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-rw-r--r--kreversi/kreversi.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index d01c2f6e..0305dda9 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -88,7 +88,7 @@ KReversi::KReversi()
KNotifyClient::startDaemon();
// The game.
- m_game = new QReversiGame();
+ m_game = new TQReversiGame();
m_cheating = false;
m_gameOver = false;
m_humanColor = Black;
@@ -104,7 +104,7 @@ KReversi::KReversi()
top = new TQGridLayout(w, 2, 2);
// The reversi game view.
- m_gameView = new QReversiGameView(w, m_game);
+ m_gameView = new TQReversiGameView(w, m_game);
top->addMultiCellWidget(m_gameView, 0, 1, 0, 0);
// Populate the GUI.
@@ -116,15 +116,15 @@ KReversi::KReversi()
// The only part of the view that is left in this class is the
// indicator of whose turn it is in the status bar. The rest is
// in the game view.
- connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
- this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
- connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn()));
- connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver()));
+ TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
+ connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver()));
// Signal that is sent when the user clicks on the board.
connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)),
- this, TQT_SLOT(slotSquareClicked(int, int)));
+ TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int)));
loadSettings();
@@ -150,38 +150,38 @@ KReversi::~KReversi()
void KReversi::createKActions()
{
// Standard Game Actions.
- KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(),
+ KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
"game_new");
- KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection());
- KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection());
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(),
+ KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection());
+ KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection());
+ KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
+ KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(),
"game_hint");
- KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(),
+ KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(),
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
- stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", Qt::Key_Escape,
- this, TQT_SLOT(slotInterrupt()), actionCollection(),
+ stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
+ TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
- this, TQT_SLOT(slotContinue()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
new KAction(i18n("S&witch Sides"), 0, 0,
- this, TQT_SLOT(slotSwitchSides()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
// Some more standard game actions: Highscores, Settings.
- KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection());
- KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection());
+ KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection());
+ KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
- this, TQT_SLOT(slotShowLastMove()),
+ TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
- this, TQT_SLOT(slotShowLegalMoves()),
+ TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
}
@@ -200,7 +200,7 @@ void KReversi::setStrength(uint strength)
// FIXME: 7 should be MAXSTRENGTH or something similar.
Q_ASSERT( 1 <= strength && strength <= 7 );
- strength = QMAX(QMIN(strength, 7), 1);
+ strength = TQMAX(TQMIN(strength, 7), 1);
m_engine->setStrength(strength);
if (m_lowestStrength < strength)
m_lowestStrength = strength;
@@ -329,9 +329,9 @@ void KReversi::slotUndo()
}
if (m_game->toMove() == computerColor()) {
- // Must repaint so that the new move is not shown before the old
+ // Must tqrepaint so that the new move is not shown before the old
// one is removed on the screen.
- m_gameView->repaint();
+ m_gameView->tqrepaint();
computerMakeMove();
}
else
@@ -392,7 +392,7 @@ void KReversi::slotSwitchSides()
if (m_game->moveNumber() != 0) {
int res = KMessageBox::warningContinueCancel(this,
i18n("If you switch side, your score will not be added to the highscores."),
- TQString::null, TQString::null, "switch_side_warning");
+ TQString(), TQString(), "switch_side_warning");
if ( res==KMessageBox::Cancel )
return;
@@ -609,21 +609,21 @@ void KReversi::showGameOver(Color color)
if ( color == Nobody ) {
KNotifyClient::event(winId(), "draw", i18n("Draw!"));
TQString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Draw);
}
else if ( humanColor() == color ) {
KNotifyClient::event(winId(), "won", i18n("Game won!"));
TQString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Won);
}
else {
KNotifyClient::event(winId(), "lost", i18n("Game lost!"));
TQString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Lost);
}
@@ -755,7 +755,7 @@ void KReversi::slotEditSettings()
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
dialog->show();
}