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-rw-r--r--ksnake/rattler.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp
index 8bea1c0c..1085d6f8 100644
--- a/ksnake/rattler.cpp
+++ b/ksnake/rattler.cpp
@@ -25,28 +25,28 @@
#include "rattler.h"
-#include <qtimer.h>
-#include <qlabel.h>
+#include <tqtimer.h>
+#include <tqlabel.h>
#include <kapplication.h>
#include <kstdgameaction.h>
#include <kdebug.h>
#include <klocale.h>
#include <kmessagebox.h>
-#include <qbitarray.h>
+#include <tqbitarray.h>
#include <kstandarddirs.h>
#include "level.h"
#include "basket.h"
#include "settings.h"
-QBitArray gameState(5);
-QLabel *label = 0;
+TQBitArray gameState(5);
+TQLabel *label = 0;
int speed[4] = { 130, 95, 55, 40 };
-Rattler::Rattler( QWidget *parent, const char *name )
- : QWidget( parent, name )
+Rattler::Rattler( TQWidget *parent, const char *name )
+ : TQWidget( parent, name )
{
- setFocusPolicy(QWidget::StrongFocus);
+ setFocusPolicy(TQWidget::StrongFocus);
numBalls = Settings::balls();
ballsAI = Settings::ballsAI();
@@ -61,22 +61,22 @@ Rattler::Rattler( QWidget *parent, const char *name )
basket = new Basket(board, pix);
samy = new SamySnake(board, pix);
- computerSnakes = new QPtrList<CompuSnake>;
+ computerSnakes = new TQPtrList<CompuSnake>;
computerSnakes->setAutoDelete( true );
- balls = new QPtrList<Ball>;
+ balls = new TQPtrList<Ball>;
balls->setAutoDelete( true );
- connect( samy, SIGNAL(closeGate(int)), this, SLOT(closeGate(int)));
- connect( samy, SIGNAL(score(bool, int)), this, SLOT(scoring(bool,int)));
- connect( samy, SIGNAL(goingOut()), this, SLOT(speedUp()));
- connect( basket, SIGNAL(openGate()), this, SLOT(openGate()));
+ connect( samy, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int)));
+ connect( samy, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int)));
+ connect( samy, TQT_SIGNAL(goingOut()), this, TQT_SLOT(speedUp()));
+ connect( basket, TQT_SIGNAL(openGate()), this, TQT_SLOT(openGate()));
gameState.fill(false);
gameState.setBit(Demo);
timerCount = 0;
- QTimer::singleShot( 2000, this, SLOT(demo()) ); // Why wait?
+ TQTimer::singleShot( 2000, this, TQT_SLOT(demo()) ); // Why wait?
backgroundPixmaps =
KGlobal::dirs()->findAllResources("appdata", "backgrounds/*.png");
@@ -106,13 +106,13 @@ void Rattler::loadSettings(){
reloadRoomPixmap();
}
-void Rattler::paintEvent( QPaintEvent *e)
+void Rattler::paintEvent( TQPaintEvent *e)
{
- QRect rect = e->rect();
+ TQRect rect = e->rect();
if (rect.isEmpty())
return;
- QPixmap levelPix = pix->levelPix();
+ TQPixmap levelPix = pix->levelPix();
basket->repaint(true);
@@ -120,7 +120,7 @@ void Rattler::paintEvent( QPaintEvent *e)
&levelPix, rect.x(), rect.y(), rect.width(), rect.height());
}
-void Rattler::timerEvent( QTimerEvent * )
+void Rattler::timerEvent( TQTimerEvent * )
{
timerCount++;
@@ -157,11 +157,11 @@ void Rattler::timerEvent( QTimerEvent * )
else if (state == out)
levelUp();
- QPixmap levelPix = pix->levelPix();
+ TQPixmap levelPix = pix->levelPix();
bitBlt(this, 0, 0, &levelPix, 0, 0, rect().width(), rect().height());
}
-void Rattler::keyPressEvent( QKeyEvent *k )
+void Rattler::keyPressEvent( TQKeyEvent *k )
{
if (gameState.testBit(Paused))
return;
@@ -190,7 +190,7 @@ void Rattler::keyPressEvent( QKeyEvent *k )
k->accept();
}
-void Rattler::mousePressEvent( QMouseEvent *e )
+void Rattler::mousePressEvent( TQMouseEvent *e )
{
if (gameState.testBit(Paused))
return;
@@ -310,12 +310,12 @@ void Rattler::pause()
KAction* tempPauseAction = KStdGameAction::pause();
- label = new QLabel(this);
- label->setFont( QFont( "Times", 14, QFont::Bold ) );
+ label = new TQLabel(this);
+ label->setFont( TQFont( "Times", 14, TQFont::Bold ) );
label->setText(i18n("Game Paused\n Press %1 to resume\n")
.arg(tempPauseAction->shortcutText()));
label->setAlignment( AlignCenter );
- label->setFrameStyle( QFrame::Panel | QFrame::Raised );
+ label->setFrameStyle( TQFrame::Panel | TQFrame::Raised );
label->setGeometry(182, 206, 198, 80);
label->show();
@@ -345,7 +345,7 @@ void Rattler::restartDemo()
return;
int r = 50000+ (kapp->random() % 30000);
- QTimer::singleShot( r, this, SLOT(restartDemo()) );
+ TQTimer::singleShot( r, this, TQT_SLOT(restartDemo()) );
stop();
level->create(Intro);
@@ -364,7 +364,7 @@ void Rattler::demo()
stop();
- QTimer::singleShot( 60000, this, SLOT(restartDemo()) );
+ TQTimer::singleShot( 60000, this, TQT_SLOT(restartDemo()) );
gameState.fill(false);
gameState.setBit(Init);
gameState.setBit(Demo);
@@ -414,7 +414,7 @@ void Rattler::restart()
cleanLabel();
repaint();
- QTimer::singleShot( 2000, this, SLOT(showRoom()) );
+ TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) );
}
void Rattler::newTry()
@@ -427,7 +427,7 @@ void Rattler::newTry()
level->create(GameOver);
pix->initRoomPixmap();
repaint();
- QTimer::singleShot( 5000, this, SLOT(demo()) );
+ TQTimer::singleShot( 5000, this, TQT_SLOT(demo()) );
emit setScore(points);
return;
}
@@ -440,7 +440,7 @@ void Rattler::newTry()
pix->initRoomPixmap();
init(true);
repaint();
- QTimer::singleShot( 1000, this, SLOT(run()) );
+ TQTimer::singleShot( 1000, this, TQT_SLOT(run()) );
}
void Rattler::levelUp()
@@ -458,7 +458,7 @@ void Rattler::levelUp()
pix->initRoomPixmap();
repaint();
- QTimer::singleShot( 2000, this, SLOT(showRoom()) );
+ TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) );
}
/* this slot is called by the progressBar when value() == 0
@@ -494,7 +494,7 @@ void Rattler::showRoom()
pix->initRoomPixmap();
init(true);
repaint();
- QTimer::singleShot( 1000, this, SLOT(run()) );
+ TQTimer::singleShot( 1000, this, TQT_SLOT(run()) );
}
void Rattler::init(bool play)
@@ -557,10 +557,10 @@ void Rattler::restartComputerSnakes(bool play)
as = new KillerCompuSnake(board, pix);
break;
}
- connect( as, SIGNAL(closeGate(int)), this, SLOT(closeGate(int)));
- connect( as, SIGNAL(restartTimer()), this, SLOT(restartTimer()));
- connect( as, SIGNAL(score(bool, int)), this, SLOT(scoring(bool,int)));
- connect( as, SIGNAL(killed()), this, SLOT(killedComputerSnake()));
+ connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int)));
+ connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer()));
+ connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int)));
+ connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake()));
computerSnakes->append(as);
}
}
@@ -614,7 +614,7 @@ void Rattler::setBallsAI(int i)
ballsAI = i;
}
-void Rattler::resizeEvent( QResizeEvent * )
+void Rattler::resizeEvent( TQResizeEvent * )
{
pix->initPixmaps();
pix->initBrickPixmap();
@@ -643,10 +643,10 @@ void Rattler::setCompuSnakes(int i)
as = new KillerCompuSnake(board, pix);
break;
}
- connect( as, SIGNAL(closeGate(int)), this, SLOT(closeGate(int)));
- connect( as, SIGNAL(restartTimer()), this, SLOT(restartTimer()));
- connect( as, SIGNAL(score(bool, int)), this, SLOT(scoring(bool,int)));
- connect( as, SIGNAL(killed()), this, SLOT(killedComputerSnake()));
+ connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int)));
+ connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer()));
+ connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int)));
+ connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake()));
computerSnakes->append(as);
i--;
}