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-rw-r--r--kpat/freecell-solver/tests.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/kpat/freecell-solver/tests.h b/kpat/freecell-solver/tests.h
index fbf78262..0293ed85 100644
--- a/kpat/freecell-solver/tests.h
+++ b/kpat/freecell-solver/tests.h
@@ -58,7 +58,7 @@ extern "C" {
/* Some A* and BFS parameters that need to be initialized in \
* the derived state. \
* */ \
- ptr_new_state_with_locations->tqparent = ptr_state_with_locations; \
+ ptr_new_state_with_locations->parent = ptr_state_with_locations; \
ptr_new_state_with_locations->moves_to_parent = moves; \
/* Make sure depth is consistent with the game graph. \
* I.e: the depth of every newly discovered state is derived from \
@@ -103,11 +103,11 @@ fcs_move_stack_push(moves, temp_move); \
{ \
fcs_state_ia_release(hard_thread); \
calculate_real_depth(existing_state); \
- /* Re-tqparent the existing state to this one. \
+ /* Re-parent the existing state to this one. \
* \
* What it means is that if the depth of the state if it \
* can be reached from this one is lower than what it \
- * already have, then re-assign its tqparent to this state. \
+ * already have, then re-assign its parent to this state. \
* */ \
if (reparent && \
(existing_state->depth > ptr_state_with_locations->depth+1)) \
@@ -119,15 +119,15 @@ fcs_move_stack_push(moves, temp_move); \
); \
if (!(existing_state->visited & FCS_VISITED_DEAD_END)) \
{ \
- if ((--existing_state->tqparent->num_active_tqchildren) == 0) \
+ if ((--existing_state->parent->num_active_tqchildren) == 0) \
{ \
mark_as_dead_end( \
- existing_state->tqparent \
+ existing_state->parent \
); \
} \
ptr_state_with_locations->num_active_tqchildren++; \
} \
- existing_state->tqparent = ptr_state_with_locations; \
+ existing_state->parent = ptr_state_with_locations; \
existing_state->depth = ptr_state_with_locations->depth + 1; \
} \
fcs_derived_states_list_add_state( \