summaryrefslogtreecommitdiffstats
path: root/libkdegames/kgame/dialogs/kgamedebugdialog.h
diff options
context:
space:
mode:
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedebugdialog.h')
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.h150
1 files changed, 0 insertions, 150 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h
deleted file mode 100644
index 92b35597..00000000
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
- Copyright (C) 2001 Martin Heni (martin@heni-online.de)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#ifndef __KGAMEDEBUGDIALOG_H__
-#define __KGAMEDEBUGDIALOG_H__
-
-#include <kdialogbase.h>
-#include <kdemacros.h>
-
-class KGame;
-class KGameIO;
-class KPlayer;
-class KGamePropertyBase;
-
-class KGameDebugDialogPrivate;
-
-class KDE_EXPORT KGameDebugDialog : public KDialogBase
-{
- Q_OBJECT
- TQ_OBJECT
-public:
- KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false);
- ~KGameDebugDialog();
-
- /**
- * Automatically connects the KGame object to all error dependant slots.
- * Create a KGameErrorDialog object, call this function and forget
- * everything.
- * @param g The KGame which will emit the erorrs (or not ;-) )
- **/
- void setKGame(const KGame* g);
-
-public slots:
- /**
- * Unsets a @ref KGame which has been set using @ref setKGame before.
- * This is called automatically when the @ref KGame object is destroyed
- * and you normally don't have to call this yourself.
- *
- * Note that @ref setKGame also unsets an already existing @ref KGame
- * object if exising.
- **/
- void slotUnsetKGame();
-
- /**
- * Update the data of the @ref KGame object
- **/
- void slotUpdateGameData();
-
- /**
- * Update the properties of the currently selected player
- **/
- void slotUpdatePlayerData();
-
- /**
- * Updates the list of players and calls @ref clearPlayerData. Note that
- * after this call NO player is selected anymore.
- **/
- void slotUpdatePlayerList();
-
- void slotClearMessages();
-
-signals:
- /**
- * This signal is emitted when the "debug messages" page couldn't find
- * the name of a message id. This is usually the case for user-defined
- * messages. KGameDebugDialog asks you to give the msgid a name.
- * @param messageid The ID of the message. As given to @ref
- * KGame::sendMessage
- * @param userid User defined msgIds are internally increased by
- * @ref KGameMessage::IdUser. You don't have to care about this but if
- * this signal is emitted with userid=false (shouldn't happen) then the
- * name of an internal message as defined in @ref
- * KGameMessage::GameMessageIds couldn't be found.
- * @param name The name of the msgid. You have to fill this!
- **/
- void signalRequestIdName(int messageid, bool userid, TQString& name);
-
-protected:
- void clearPages();
-
- /**
- * Clear the data of the player view. Note that the player list is NOT
- * cleared.
- **/
- void clearPlayerData();
-
- /**
- * Clear the data view of the @ref KGame object
- **/
- void clearGameData();
-
- /**
- * Add a new player to the player list
- **/
- void addPlayer(KPlayer* p);
-
- /**
- * Remove a player from the list
- **/
- void removePlayer(TQListBoxItem* item);
-
- /**
- * @return Whether messages with this msgid shall be displayed or not
- **/
- bool showId(int msgid);
-
-protected slots:
- /**
- * Update the data of the player specified in item
- * @param item The @ref TQListBoxItem of the player to be updated. Note
- * that the text of this item MUST be the ID of the player
- **/
- void slotUpdatePlayerData(TQListBoxItem* item);
-
- void slotShowId();
- void slotHideId();
-
- /**
- * A message has been received - see @ref KGame::signalMessageUpdate
- **/
- void slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
-
-private:
- void initGamePage();
- void initPlayerPage();
- void initMessagePage();
-
-private:
- KGameDebugDialogPrivate* d;
-};
-
-
-#endif