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-rw-r--r--libkdegames/kgame/COMPAT6
1 files changed, 3 insertions, 3 deletions
diff --git a/libkdegames/kgame/COMPAT b/libkdegames/kgame/COMPAT
index 146d3a88..4551c679 100644
--- a/libkdegames/kgame/COMPAT
+++ b/libkdegames/kgame/COMPAT
@@ -10,7 +10,7 @@
KGameIO::signalPrepareMove(..., bool*): don't know why this was
necessary but it didn't work anymore...
16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
- because QT3 obviously doesn't honor referneces in signals/slots.
+ because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS.
This might even be a QT bug. Bad situation - we use references
everywhere in KGame... hope nothing else is affecterd by this
problem (signalPrepareMove was fixed already by me)
@@ -38,7 +38,7 @@
too!
The API stays the same.
11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
- anymore. The game should manage this internally. layout() is
+ anymore. The game should manage this internally. tqlayout() is
obsolete as well
18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
QByteArray& parameter (oops!). This is fixed now. All apps which
@@ -47,7 +47,7 @@
KPlayer::sendProperty() and related functions contain a "int msgid"
parameter. This is the id() of the property handler. This parameter
enables us to easily add any number of property handler to a game
- just by connecting it to existing send slots and call
+ just by connecting it to existing send Q_SLOTS and call
processMessage() in slotNetworkData()
03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
like KGame::signalNetworkData does