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-rw-r--r--ktron/ktron.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp
index 6ef3c4e1..19786300 100644
--- a/ktron/ktron.cpp
+++ b/ktron/ktron.cpp
@@ -42,7 +42,7 @@
/**
* Constuctor
*/
-KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
+KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) {
playerPoints[0]=playerPoints[1]=0;
tron=new Tron(this, "Tron");
@@ -56,27 +56,27 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
// We match up keyboard events ourselves in Tron::keyPressEvent()
// We must disable the actions, otherwise we don't get the keyPressEvent's
- KAction *act;
- act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
+ TDEAction *act;
+ act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
+ act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
+ act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
+ act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
+ act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
+ act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
+ act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
+ act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
+ act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
+ act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
act->setEnabled(false);
tron->setActionCollection(actionCollection());
@@ -86,7 +86,7 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
- setupGUI( KMainWindow::Keys | StatusBar | Save | Create);
+ setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create);
loadSettings();
}