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-rw-r--r--ktuberling/playground.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/ktuberling/playground.h b/ktuberling/playground.h
index ee1a9a51..a84a7e63 100644
--- a/ktuberling/playground.h
+++ b/ktuberling/playground.h
@@ -10,9 +10,9 @@
#include <kprinter.h>
-#include <qwidget.h>
-#include <qbitmap.h>
-#include <qptrlist.h>
+#include <tqwidget.h>
+#include <tqbitmap.h>
+#include <tqptrlist.h>
#include "todraw.h"
#include "action.h"
@@ -34,50 +34,50 @@ public:
void repaintAll();
bool undo();
bool redo();
- bool loadFrom(const QString &name);
- bool saveAs(const QString &name);
+ bool loadFrom(const TQString &name);
+ bool saveAs(const TQString &name);
bool printPicture(KPrinter &printer) const;
- QPixmap getPicture() const;
+ TQPixmap getPicture() const;
inline bool isFirstAction() const { return currentAction == 0; }
inline bool isLastAction() const { return currentAction >= history.count(); }
protected:
- virtual void paintEvent(QPaintEvent *event);
- virtual void mousePressEvent(QMouseEvent *event);
- virtual void mouseReleaseEvent(QMouseEvent *event);
+ virtual void paintEvent(TQPaintEvent *event);
+ virtual void mousePressEvent(TQMouseEvent *event);
+ virtual void mouseReleaseEvent(TQMouseEvent *event);
private:
- bool registerPlayGrounds(QDomDocument &layoutDocument);
- bool loadPlayGround(QDomDocument &layoutDocument, uint toLoad);
+ bool registerPlayGrounds(TQDomDocument &layoutDocument);
+ bool loadPlayGround(TQDomDocument &layoutDocument, uint toLoad);
void loadFailure();
void setupGeometry();
- bool zone(QPoint &position);
- void drawText(QPainter &artist, QRect &area, QString &textId) const;
- void drawGameboard(QPainter &artist, const QRect &area) const;
+ bool zone(TQPoint &position);
+ void drawText(TQPainter &artist, TQRect &area, TQString &textId) const;
+ void drawGameboard(TQPainter &artist, const TQRect &area) const;
private:
- QPixmap gameboard; // Picture of the game board
- QBitmap masks; // Pictures of the objects' shapes
- QRect editableArea; // Part of the gameboard where the player can lay down objects
- QString menuItem, // Menu item describing describing this gameboard
+ TQPixmap gameboard; // Picture of the game board
+ TQBitmap masks; // Pictures of the objects' shapes
+ TQRect editableArea; // Part of the gameboard where the player can lay down objects
+ TQString menuItem, // Menu item describing describing this gameboard
editableSound; // Sound associated with this area
int texts, // Number of categories of objects names
decorations; // Number of draggable objects on the right side of the gameboard
- QRect *textsLayout, // Positions of the categories names
+ TQRect *textsLayout, // Positions of the categories names
*objectsLayout; // Position of the draggable objects on right side of the gameboard
- QString *textsList, // List of the message numbers associated with categories
+ TQString *textsList, // List of the message numbers associated with categories
*soundsList; // List of sounds associated with each object
- QCursor *draggedCursor; // Cursor's shape for currently dragged object
+ TQCursor *draggedCursor; // Cursor's shape for currently dragged object
ToDraw draggedObject; // Object currently dragged
int draggedZOrder; // Z-order (in to-draw buffer) of this object
- QPtrList<ToDraw> toDraw; // List of objects in z-order
- QPtrList<Action> history; // List of actions in chronological order
+ TQPtrList<ToDraw> toDraw; // List of objects in z-order
+ TQPtrList<Action> history; // List of actions in chronological order
unsigned int currentAction; // Number of current action (not the last one if used "undo" button!)
TopLevel *topLevel; // Top-level window