diff options
Diffstat (limited to 'kspaceduel/ai.cpp')
-rw-r--r-- | kspaceduel/ai.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/kspaceduel/ai.cpp b/kspaceduel/ai.cpp index 5a7bec20..828c5e35 100644 --- a/kspaceduel/ai.cpp +++ b/kspaceduel/ai.cpp @@ -10,8 +10,8 @@ int Ai::calcShotDirections[Options::EnumAiDifficulty::COUNT] = {4,7,10,12}; int Ai::calcCollisions[Options::EnumAiDifficulty::COUNT] = {30,15,10,10}; int Ai::calcNextShot[Options::EnumAiDifficulty::COUNT] = {300,200,90,60}; -Ai::Ai(int pn,ShipSprite* s[2],QPtrList<BulletSprite>* b[2], - QPtrList<MineSprite>* m[2],SConfig *c) +Ai::Ai(int pn,ShipSprite* s[2],TQPtrList<BulletSprite>* b[2], + TQPtrList<MineSprite>* m[2],SConfig *c) { int i; @@ -24,9 +24,9 @@ Ai::Ai(int pn,ShipSprite* s[2],QPtrList<BulletSprite>* b[2], ship[i]=s[i]; bullets[i]=b[i]; mines[i]=m[i]; - shipsNextPositions[i]=new QMemArray<AiSprite> + shipsNextPositions[i]=new TQMemArray<AiSprite> ((int)(calcPositionNumber[Options::aiDifficulty(playerNumber)]/cfg->gamespeed)); - aiMines[i]=new QMemArray<AiSprite>(cfg->maxMines); + aiMines[i]=new TQMemArray<AiSprite>(cfg->maxMines); mineNumber[i]=0; } myShots.setAutoDelete(true); @@ -158,7 +158,7 @@ AiSprite Ai::nextPosition(AiSprite sp,double mult) return sp; } -void Ai::nextPositions(AiSprite sp,QMemArray<AiSprite> *a,int frames) +void Ai::nextPositions(AiSprite sp,TQMemArray<AiSprite> *a,int frames) { int i,num; double fmult=cfg->gamespeed*frames; |