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-rw-r--r--konquest/fleetdlg.cc2
-rw-r--r--konquest/mainwin.cc16
-rw-r--r--konquest/mainwin.h6
-rw-r--r--konquest/scoredlg.cc2
4 files changed, 13 insertions, 13 deletions
diff --git a/konquest/fleetdlg.cc b/konquest/fleetdlg.cc
index d45cb88e..ebe230c3 100644
--- a/konquest/fleetdlg.cc
+++ b/konquest/fleetdlg.cc
@@ -40,7 +40,7 @@ FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets )
{
setCaption( kapp->makeStdCaption(i18n("Fleet Overview")) );
- fleetTable = new KListView( this, 0 );
+ fleetTable = new TDEListView( this, 0 );
fleetTable->addColumn(i18n("Fleet No."));
fleetTable->addColumn(i18n("Destination"));
fleetTable->addColumn(i18n("Ships"));
diff --git a/konquest/mainwin.cc b/konquest/mainwin.cc
index a5306172..fdc44e13 100644
--- a/konquest/mainwin.cc
+++ b/konquest/mainwin.cc
@@ -26,7 +26,7 @@ MainWindow::MainWindow()
setCaption( i18n("Galactic Conquest") );
setupGameBoard();
- setupKAction();
+ setupTDEAction();
setupGUI();
}
@@ -35,22 +35,22 @@ MainWindow::~MainWindow()
}
void
-MainWindow::setupKAction()
+MainWindow::setupTDEAction()
{
KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() );
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() );
endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
- //AB: there is no icon for disabled - KToolBar::insertButton shows the
- //different state - KAction not :-(
- measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ //AB: there is no icon for disabled - TDEToolBar::insertButton shows the
+ //different state - TDEAction not :-(
+ measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new KAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
- toolBar()->setBarPos( KToolBar::Left );
+ toolBar()->setBarPos( TDEToolBar::Left );
toolBar()->setMovingEnabled( false );
}
diff --git a/konquest/mainwin.h b/konquest/mainwin.h
index 230e69f2..63a68c0d 100644
--- a/konquest/mainwin.h
+++ b/konquest/mainwin.h
@@ -8,7 +8,7 @@
class ConquestMap;
class PlanetStatusTable;
-class MainWindow : public KMainWindow
+class MainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -18,12 +18,12 @@ public:
~MainWindow();
protected:
- void setupKAction();
+ void setupTDEAction();
void setupGameBoard();
private:
GameBoard *gameBoard;
- KAction *endAction, *measureAction, *standingAction, *fleetAction;
+ TDEAction *endAction, *measureAction, *standingAction, *fleetAction;
private slots:
void gameStateChange( GameState );
diff --git a/konquest/scoredlg.cc b/konquest/scoredlg.cc
index fee4a404..0e259b95 100644
--- a/konquest/scoredlg.cc
+++ b/konquest/scoredlg.cc
@@ -32,7 +32,7 @@ ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players
{
setCaption( kapp->makeStdCaption(title) );
- scoreTable = new KListView( this, 0 );
+ scoreTable = new TDEListView( this, 0 );
scoreTable->addColumn(i18n("Player"));
scoreTable->addColumn(i18n("Ships Built"));
scoreTable->addColumn(i18n("Planets Conquered"));