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-rw-r--r--kpoker/top.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/kpoker/top.cpp b/kpoker/top.cpp
index b2e8137f..a58d5666 100644
--- a/kpoker/top.cpp
+++ b/kpoker/top.cpp
@@ -16,8 +16,8 @@
// QT includes
-#include <qkeycode.h>
-#include <qcursor.h>
+#include <tqkeycode.h>
+#include <tqcursor.h>
// KDE includes
#include <kapplication.h>
@@ -47,17 +47,17 @@ PokerWindow::PokerWindow()
clickToHoldIsShown = false;
- LHLabel = new QLabel(statusBar());
+ LHLabel = new TQLabel(statusBar());
LHLabel->adjustSize();
- connect(m_kpok, SIGNAL(changeLastHand(const QString &, bool)),
- this, SLOT(setHand(const QString &, bool)));
- connect(m_kpok, SIGNAL(showClickToHold(bool)),
- this, SLOT(showClickToHold(bool)));
- connect(m_kpok, SIGNAL(clearStatusBar()),
- this, SLOT(clearStatusBar()));
- connect(m_kpok, SIGNAL(statusBarMessage(QString)),
- this, SLOT(statusBarMessage(QString)));
+ connect(m_kpok, TQT_SIGNAL(changeLastHand(const TQString &, bool)),
+ this, TQT_SLOT(setHand(const TQString &, bool)));
+ connect(m_kpok, TQT_SIGNAL(showClickToHold(bool)),
+ this, TQT_SLOT(showClickToHold(bool)));
+ connect(m_kpok, TQT_SIGNAL(clearStatusBar()),
+ this, TQT_SLOT(clearStatusBar()));
+ connect(m_kpok, TQT_SIGNAL(statusBarMessage(TQString)),
+ this, TQT_SLOT(statusBarMessage(TQString)));
statusBar()->addWidget(LHLabel, 0, true);
m_kpok->updateLHLabel();
@@ -79,47 +79,47 @@ PokerWindow::~PokerWindow()
void PokerWindow::initKAction()
{
//Game
- KStdGameAction::gameNew(m_kpok, SLOT(newGame()), actionCollection());
- KStdGameAction::save(m_kpok, SLOT(saveGame()), actionCollection());
- KStdGameAction::quit(this, SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(m_kpok, TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::save(m_kpok, TQT_SLOT(saveGame()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
//Settings
showMenubarAction =
- KStdAction::showMenubar(this, SLOT(toggleMenubar()), actionCollection());
+ KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection());
soundAction = new KToggleAction(i18n("Soun&d"), 0, m_kpok,
- SLOT(toggleSound()), actionCollection(), "options_sound");
+ TQT_SLOT(toggleSound()), actionCollection(), "options_sound");
if (m_kpok->getSound())
m_kpok->toggleSound();
blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, m_kpok,
- SLOT(toggleBlinking()), actionCollection(), "options_blinking");
+ TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking");
if (m_kpok->getBlinking())
m_kpok->toggleBlinking();
adjustAction = new KToggleAction(i18n("&Adjust Bet is Default"), 0,
- m_kpok, SLOT(toggleAdjust()), actionCollection(), "options_adjust");
+ m_kpok, TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
if (m_kpok->getAdjust())
m_kpok->toggleAdjust();
showStatusbarAction =
- KStdAction::showStatusbar(this, SLOT(toggleStatusbar()), actionCollection());
+ KStdAction::showStatusbar(this, TQT_SLOT(toggleStatusbar()), actionCollection());
- KStdAction::saveOptions(this, SLOT(saveOptions()), actionCollection());
- KStdGameAction::carddecks(m_kpok, SLOT(slotCardDeck()), actionCollection());
- KStdAction::preferences(m_kpok, SLOT(slotPreferences()), actionCollection());
+ KStdAction::saveOptions(this, TQT_SLOT(saveOptions()), actionCollection());
+ KStdGameAction::carddecks(m_kpok, TQT_SLOT(slotCardDeck()), actionCollection());
+ KStdAction::preferences(m_kpok, TQT_SLOT(slotPreferences()), actionCollection());
// Keyboard shortcuts.
(void)new KAction(i18n("Draw"), KShortcut(Qt::Key_Return), m_kpok,
- SLOT(drawClick()), actionCollection(), "draw");
+ TQT_SLOT(drawClick()), actionCollection(), "draw");
(void)new KAction(i18n("Exchange Card 1"), KShortcut(Qt::Key_1), m_kpok,
- SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
+ TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
(void)new KAction(i18n("Exchange Card 2"), KShortcut(Qt::Key_2), m_kpok,
- SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
+ TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
(void)new KAction(i18n("Exchange Card 3"), KShortcut(Qt::Key_3), m_kpok,
- SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
+ TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
(void)new KAction(i18n("Exchange Card 4"), KShortcut(Qt::Key_4), m_kpok,
- SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
+ TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
(void)new KAction(i18n("Exchange Card 5"), KShortcut(Qt::Key_5), m_kpok,
- SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
+ TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
setupGUI( KMainWindow::Save | StatusBar | Keys | Create);
}
@@ -177,7 +177,7 @@ bool PokerWindow::queryClose()
return true;
// Only ask if the game is changed in some way.
- switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), QString::null, KStdGuiItem::save(), KStdGuiItem::dontSave())) {
+ switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), TQString::null, KStdGuiItem::save(), KStdGuiItem::dontSave())) {
case KMessageBox::Yes :
m_kpok->saveGame();
return true;
@@ -195,7 +195,7 @@ bool PokerWindow::queryClose()
* player game.
*/
-void PokerWindow::setHand(const QString &newHand, bool lastHand)
+void PokerWindow::setHand(const TQString &newHand, bool lastHand)
{
if (lastHand)
LHLabel->setText(i18n("Last hand: ") + newHand);
@@ -218,7 +218,7 @@ void PokerWindow::showClickToHold(bool show)
}
-void PokerWindow::statusBarMessage(QString s)
+void PokerWindow::statusBarMessage(TQString s)
{
clearStatusBar();
statusBar()->message(s);
@@ -246,14 +246,14 @@ void PokerWindow::saveOptions()
}
-bool PokerWindow::eventFilter(QObject*, QEvent* e)
+bool PokerWindow::eventFilter(TQObject*, TQEvent* e)
{
- if (e->type() == QEvent::MouseButtonPress) {
+ if (e->type() == TQEvent::MouseButtonPress) {
- if (((QMouseEvent*)e)->button() == RightButton) {
- QPopupMenu* popup = (QPopupMenu*) factory()->container("popup", this);
+ if (((TQMouseEvent*)e)->button() == RightButton) {
+ TQPopupMenu* popup = (TQPopupMenu*) factory()->container("popup", this);
if (popup)
- popup->popup(QCursor::pos());
+ popup->popup(TQCursor::pos());
return true;
} else
return false;