diff options
Diffstat (limited to 'ktron/ktron.cpp')
-rw-r--r-- | ktron/ktron.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp index 6ef3c4e1..19786300 100644 --- a/ktron/ktron.cpp +++ b/ktron/ktron.cpp @@ -42,7 +42,7 @@ /** * Constuctor */ -KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { +KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) { playerPoints[0]=playerPoints[1]=0; tron=new Tron(this, "Tron"); @@ -56,27 +56,27 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { // We match up keyboard events ourselves in Tron::keyPressEvent() // We must disable the actions, otherwise we don't get the keyPressEvent's - KAction *act; - act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up"); + TDEAction *act; + act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down"); + act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right"); + act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left"); + act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac"); + act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up"); + act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down"); + act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right"); + act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left"); + act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac"); + act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac"); act->setEnabled(false); tron->setActionCollection(actionCollection()); @@ -86,7 +86,7 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection()); KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); - setupGUI( KMainWindow::Keys | StatusBar | Save | Create); + setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create); loadSettings(); } |