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+/**
+ * Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
+ * Robert Williams
+ * Andrew Chant <andrew.chant@utoronto.ca>
+ * André Luiz dos Santo <andre@netvision.com.br>
+ * Benjamin Meyer <ben+ksnake@meyerhome.net>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GAME_H
+#define GAME_H
+
+#include <kmainwindow.h>
+
+class KAction;
+class Rattler;
+class Levels;
+class View;
+
+class Game : public KMainWindow {
+
+Q_OBJECT
+
+public:
+ Game(QWidget *parent=0, const char *name=0);
+ ~Game();
+
+private slots:
+ void gameEnd(int score);
+ void showHighScores();
+
+ void showSettings();
+
+ void togglePaused();
+ void scoreChanged(int newScore);
+ void setTrys(int);
+
+private:
+ View *view;
+ Rattler *rattler;
+ Levels *levels;
+ KAction *pause;
+
+ void createMenu();
+};
+
+#endif // GAME_H
+