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Diffstat (limited to 'kreversi/Game.h')
-rw-r--r-- | kreversi/Game.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/kreversi/Game.h b/kreversi/Game.h new file mode 100644 index 00000000..c33a2096 --- /dev/null +++ b/kreversi/Game.h @@ -0,0 +1,143 @@ +/* Yo Emacs, this -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KREVERSI + * + * + ******************************************************************* + * + * A Reversi (or sometimes called Othello) game + * + ******************************************************************* + * + * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file + * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. + * Many thanks to Mr. Luthman who has allowed me to put this port + * under the GNU GPL. Without his wonderful game engine kreversi + * would be just another of those Reversi programs a five year old + * child could beat easily. But with it it's a worthy opponent! + * + * If you are interested on the JAVA applet of Mr. Luthman take a + * look at http://www.sylog.se/~mats/ + * + ******************************************************************* + * + * This file is part of the KDE project "KREVERSI" + * + * KREVERSI is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KREVERSI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KREVERSI; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + +// The class Game represents a complete or incomplete Othello game. It uses +// the classes Score and Move (and internally Position). +// You can make moves, take back one move at a time, reset to initial position +// and get certain data on the current position. + +// Public functions: + +// public Game() +// Creates a game with the initial position. + +// public void Reset() +// Resets to the initial position. + +// public boolean MakeMove(Move m) +// Makes the move m. Returns false if the move is not legal or when called +// with a move where the player is Score.NOBODY. + +// public boolean TakeBackMove() +// Takes back a move. Returns true if not at the initial position. + +// public int GetSquare(int x, int y) +// Returns the piece at (x, y). Returns Score.NOBODY if the square is not +// occupied. + +// public int GetScore(int player) +// Returns the score for player. + +// public Move GetLastMove() +// Returns the last move. Returns null if at the initial position. + +// public boolean MoveIsLegal(Move m) +// Checks if move m is legal. + +// public boolean MoveIsPossible(int player) +// Checks if there is a legal move for player. + +// public boolean MoveIsAtAllPossible() +// Checks if there are any legal moves at all. + +// public int GetMoveNumber() +// Returns move number. + +// public int GetWhoseTurn() +// Returns the player in turn to play (if there are no legal moves +// Score.NOBODY is returned). + +// public Move[] TurnedByLastMove() +// Returns a vector of the squares that were changed by the last move. +// The move that was actually played is at index 0. At the initial +// position the length of the vector returned is zero. (Could be used +// for faster updates of a graphical board). + + +#ifndef __GAME__H__ +#define __GAME__H__ + + +#include "Score.h" +#include "Move.h" +#include "Position.h" + + +class Game { +public: + Game(); + ~Game(); + + void newGame(); + + Color color(uint x, uint y) const { return m_position.color(x, y); } + uint score(Color color) const { return m_position.score(color); } + Move lastMove() const; + Move move(uint moveNo) const; + + bool moveIsLegal(SimpleMove &move) const; + bool moveIsPossible(Color color) const; + bool moveIsAtAllPossible() const; + bool doMove(Move &move); + bool doMove(SimpleMove &move); + bool undoMove(); + + const Position &position() const { return m_position; } + uint moveNumber() const { return m_moveNumber; } + Color toMove() const { return m_position.toMove(); } + + // Reversi specific methods + bool squareModified(uint x, uint y) const; + bool wasTurned(uint x, uint y) const; + +protected: + Move m_moves[60]; + Position m_position; // The current position in the game + uint m_moveNumber; +}; + + +#endif |