutral, Freeze(); int index = 0; - QString names( "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*(),.<>;:[]{}/?-+\\|" ); + TQString names( "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*(),.<>;:[]{}/?-+\\|" ); // Create a planet for each player Player *plr; for( plr = players.first(); plr != 0; plr = players.next() ) { - QString newName( names.mid( index++, 1 ) ); + TQString newName( names.mid( index++, 1 ) ); Sector § = findRandomFreeSector(); Planet *plrPlanet = Planet::createPlayerPlanet( sect, plr, newName ); @@ -109,7 +109,7 @@ Map::populateMap( PlayerList &players, Player *neutral, for( int x = 0; x < numNeutralPlanets; x++ ) { - QString newName( names.mid( index++, 1 ) ); + TQString newName( names.mid( index++, 1 ) ); Sector § = findRandomFreeSector(); Planet *neutralPlanet = Planet::createNeutralPlanet( sect, neutral, newName ); @@ -242,16 +242,16 @@ const int Map::getColumns() const //--------------------------------------------------------------------------- Sector::Sector() -: QObject(0,0), planet( NULL ), parentMap(NULL ), x(0), y(0) +: TQObject(0,0), planet( NULL ), parentMap(NULL ), x(0), y(0) {} Sector::Sector( Map *newParentMap, int xPos, int yPos ) -: QObject(0,0), planet(NULL), parentMap( newParentMap ), x(xPos), y(yPos) +: TQObject(0,0), planet(NULL), parentMap( newParentMap ), x(xPos), y(yPos) { } Sector::Sector( const Sector & other ) -: QObject(0,0), planet(other.planet), parentMap(other.parentMap), x(other.x), y(other.y) +: TQObject(0,0), planet(other.planet), parentMap(other.parentMap), x(other.x), y(other.y) { } @@ -265,7 +265,7 @@ void Sector::setPlanet( Planet *newPlanet ) { planet = newPlanet; - connect( planet, SIGNAL( update() ), this, SLOT( childPlanetUpdate() ) ); + connect( planet, TQT_SIGNAL( update() ), this, TQT_SLOT( childPlanetUpdate() ) ); emit update(); } @@ -320,9 +320,9 @@ int Sector::getColumn() // class Planet //--------------------------------------------------------------------------- -Planet::Planet( QString planetName, Sector &newParentSector, Player *initialOwner, +Planet::Planet( TQString planetName, Sector &newParentSector, Player *initialOwner, int newProd, double newKillP, double newMorale ) - : QObject(0,0), name(planetName), owner(initialOwner), parentSector(newParentSector), + : TQObject(0,0), name(planetName), owner(initialOwner), parentSector(newParentSector), homeFleet( this, newProd ), killPercentage(newKillP), morale( newMorale ), productionRate(newProd) @@ -333,7 +333,7 @@ Planet::Planet( QString planetName, Sector &newParentSector, Player *initialOwne Planet::~Planet() {} Planet * -Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, QString planetName ) +Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, TQString planetName ) { CoreLogic clogic; @@ -344,7 +344,7 @@ Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, QString } Planet * -Planet::createNeutralPlanet( Sector &parentSector, Player *initialOwner, QString planetName ) +Planet::createNeutralPlanet( Sector &parentSector, Player *initialOwner, TQString planetName ) { CoreLogic clogic; double morale = clogic.generateMorale(); @@ -414,7 +414,7 @@ Planet::getPlayer() const return owner; } -const QString & +const TQString & Planet::getName() const { return name; @@ -454,7 +454,7 @@ Planet::turn() //--------------------------------------------------------------------------- // class Player //--------------------------------------------------------------------------- -Player::Player( QString newName, QColor newColor, int newPlrNum, bool isAi ) : name( newName ), color( newColor ), +Player::Player( TQString newName, TQColor newColor, int newPlrNum, bool isAi ) : name( newName ), color( newColor ), playerNum( newPlrNum ), inPlay( true ), aiPlayer( isAi ), shipsBuilt(0), planetsConquered(0), fleetsLaunched(0), enemyFleetsDestroyed(0), enemyShipsDestroyed(0) { @@ -473,7 +473,7 @@ Player::operator==( const Player &otherPlayer ) const return false; } -QString & +TQString & Player::getName() { return name; @@ -482,20 +482,20 @@ Player::getName() QString Player::getColoredName() { - return QString("<font color=\"%1\">%2</font>").arg(color.name(), name); + return TQString("<font color=\"%1\">%2</font>").arg(color.name(), name); } -Player *Player::createPlayer( QString newName, QColor color, int playerNum, bool isAi ) +Player *Player::createPlayer( TQString newName, TQColor color, int playerNum, bool isAi ) { return new Player( newName, color, playerNum, isAi ); } Player *Player::createNeutralPlayer() { - return new Player( QString::null, gray, NEUTRAL_PLAYER_NUMBER, false ); + return new Player( TQString::null, gray, NEUTRAL_PLAYER_NUMBER, false ); } -QColor &Player::getColor() +TQColor &Player::getColor() { return color; } diff --git a/konquest/gamecore.h b/konquest/gamecore.h index c8c7c39a..03683a08 100644 --- a/konquest/gamecore.h +++ b/konquest/gamecore.h @@ -3,10 +3,10 @@ #include <krandomsequence.h> -#include <qobject.h> -#include <qstring.h> -#include <qcolor.h> -#include <qptrlist.h> +#include <tqobject.h> +#include <tqstring.h> +#include <tqcolor.h> +#include <tqptrlist.h> // Board Size Constants #define BOARD_ROWS 16 @@ -111,20 +111,20 @@ class Player : public QObject { public: - Player( QString newName, QColor color, int number, bool isAi ); + Player( TQString newName, TQColor color, int number, bool isAi ); virtual ~Player(); enum { NEUTRAL_PLAYER_NUMBER = -1 }; public: - QString &getName(); - QString getColoredName(); - QColor &getColor(); + TQString &getName(); + TQString getColoredName(); + TQColor &getColor(); bool isNeutral(); - QPtrList<AttackFleet> &getAttackList(); + TQPtrList<AttackFleet> &getAttackList(); // factory functions - static Player *createPlayer( QString newName, QColor newColor, int playerNum, bool isAi ); + static Player *createPlayer( TQString newName, TQColor newColor, int playerNum, bool isAi ); static Player *createNeutralPlayer(); bool NewAttack( Planet *sourcePlanet, Planet *destPlanet, int shipCount, int departureTurn ); @@ -135,13 +135,13 @@ public: void setInPlay( bool ); private: - QString name; - QColor color; + TQString name; + TQColor color; int playerNum; bool inPlay; bool aiPlayer; - QPtrList<AttackFleet> attackList; + TQPtrList<AttackFleet> attackList; // statistics counters int shipsBuilt; @@ -177,7 +177,7 @@ class Planet : public QObject private: - Planet( QString planetName, Sector &newParentSector, + Planet( TQString planetName, Sector &newParentSector, Player *initialOwner, int newProd, double newKillP, double newMorale ); @@ -185,13 +185,13 @@ public: virtual ~Planet(); static Planet *createPlayerPlanet( Sector &parentSector, - Player *initialOwner, QString planetName ); + Player *initialOwner, TQString planetName ); static Planet *createNeutralPlanet( Sector &parentSector, - Player *initialOwner, QString planetName ); + Player *initialOwner, TQString planetName ); Sector &getSector() const; Player *getPlayer() const; - const QString &getName() const; + const TQString &getName() const; DefenseFleet &getFleet(); double getKillPercentage(); @@ -211,7 +211,7 @@ signals: void selected(); private: - QString name; + TQString name; Player *owner; Sector &parentSector; DefenseFleet homeFleet; @@ -279,8 +279,8 @@ public: const int getRows() const; const int getColumns() const; - void populateMap( QPtrList<Player> &players, Player *neutral, - int numNeutralPlanets, QPtrList<Planet> &thePlanets ); + void populateMap( TQPtrList<Player> &players, Player *neutral, + int numNeutralPlanets, TQPtrList<Planet> &thePlanets ); void clearMap(); bool selectedSector( int &x, int &y ) const; @@ -318,13 +318,13 @@ protected: //--------------------------------------------------------------------------------- // Typedefs //--------------------------------------------------------------------------------- -typedef QPoint Coordinate; // Gotta start using this instead of int x,y crap -typedef QPtrList<AttackFleet> AttackFleetList; -typedef QPtrListIterator<AttackFleet> AttackFleetListIterator; -typedef QPtrList<Player> PlayerList; -typedef QPtrList<Planet> PlanetList; -typedef QPtrListIterator<Player> PlayerListIterator; -typedef QPtrListIterator<Planet> PlanetListIterator; +typedef TQPoint Coordinate; // Gotta start using this instead of int x,y crap +typedef TQPtrList<AttackFleet> AttackFleetList; +typedef TQPtrListIterator<AttackFleet> AttackFleetListIterator; +typedef TQPtrList<Player> PlayerList; +typedef TQPtrList<Planet> PlanetList; +typedef TQPtrListIterator<Player> PlayerListIterator; +typedef TQPtrListIterator<Planet> PlanetListIterator; #endif // _GAMECORE_H_ diff --git a/konquest/gameenddlg.cc b/konquest/gameenddlg.cc index 080a8477..2295acd9 100644 --- a/konquest/gameenddlg.cc +++ b/konquest/gameenddlg.cc @@ -1,7 +1,7 @@ -#include <qlabel.h> -#include <qlayout.h> -#include <qslider.h> -#include <qvbox.h> +#include <tqlabel.h> +#include <tqlayout.h> +#include <tqslider.h> +#include <tqvbox.h> #include <kapplication.h> #include <kconfig.h> @@ -11,23 +11,23 @@ #include "gameenddlg.h" #include "gameenddlg.moc" -GameEndDlg::GameEndDlg( QWidget *parent ) +GameEndDlg::GameEndDlg( TQWidget *parent ) : KDialogBase( i18n("Out of Turns"), KDialogBase::Yes|KDialogBase::No, KDialogBase::Yes, KDialogBase::No, parent, "end_game_dialog", true, true ) { - QVBox *page = makeVBoxMainWidget(); + TQVBox *page = makeVBoxMainWidget(); // Create controls - QLabel *label1 = new QLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page ); + TQLabel *label1 = new TQLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page ); label1->setAlignment( AlignCenter ); - turnCountLbl = new QLabel( page ); - turnCount = new QSlider( 1, 40, 1, 5, Qt::Horizontal, page ); + turnCountLbl = new TQLabel( page ); + turnCount = new TQSlider( 1, 40, 1, 5, Qt::Horizontal, page ); - KGuiItem addTurns(i18n("&Add Turns"), QString::null, QString::null, + KGuiItem addTurns(i18n("&Add Turns"), TQString::null, TQString::null, i18n("Add the specified number of turns to the game and continue playing.")); - KGuiItem gameOver(i18n("&Game Over"), QString::null, QString::null, + KGuiItem gameOver(i18n("&Game Over"), TQString::null, TQString::null, i18n("Terminate the current game.")); setButtonGuiItem(KDialogBase::Yes, addTurns); @@ -35,7 +35,7 @@ GameEndDlg::GameEndDlg( QWidget *parent ) init(); - connect( turnCount, SIGNAL(valueChanged( int )), this, SLOT(turnCountChange( int )) ); + connect( turnCount, TQT_SIGNAL(valueChanged( int )), this, TQT_SLOT(turnCountChange( int )) ); } GameEndDlg::~GameEndDlg() @@ -71,6 +71,6 @@ GameEndDlg::extraTurns() void GameEndDlg::turnCountChange( int newTurnCount ) { - QString newLbl = i18n("Extra turns: %1").arg( newTurnCount ); + TQString newLbl = i18n("Extra turns: %1").arg( newTurnCount ); turnCountLbl->setText( newLbl); } diff --git a/konquest/gameenddlg.h b/konquest/gameenddlg.h index d1c982e3..975bc830 100644 --- a/konquest/gameenddlg.h +++ b/konquest/gameenddlg.h @@ -11,7 +11,7 @@ class GameEndDlg : public KDialogBase Q_OBJECT public: - GameEndDlg( QWidget *parent ); + GameEndDlg( TQWidget *parent ); virtual ~GameEndDlg(); int extraTurns(); @@ -24,8 +24,8 @@ private slots: void slotYes(); private: - QSlider *turnCount; - QLabel *turnCountLbl; + TQSlider *turnCount; + TQLabel *turnCountLbl; }; #endif // _GAMEENDDLG_H_ diff --git a/konquest/int_validator.cc b/konquest/int_validator.cc index 85fd1779..12f707c6 100644 --- a/konquest/int_validator.cc +++ b/konquest/int_validator.cc @@ -3,8 +3,8 @@ #include "int_validator.h" #include "int_validator.moc" -IntValidator::IntValidator( QWidget *parent, const char *name ) : - QValidator( parent, name ) +IntValidator::IntValidator( TQWidget *parent, const char *name ) : + TQValidator( parent, name ) { #ifdef INT_MIN v_bottom = INT_MIN; @@ -14,8 +14,8 @@ IntValidator::IntValidator( QWidget *parent, const char *name ) : v_top = INT_MIN; } -IntValidator::IntValidator( int bottom, int top, QWidget *parent, const char *name ) : -QValidator( parent, name ) +IntValidator::IntValidator( int bottom, int top, TQWidget *parent, const char *name ) : +TQValidator( parent, name ) { v_bottom = bottom; v_top = top; @@ -23,23 +23,23 @@ QValidator( parent, name ) IntValidator::~IntValidator() {} -QValidator::State -IntValidator::validate( QString &input, int & ) const +TQValidator::State +IntValidator::validate( TQString &input, int & ) const { if( input.isEmpty() ) { - return QValidator::Valid; + return TQValidator::Valid; } else { bool ok; int value = input.toInt( &ok ); if( !ok ) - return QValidator::Invalid; + return TQValidator::Invalid; if( value < v_bottom || value > v_top ) - return QValidator::Valid; + return TQValidator::Valid; - return QValidator::Acceptable; + return TQValidator::Acceptable; } } diff --git a/konquest/int_validator.h b/konquest/int_validator.h index e5973fee..6cb67bcb 100644 --- a/konquest/int_validator.h +++ b/konquest/int_validator.h @@ -1,7 +1,7 @@ #ifndef _INT_VALIDATOR_H_ #define _INT_VALIDATOR_H_ -#include <qvalidator.h> +#include <tqvalidator.h> class IntValidator : public QValidator @@ -9,12 +9,12 @@ class IntValidator : public QValidator Q_OBJECT public: - IntValidator( QWidget *parent, const char *name = 0 ); - IntValidator( int bottom, int top, QWidget *parent, const char *name = 0 ); + IntValidator( TQWidget *parent, const char *name = 0 ); + IntValidator( int bottom, int top, TQWidget *parent, const char *name = 0 ); virtual ~IntValidator(); - virtual QValidator::State validate( QString &, int & ) const; + virtual TQValidator::State validate( TQString &, int & ) const; virtual void setRange( int bottom, int top ); diff --git a/konquest/mainwin.cc b/konquest/mainwin.cc index 496d3ac0..866cd936 100644 --- a/konquest/mainwin.cc +++ b/konquest/mainwin.cc @@ -1,6 +1,6 @@ #include <config.h> -#include <qpushbutton.h> +#include <tqpushbutton.h> #include <kapplication.h> #include <klocale.h> @@ -37,18 +37,18 @@ MainWindow::~MainWindow() void MainWindow::setupKAction() { - KStdGameAction::gameNew( gameBoard, SLOT( startNewGame() ), actionCollection() ); - KStdGameAction::quit( this, SLOT( close() ), actionCollection() ); - endAction = KStdGameAction::end( gameBoard, SLOT( shutdownGame() ), actionCollection() ); + KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() ); + KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() ); + endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - KToolBar::insertButton shows the //different state - KAction not :-( - measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, SLOT( measureDistance() ), actionCollection(), "game_measure" ); + measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new KAction( i18n("&Show Standings"), "help", 0, gameBoard, SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new KAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( KToolBar::Left ); toolBar()->setMovingEnabled( false ); @@ -60,7 +60,7 @@ MainWindow::setupGameBoard() gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); - connect( gameBoard, SIGNAL( newGameState( GameState )), this, SLOT( gameStateChange( GameState ) ) ); + connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) ); } diff --git a/konquest/map_widget.cc b/konquest/map_widget.cc index 9bb1a632..a8aa33de 100644 --- a/konquest/map_widget.cc +++ b/konquest/map_widget.cc @@ -1,6 +1,6 @@ -#include <qpixmap.h> -#include <qpainter.h> -#include <qcolor.h> +#include <tqpixmap.h> +#include <tqpainter.h> +#include <tqcolor.h> #include <kapplication.h> #include <kiconloader.h> @@ -9,8 +9,8 @@ #include <kglobal.h> #include "map_widget.moc" -ConquestMap::ConquestMap( Map *newMap, QWidget *parent ) - : QGridView( parent ), +ConquestMap::ConquestMap( Map *newMap, TQWidget *parent ) + : TQGridView( parent ), SECTOR_HEIGHT( 28 ), SECTOR_WIDTH( 28 ), BOARD_HEIGHT( newMap->getRows() * SECTOR_HEIGHT ), BOARD_WIDTH( newMap->getColumns() * SECTOR_WIDTH ), @@ -32,10 +32,10 @@ ConquestMap::ConquestMap( Map *newMap, QWidget *parent ) setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH ); setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH ); - connect( map, SIGNAL( update() ), this, SLOT( mapUpdate() ) ); + connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) ); - QTimer *timer = new QTimer( this ); - connect( timer, SIGNAL(timeout()), this, SLOT(squareBlink()) ); + TQTimer *timer = new TQTimer( this ); + connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(squareBlink()) ); timer->start( 500, false ); viewport()->setMouseTracking( true ); @@ -52,7 +52,7 @@ ConquestMap::~ConquestMap() void -ConquestMap::contentsMousePressEvent( QMouseEvent *e ) +ConquestMap::contentsMousePressEvent( TQMouseEvent *e ) { int row, col; @@ -66,7 +66,7 @@ ConquestMap::contentsMousePressEvent( QMouseEvent *e ) } void -ConquestMap::contentsMouseMoveEvent( QMouseEvent *e ) +ConquestMap::contentsMouseMoveEvent( TQMouseEvent *e ) { // highlight the square under the mouse int row, col; @@ -82,7 +82,7 @@ ConquestMap::contentsMouseMoveEvent( QMouseEvent *e ) if( (hiLiteRow != -1) && (hiLiteCol != -1) ) { - QPainter p( viewport() ); + TQPainter p( viewport() ); p.translate( hiLiteCol * cellWidth(), hiLiteRow * cellHeight() ); @@ -94,7 +94,7 @@ ConquestMap::contentsMouseMoveEvent( QMouseEvent *e ) } if( map->getSector( row, col ).hasPlanet() ) { - QPainter p( viewport() ); + TQPainter p( viewport() ); p.translate( col * cellWidth(),row * cellHeight() ); @@ -116,7 +116,7 @@ ConquestMap::unselectPlanet() void -ConquestMap::paintCell( QPainter *p, int row, int col ) +ConquestMap::paintCell( TQPainter *p, int row, int col ) { drawSector( p, map->getSector( row, col ) ); } @@ -128,7 +128,7 @@ ConquestMap::squareBlink() int row, col; if( map->selectedSector( row, col ) ) { - QPainter p( this, true ); + TQPainter p( this, true ); p.translate( col * cellWidth(), row * cellHeight() ); @@ -154,13 +154,13 @@ ConquestMap::mapUpdate() void -ConquestMap::drawSector( QPainter *p, Sector §or, bool borderStrobe, bool highlight ) +ConquestMap::drawSector( TQPainter *p, Sector §or, bool borderStrobe, bool highlight ) { - QColor labelColor( white ); - QPoint labelCorner; + TQColor labelColor( white ); + TQPoint labelCorner; if( sector.hasPlanet() ) { - QPixmap pm; + TQPixmap pm; // simple (pathetic) way to "randomize" // the planet graphic @@ -168,49 +168,49 @@ ConquestMap::drawSector( QPainter *p, Sector §or, bool borderStrobe, bool hi // name more visible (hard coded pixel offsets) switch( ((sector.getRow()+sector.getColumn()) % 9) + 1 ) { case 1 : - pm = QPixmap( IMAGE_PLANET_1 ); - labelCorner = QPoint( 18, 14 ); + pm = TQPixmap( IMAGE_PLANET_1 ); + labelCorner = TQPoint( 18, 14 ); break; case 2 : - pm = QPixmap( IMAGE_PLANET_2 ); - labelCorner = QPoint( 2, 14 ); + pm = TQPixmap( IMAGE_PLANET_2 ); + labelCorner = TQPoint( 2, 14 ); break; case 3 : - pm = QPixmap( IMAGE_PLANET_3 ); - labelCorner = QPoint( 2, 26 ); + pm = TQPixmap( IMAGE_PLANET_3 ); + labelCorner = TQPoint( 2, 26 ); break; case 4 : - pm = QPixmap( IMAGE_PLANET_4 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_4 ); + labelCorner = TQPoint( 18, 26 ); break; case 5 : - pm = QPixmap( IMAGE_PLANET_5 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_5 ); + labelCorner = TQPoint( 18, 26 ); break; case 6 : - pm = QPixmap( IMAGE_PLANET_6 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_6 ); + labelCorner = TQPoint( 18, 26 ); break; case 7 : - pm = QPixmap( IMAGE_PLANET_7 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_7 ); + labelCorner = TQPoint( 18, 26 ); break; case 8 : - pm = QPixmap( IMAGE_PLANET_8 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_8 ); + labelCorner = TQPoint( 18, 26 ); break; case 9 : - pm = QPixmap( IMAGE_PLANET_9 ); - labelCorner = QPoint( 18, 26 ); + pm = TQPixmap( IMAGE_PLANET_9 ); + labelCorner = TQPoint( 18, 26 ); break; } - QPoint pos; + TQPoint pos; pos.setX( ( SECTOR_HEIGHT / 2 ) - ( pm.height() / 2 ) ); pos.setY( ( SECTOR_WIDTH / 2 ) - ( pm.width() / 2 ) ); - p->drawPixmap( pos, pm, QRect(0, 0, pm.height(), pm.width() ) ); + p->drawPixmap( pos, pm, TQRect(0, 0, pm.height(), pm.width() ) ); p->setFont( labelFont ); p->setPen( labelColor ); @@ -218,20 +218,20 @@ ConquestMap::drawSector( QPainter *p, Sector §or, bool borderStrobe, bool hi p->drawText( labelCorner, sector.getPlanet()->getName() ); if( borderStrobe ) { - QPen gridPen( sector.getPlanet()->getPlayer()->getColor() ); + TQPen gridPen( sector.getPlanet()->getPlayer()->getColor() ); p->setPen( gridPen ); } else if( highlight ) { - QPen gridPen( white ); + TQPen gridPen( white ); p->setPen( gridPen ); } else { - QPen gridPen( gridColor ); + TQPen gridPen( gridColor ); p->setPen( gridPen ); } } else { p->eraseRect( 0, 0, SECTOR_WIDTH, SECTOR_HEIGHT ); - QPen gridPen( gridColor ); + TQPen gridPen( gridColor ); p->setPen( gridPen ); } diff --git a/konquest/map_widget.h b/konquest/map_widget.h index 052d6e9d..ed8d98f3 100644 --- a/konquest/map_widget.h +++ b/konquest/map_widget.h @@ -2,13 +2,13 @@ #define _MAP_WIDGET_H -#include <qwidget.h> -#include <qframe.h> -#include <qpixmap.h> +#include <tqwidget.h> +#include <tqframe.h> +#include <tqpixmap.h> -#include <qgridview.h> +#include <tqgridview.h> -#include <qtimer.h> +#include <tqtimer.h> #include "gamecore.h" #include "images.h" @@ -19,7 +19,7 @@ class ConquestMap : public QGridView // Constructors public: - ConquestMap( Map *newMap, QWidget *parent = 0 ); + ConquestMap( Map *newMap, TQWidget *parent = 0 ); virtual ~ConquestMap(); // Interface @@ -27,9 +27,9 @@ public: void unselectPlanet(); protected: - virtual void contentsMousePressEvent( QMouseEvent *e ); - virtual void contentsMouseMoveEvent( QMouseEvent *e ); - virtual void paintCell( QPainter *p, int row, int col ); + virtual void contentsMousePressEvent( TQMouseEvent *e ); + virtual void contentsMouseMoveEvent( TQMouseEvent *e ); + virtual void paintCell( TQPainter *p, int row, int col ); private slots: void mapUpdate(); @@ -46,11 +46,11 @@ private: const int BOARD_HEIGHT; const int BOARD_WIDTH; - void drawSector( QPainter *, Sector &, bool borderStrobe = true, bool highlight = false ); + void drawSector( TQPainter *, Sector &, bool borderStrobe = true, bool highlight = false ); Map *map; - QColor gridColor; - QFont labelFont; + TQColor gridColor; + TQFont labelFont; int hiLiteRow, hiLiteCol; }; diff --git a/konquest/minimap.cc b/konquest/minimap.cc index eee1237b..a287ab79 100644 --- a/konquest/minimap.cc +++ b/konquest/minimap.cc @@ -1,5 +1,5 @@ -#include <qpixmap.h> -#include <qpainter.h> +#include <tqpixmap.h> +#include <tqpainter.h> #include <kapplication.h> #include <kiconloader.h> @@ -7,8 +7,8 @@ #include "minimap.h" #include "minimap.moc" -MiniMap::MiniMap( QWidget *parent, const char *name ) - : QGridView( parent, name ), +MiniMap::MiniMap( TQWidget *parent, const char *name ) + : TQGridView( parent, name ), SECTOR_HEIGHT( 12 ), SECTOR_WIDTH( 12 ), BOARD_HEIGHT( 10 * SECTOR_HEIGHT ), BOARD_WIDTH( 10 * SECTOR_WIDTH ), @@ -39,7 +39,7 @@ MiniMap::setMap(Map *newMap) setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH ); setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH ); - connect( map, SIGNAL( update() ), this, SLOT( mapUpdate() ) ); + connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) ); } MiniMap::~MiniMap() @@ -48,7 +48,7 @@ MiniMap::~MiniMap() void -MiniMap::paintCell( QPainter *p, int row, int col ) +MiniMap::paintCell( TQPainter *p, int row, int col ) { drawSector( p, map->getSector( row, col ) ); } @@ -61,9 +61,9 @@ MiniMap::mapUpdate() void -MiniMap::drawSector( QPainter *p, Sector §or ) +MiniMap::drawSector( TQPainter *p, Sector §or ) { - QRect r( 0, 0, SECTOR_WIDTH, SECTOR_HEIGHT ); + TQRect r( 0, 0, SECTOR_WIDTH, SECTOR_HEIGHT ); p->setPen( black ); p->setBrush( black ); diff --git a/konquest/minimap.h b/konquest/minimap.h index 9d205abb..886e247c 100644 --- a/konquest/minimap.h +++ b/konquest/minimap.h @@ -1,11 +1,11 @@ #ifndef _MINIMAP_H #define _MINIMAP_H -#include <qwidget.h> -#include <qframe.h> -#include <qpixmap.h> -#include <qgridview.h> -#include <qtimer.h> +#include <tqwidget.h> +#include <tqframe.h> +#include <tqpixmap.h> +#include <tqgridview.h> +#include <tqtimer.h> #include "gamecore.h" #include "images.h" @@ -17,13 +17,13 @@ class MiniMap : public QGridView // Constructors public: - MiniMap( QWidget *parent = 0, const char* name = 0 ); + MiniMap( TQWidget *parent = 0, const char* name = 0 ); virtual ~MiniMap(); void setMap( Map *newMap ); protected: - void paintCell( QPainter *p, int row, int col ); + void paintCell( TQPainter *p, int row, int col ); private slots: void mapUpdate(); @@ -35,7 +35,7 @@ private: int BOARD_HEIGHT; int BOARD_WIDTH; - void drawSector( QPainter *, Sector & ); + void drawSector( TQPainter *, Sector & ); Map *map; }; diff --git a/konquest/newgamedlg.cc b/konquest/newgamedlg.cc index c1beae4f..232e6415 100644 --- a/konquest/newgamedlg.cc +++ b/konquest/newgamedlg.cc @@ -1,13 +1,13 @@ -#include <qheader.h> -#include <qlayout.h> -#include <qcolor.h> -#include <qlabel.h> -#include <qslider.h> -#include <qevent.h> -#include <qkeycode.h> -#include <qlistview.h> -#include <qpushbutton.h> -#include <qlineedit.h> +#include <tqheader.h> +#include <tqlayout.h> +#include <tqcolor.h> +#include <tqlabel.h> +#include <tqslider.h> +#include <tqevent.h> +#include <tqkeycode.h> +#include <tqlistview.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> #include <kapplication.h> #include <kconfig.h> @@ -25,7 +25,7 @@ New Game Dialog Members ************************************************************************/ -NewGameDlg::NewGameDlg( QWidget *parent, Map *pmap, PlayerList *players, +NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players, Player *neutralPlayer, PlanetList *planets ) : KDialogBase( parent, "new_game_dialog", true, i18n("Start New Game"), KDialogBase::Ok|KDialogBase::Default|KDialogBase::Cancel, KDialogBase::NoDefault, true ), @@ -37,19 +37,19 @@ NewGameDlg::NewGameDlg( QWidget *parent, Map *pmap, PlayerList *players, w->listPlayers->header()->hide(); // w->listPlayers->setMinimumSize( 100, 150 ); w->listPlayers->setSortColumn(-1); - w->listPlayers->setHScrollBarMode(QScrollView::AlwaysOff); + w->listPlayers->setHScrollBarMode(TQScrollView::AlwaysOff); w->sliderPlayers->setMinimumWidth(270); w->sliderPlanets->setMinimumWidth(270); w->newPlayer->setMaxLength( 8 ); - connect(w->sliderPlayers, SIGNAL(valueChanged(int)), this, SLOT(slotPlayerCount(int))); - connect(w->sliderPlanets, SIGNAL(valueChanged(int)), this, SLOT(slotNewMap())); - connect(w->sliderTurns, SIGNAL(valueChanged(int)), this, SLOT(slotTurns())); - connect(w->rejectMap, SIGNAL(clicked()), this, SLOT(slotNewMap())); - connect(w->newPlayer, SIGNAL(textChanged(const QString &)), this, SLOT(slotNewPlayer())); - connect(w->newPlayer, SIGNAL(returnPressed()), this, SLOT(slotAddPlayer())); - connect(w->addPlayer, SIGNAL(clicked()), this, SLOT(slotAddPlayer())); + connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int))); + connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap())); + connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns())); + connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap())); + connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer())); + connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer())); + connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer())); init(); @@ -93,12 +93,12 @@ NewGameDlg::init() // Restore player names int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling(), plrNum++ ) { - QString key = QString("Player_%1").arg(plrNum); + TQString key = TQString("Player_%1").arg(plrNum); - QString playerName = config->readEntry(key); + TQString playerName = config->readEntry(key); if (playerName.isEmpty()) continue; @@ -120,11 +120,11 @@ NewGameDlg::slotNewPlayer() void NewGameDlg::slotAddPlayer() { - QString playerName = w->newPlayer->text(); + TQString playerName = w->newPlayer->text(); if (playerName.isEmpty()) return; - QListViewItem *item; + TQListViewItem *item; do { item = w->listPlayers->firstChild(); @@ -151,7 +151,7 @@ NewGameDlg::slotAddPlayer() item->setText(1, i18n("Human Player")); item->setText(0, playerName); - w->newPlayer->setText(QString::null); + w->newPlayer->setText(TQString::null); updateMiniMap(); updateLabels(); @@ -160,14 +160,14 @@ NewGameDlg::slotAddPlayer() void NewGameDlg::setPlayerCount(int playerCount) { - QColor PlayerColors[MAX_PLAYERS] = { QColor( 130, 130, 255 ), yellow, red, green, - white, cyan, magenta, QColor( 235, 153, 46 ), - QColor( 106, 157, 104 ), QColor( 131, 153, 128) }; + TQColor PlayerColors[MAX_PLAYERS] = { TQColor( 130, 130, 255 ), yellow, red, green, + white, cyan, magenta, TQColor( 235, 153, 46 ), + TQColor( 106, 157, 104 ), TQColor( 131, 153, 128) }; int i = 0; - QListViewItem *lastItem = 0; - QListViewItem *item = 0; - QListViewItem *nextItem = w->listPlayers->firstChild(); + TQListViewItem *lastItem = 0; + TQListViewItem *item = 0; + TQListViewItem *nextItem = w->listPlayers->firstChild(); while( (item = nextItem) ) { nextItem = item->nextSibling(); @@ -184,11 +184,11 @@ NewGameDlg::setPlayerCount(int playerCount) while(w->listPlayers->childCount() < playerCount) { - QString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); - QPixmap pm(16,16); - QColor color(PlayerColors[i]); + TQString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); + TQPixmap pm(16,16); + TQColor color(PlayerColors[i]); pm.fill(color); - QListViewItem *item = new QListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); + TQListViewItem *item = new TQListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); item->setPixmap(0, pm); lastItem = item; i++; @@ -238,7 +238,7 @@ void NewGameDlg::slotOk() { bool hasHumans = false; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { bool ai = (item->text(2) == "A"); @@ -266,11 +266,11 @@ NewGameDlg::save() config->writeEntry("NrOfTurns", w->sliderTurns->value()); int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { - QString key = QString("Player_%1").arg(plrNum); - QString playerName = item->text(0); + TQString key = TQString("Player_%1").arg(plrNum); + TQString playerName = item->text(0); bool ai = (item->text(2) == "A"); if (ai) { @@ -307,12 +307,12 @@ NewGameDlg::updateMiniMap() // Make player list // Does the name already exist in the list int plrNum = 0; - for( QListViewItem *item = w->listPlayers->firstChild(); + for( TQListViewItem *item = w->listPlayers->firstChild(); item; item = item->nextSibling() ) { - QString playerName = item->text(0); + TQString playerName = item->text(0); bool ai = (item->text(2) == "A"); - QColor color(item->text(3)); + TQColor color(item->text(3)); plrList->append( Player::createPlayer( playerName, color, plrNum, ai )); plrNum++; } diff --git a/konquest/newgamedlg.h b/konquest/newgamedlg.h index ed2d48d6..6a8c81d4 100644 --- a/konquest/newgamedlg.h +++ b/konquest/newgamedlg.h @@ -17,7 +17,7 @@ class NewGameDlg : public KDialogBase Q_OBJECT public: - NewGameDlg( QWidget *parent, Map *map, PlayerList *playerList, + NewGameDlg( TQWidget *parent, Map *map, PlayerList *playerList, Player *neutralPlayer, PlanetList *planetList ); int turns( void ); diff --git a/konquest/planet_info.cc b/konquest/planet_info.cc index 4c1d4be1..1d178493 100644 --- a/konquest/planet_info.cc +++ b/konquest/planet_info.cc @@ -1,7 +1,7 @@ -#include <qlabel.h> -#include <qlayout.h> -#include <qpalette.h> -#include <qcolor.h> +#include <tqlabel.h> +#include <tqlayout.h> +#include <tqpalette.h> +#include <tqcolor.h> #include <kapplication.h> #include <klocale.h> @@ -9,25 +9,25 @@ #include <kglobal.h> #include "planet_info.moc" -PlanetInfo::PlanetInfo( QWidget *parent, QPalette palette ) - : QFrame( parent ) +PlanetInfo::PlanetInfo( TQWidget *parent, TQPalette palette ) + : TQFrame( parent ) { setPalette( palette ); - name = new QLabel( this ); + name = new TQLabel( this ); name->setMinimumWidth( 100 ); - owner = new QLabel( this ); + owner = new TQLabel( this ); owner->setMinimumWidth( 100 ); - ships = new QLabel( this ); + ships = new TQLabel( this ); ships->setMinimumWidth( 100 ); - production = new QLabel( this ); + production = new TQLabel( this ); production->setMinimumWidth( 100 ); - kill_percent = new QLabel( this ); + kill_percent = new TQLabel( this ); kill_percent->setMinimumWidth( 100 ); clearDisplay(); - QVBoxLayout *layout1 = new QVBoxLayout( this ); + TQVBoxLayout *layout1 = new TQVBoxLayout( this ); layout1->addWidget( name ); layout1->addWidget( owner ); @@ -47,7 +47,7 @@ PlanetInfo::~PlanetInfo() emptyPlanetInfoList(); } -QSize PlanetInfo::sizeHint() const +TQSize PlanetInfo::sizeHint() const { int height; @@ -57,7 +57,7 @@ QSize PlanetInfo::sizeHint() const production->sizeHint().height()+ kill_percent->sizeHint().height(); - return QSize( 100, height ); + return TQSize( 100, height ); } void PlanetInfo::setPlanetList( PlanetList &newPlanets ) @@ -90,7 +90,7 @@ void PlanetInfo::rescanPlanets() void PlanetInfo::clearDisplay() { - QString temp; + TQString temp; temp = "<qt>" + i18n("Planet name: "); name->setText( temp ); @@ -124,14 +124,14 @@ void PlanetInfo::showPlanet( Planet *planet ) if( planet->getPlayer()->isNeutral() ) { clearDisplay(); - QString temp; + TQString temp; temp = "<qt>" + i18n("Planet name: %1").arg(planet->getName()); name->setText( temp ); return; } - QString nameToShow = planet->getName(); + TQString nameToShow = planet->getName(); PlanetInfoListIterator itr( planet_stats ); planet_info_buffer *p; @@ -139,7 +139,7 @@ void PlanetInfo::showPlanet( Planet *planet ) while( (p = itr()) ) { if( p->planet == planet ) { - QString temp; + TQString temp; temp = "<qt>" + i18n("Planet name: %1").arg(p->planet->getName()); name->setText( temp ); diff --git a/konquest/planet_info.h b/konquest/planet_info.h index 4080f6b9..3408a499 100644 --- a/konquest/planet_info.h +++ b/konquest/planet_info.h @@ -1,10 +1,10 @@ #ifndef _PLANET_INFO_H_ #define _PLANET_INFO_H_ -#include <qframe.h> -#include <qstring.h> -#include <qptrlist.h> -#include <qpalette.h> +#include <tqframe.h> +#include <tqstring.h> +#include <tqptrlist.h> +#include <tqpalette.h> #include "gamecore.h" @@ -17,20 +17,20 @@ struct planet_info_buffer { float killRate; }; -typedef QPtrList<planet_info_buffer> PlanetInfoList; -typedef QPtrListIterator<planet_info_buffer> PlanetInfoListIterator; +typedef TQPtrList<planet_info_buffer> PlanetInfoList; +typedef TQPtrListIterator<planet_info_buffer> PlanetInfoListIterator; class PlanetInfo : public QFrame { Q_OBJECT public: - PlanetInfo( QWidget *parent, QPalette palette ); + PlanetInfo( TQWidget *parent, TQPalette palette ); virtual ~PlanetInfo(); void setPlanetList( PlanetList &newPlanets ); void rescanPlanets(); - QSize sizeHint() const; + TQSize sizeHint() const; public slots: void showPlanet( Planet * ); @@ -42,11 +42,11 @@ private: PlanetList *planets; PlanetInfoList planet_stats; - QLabel *name; - QLabel *owner; - QLabel *ships; - QLabel *production; - QLabel *kill_percent; + TQLabel *name; + TQLabel *owner; + TQLabel *ships; + TQLabel *production; + TQLabel *kill_percent; }; #endif // _PLANET_INFO_H_ diff --git a/konquest/scoredlg.cc b/konquest/scoredlg.cc index 685ba9c5..7b7eac25 100644 --- a/konquest/scoredlg.cc +++ b/konquest/scoredlg.cc @@ -1,4 +1,4 @@ -#include <qlayout.h> +#include <tqlayout.h> #include <kapplication.h> #include <klocale.h> #include <kpushbutton.h> @@ -6,11 +6,11 @@ #include "scoredlg.h" -ScoreDlgListViewItem::ScoreDlgListViewItem(QListView *parent, QString s1, QString s2, QString s3, QString s4, QString s5, QString s6) : QListViewItem(parent, s1, s2, s3, s4, s5, s6) +ScoreDlgListViewItem::ScoreDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5, TQString s6) : TQListViewItem(parent, s1, s2, s3, s4, s5, s6) { } -int ScoreDlgListViewItem::compare(QListViewItem *i, int col, bool) const +int ScoreDlgListViewItem::compare(TQListViewItem *i, int col, bool) const { if (col == 0) { @@ -27,8 +27,8 @@ int ScoreDlgListViewItem::compare(QListViewItem *i, int col, bool) const } -ScoreDlg::ScoreDlg( QWidget *parent, const QString& title, PlayerList *players ) - : QDialog(parent, "ScoreDlg", true ), plrList(players) +ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players ) + : TQDialog(parent, "ScoreDlg", true ), plrList(players) { setCaption( kapp->makeStdCaption(title) ); @@ -45,8 +45,8 @@ ScoreDlg::ScoreDlg( QWidget *parent, const QString& title, PlayerList *players ) okButton->setMinimumSize( okButton->sizeHint() ); okButton->setDefault(true); - QVBoxLayout *layout1 = new QVBoxLayout( this ); - QHBoxLayout *layout2 = new QHBoxLayout; + TQVBoxLayout *layout1 = new TQVBoxLayout( this ); + TQHBoxLayout *layout2 = new QHBoxLayout; layout1->addWidget( scoreTable, 1 ); layout1->addLayout( layout2 ); @@ -55,7 +55,7 @@ ScoreDlg::ScoreDlg( QWidget *parent, const QString& title, PlayerList *players ) layout2->addWidget( okButton ); layout2->addStretch( 2 ); - connect( okButton, SIGNAL(clicked()), this, SLOT(accept()) ); + connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) ); init(); @@ -71,10 +71,10 @@ ScoreDlg::init() for( ;(curPlayer = itr()); ) new ScoreDlgListViewItem(scoreTable, curPlayer->getName(), - QString("%1").arg(curPlayer->getShipsBuilt()), - QString("%1").arg(curPlayer->getPlanetsConquered()), - QString("%1").arg(curPlayer->getFleetsLaunched()), - QString("%1").arg(curPlayer->getEnemyFleetsDestroyed()), - QString("%1").arg(curPlayer->getEnemyShipsDestroyed())); + TQString("%1").arg(curPlayer->getShipsBuilt()), + TQString("%1").arg(curPlayer->getPlanetsConquered()), + TQString("%1").arg(curPlayer->getFleetsLaunched()), + TQString("%1").arg(curPlayer->getEnemyFleetsDestroyed()), + TQString("%1").arg(curPlayer->getEnemyShipsDestroyed())); } diff --git a/konquest/scoredlg.h b/konquest/scoredlg.h index 570a3b36..55eaa926 100644 --- a/konquest/scoredlg.h +++ b/konquest/scoredlg.h @@ -3,28 +3,28 @@ #include <klistview.h> -#include <qdialog.h> +#include <tqdialog.h> #include "gamecore.h" class ScoreDlgListViewItem : public QListViewItem { public: - ScoreDlgListViewItem(QListView *parent, QString s1, QString s2, QString s3, QString s4, QString s5, QString s6); - int compare(QListViewItem *i, int col, bool) const; + ScoreDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5, TQString s6); + int compare(TQListViewItem *i, int col, bool) const; }; class ScoreDlg : public QDialog { public: - ScoreDlg( QWidget *parent, const QString& title, PlayerList *players ); + ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players ); private: void init(); PlayerList *plrList; - QListView *scoreTable; + TQListView *scoreTable; }; |