diff options
Diffstat (limited to 'ksmiletris/gamewindow.cpp')
-rw-r--r-- | ksmiletris/gamewindow.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 991ff1c3..c28a81d2 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -46,40 +46,40 @@ GameWindow::GameWindow(TQWidget *, const char *name) : KMainWindow(0, name) { //New Games - (void)KStdGameAction::gameNew(this, + (void)KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(menu_newGame()), actionCollection()); //Pause Game - (void)KStdGameAction::pause(this, + (void)KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(menu_pause()), actionCollection()); //End Game - (void)KStdGameAction::end(this, + (void)KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(menu_endGame()), actionCollection()); //Highscores - (void)KStdGameAction::highscores(this, + (void)KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(menu_highScores()), actionCollection()); //Quit - (void)KStdGameAction::quit(this, + (void)KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); TQStringList list; KSelectAction* piecesAct = - new KSelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), + new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); list.append(i18n("&Icons")); piecesAct->setItems(list); - (void)new KToggleAction(i18n("&Sounds"), 0, this, + (void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); @@ -99,14 +99,14 @@ GameWindow::GameWindow(TQWidget *, const char *name) setCentralWidget(game); connect(game, TQT_SIGNAL(changedStats(int, int)), this, TQT_SLOT(updateStats(int, int))); - connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); //keys - (void)new KAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new KAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new KAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new KAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new KAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left"); + (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right"); + (void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up"); + (void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down"); + (void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); @@ -137,7 +137,7 @@ void GameWindow::menu_pause() if (game->in_game) { game->in_pause = !game->in_pause; ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause); - game->repaintChilds(); + game->tqrepaintChilds(); } } @@ -145,7 +145,7 @@ void GameWindow::menu_endGame() { if (game->in_game) { game->in_game = false; - game->repaintChilds(); + game->tqrepaintChilds(); ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); gameOver(); } @@ -182,8 +182,8 @@ void GameWindow::updateStats(int level, int points) TQString l, p; l.setNum(level); p.setNum(points); - status->changeItem(i18n("Level: %1").arg(l), 1); - status->changeItem(i18n("Score: %1").arg(p), 2); + status->changeItem(i18n("Level: %1").tqarg(l), 1); + status->changeItem(i18n("Score: %1").tqarg(p), 2); } void GameWindow::gameOver() |