diff options
Diffstat (limited to 'kue/modules/8ball/8ball.h')
-rw-r--r-- | kue/modules/8ball/8ball.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/kue/modules/8ball/8ball.h b/kue/modules/8ball/8ball.h new file mode 100644 index 00000000..73ee3864 --- /dev/null +++ b/kue/modules/8ball/8ball.h @@ -0,0 +1,88 @@ +#ifndef _EIGHTBALL_H +#define _EIGHTBALL_H + +#include <tqobject.h> +#include <klibloader.h> + +#include "vector.h" +#include "point.h" +#include "rules.h" + + +// Forward declarations of our helper classes +class TQString; +class KuePlayer; + +// Possible values of _game_called +enum gameCallType {GAME_UNCALLED, GAME_PLAYER1_STRIPES, GAME_PLAYER1_SOLIDS}; + + +class EightBallFactory : KLibFactory { + public: + TQObject* createObject(TQObject*, const char*, const char*, const TQStringList &); +}; + +class EightBall : public KueRulesEngine { + TQ_OBJECT + public: + EightBall(TQObject *parent, const char *name); + ~EightBall(); + + void start(); + + protected slots: + // Called by physics engine when a billiard is sunk + void billiardSunk(unsigned int ball, unsigned int pocket); + // Called by physics engine when a billiard is struck (by the cue ball or another billiard) + void billiardHit(unsigned int ball1, unsigned int ball2); + // Called by the physics engine when all billiards have stopped moving + void motionStopped(); + + void cuePlaced(); + void shotTaken(); + + private: + // Ask the interface to start the shot + TQString startShotMessage(); + // Ask the interface to place the cue ball + TQString placeCueBallMessage(); + + // Does a player only have an 8 ball left to shoot at? + bool onlyMagicLeft(int player); + // Does a player own a given ball? + bool ownsBall(int player, unsigned int ball); + + // Is a ball solid? + bool ballIsSolid(unsigned int number); + // Is a ball stripped? + bool ballIsStripe(unsigned int number); + // Is a ball the cue ball? + bool ballIsCue(unsigned int number); + // Is a ball the magic ball (8)? + bool ballIsMagic(unsigned int number); + + // Handle a player's victory + void playerWins(int player); + + // Is this shot a scratch? + bool _scratch; + // First ball sunk + int _first_sunk; + // First ball hit + int _first_hit; + + // The current player + KuePlayer *_current_player; + // The current team + int _current_team; + // Who's stripes? And who's solids? + gameCallType _game_called; + + // Have we had a successful break? + bool _broke; + + TQString sideString(); +}; + + +#endif |