summaryrefslogtreecommitdiffstats
path: root/ksnake/rattler.h
diff options
context:
space:
mode:
Diffstat (limited to 'ksnake/rattler.h')
-rw-r--r--ksnake/rattler.h155
1 files changed, 155 insertions, 0 deletions
diff --git a/ksnake/rattler.h b/ksnake/rattler.h
new file mode 100644
index 00000000..2922dfe6
--- /dev/null
+++ b/ksnake/rattler.h
@@ -0,0 +1,155 @@
+/**
+ * Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
+ * Robert Williams
+ * Andrew Chant <andrew.chant@utoronto.ca>
+ * André Luiz dos Santos <andre@netvision.com.br>
+ * Benjamin Meyer <ben+ksnake@meyerhome.net>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RATTLER_H
+#define RATTLER_H
+
+#include <qwidget.h>
+#include <kaction.h>
+#include "ball.h"
+#include "snake.h"
+
+class Board;
+class PixServer;
+class Level;
+class Basket;
+class SamySnake;
+
+
+enum { Init, Playing, Demo, Paused, Over };
+
+class Rattler : public QWidget
+{
+ Q_OBJECT
+
+public:
+ Rattler ( QWidget *parent=0, const char *name=0 );
+ ~Rattler();
+ void setActionCollection(KActionCollection *a){ actionCollection = a;}
+
+
+ void setBalls(int);
+ void setBallsAI(int);
+ void setCompuSnakes(int);
+ void setSnakesAI(int);
+ void setSkill(int);
+ void setRoom(int);
+
+ void reloadRoomPixmap();
+
+ QStringList backgroundPixmaps;
+
+public slots:
+ void closeGate(int);
+ void openGate();
+ void loadSettings();
+
+ void scoring(bool, int);
+
+ void restart();
+ void newTry();
+ void levelUp();
+
+ void pause();
+ void restartTimer();
+
+ void speedUp();
+
+ void run();
+ void demo();
+
+ void killedComputerSnake();
+
+private slots:
+ void start();
+ void stop();
+ void showRoom();
+ void restartDemo();
+
+signals:
+ void setPoints(int);
+ void setTrys(int);
+
+ void setScore(int);
+ // Is this used? Maybe remove?
+ void togglePaused();
+
+ // progress
+ void rewind();
+ void advance();
+
+protected:
+ void timerEvent( QTimerEvent * );
+ void paintEvent( QPaintEvent * );
+ void keyPressEvent( QKeyEvent * );
+ void mousePressEvent( QMouseEvent * );
+ void focusOutEvent( QFocusEvent * ) { ; }
+ void focusInEvent( QFocusEvent * ) { ; }
+ KActionCollection *actionCollection;
+
+private:
+ Board *board;
+ PixServer *pix;
+ Level *level;
+ Basket *basket;
+ SamySnake *samy;
+
+ int timerCount;
+ bool leaving;
+
+ int check;
+ int points;
+ int trys;
+
+ int direction;
+
+ QPtrList<Ball> *balls;
+ void restartBalls(bool);
+ int numBalls;
+ int ballsAI;
+
+ QPtrList<CompuSnake> *computerSnakes;
+ void restartComputerSnakes(bool);
+ int numSnakes;
+ int snakesAI;
+
+ int room;
+ int skill;
+
+ int gameTimer;
+ bool timerHasRunOut;
+ void start(int);
+ void resetFlags();
+ void init(bool);
+
+ void score(int);
+ void cleanLabel();
+
+ void resizeEvent( QResizeEvent * );
+};
+
+
+#endif // RATTLER_H
+