diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedebugdialog.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.h | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h deleted file mode 100644 index 92b35597..00000000 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.h +++ /dev/null @@ -1,150 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) - Copyright (C) 2001 Martin Heni (martin@heni-online.de) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMEDEBUGDIALOG_H__ -#define __KGAMEDEBUGDIALOG_H__ - -#include <kdialogbase.h> -#include <kdemacros.h> - -class KGame; -class KGameIO; -class KPlayer; -class KGamePropertyBase; - -class KGameDebugDialogPrivate; - -class KDE_EXPORT KGameDebugDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false); - ~KGameDebugDialog(); - - /** - * Automatically connects the KGame object to all error dependant slots. - * Create a KGameErrorDialog object, call this function and forget - * everything. - * @param g The KGame which will emit the erorrs (or not ;-) ) - **/ - void setKGame(const KGame* g); - -public slots: - /** - * Unsets a @ref KGame which has been set using @ref setKGame before. - * This is called automatically when the @ref KGame object is destroyed - * and you normally don't have to call this yourself. - * - * Note that @ref setKGame also unsets an already existing @ref KGame - * object if exising. - **/ - void slotUnsetKGame(); - - /** - * Update the data of the @ref KGame object - **/ - void slotUpdateGameData(); - - /** - * Update the properties of the currently selected player - **/ - void slotUpdatePlayerData(); - - /** - * Updates the list of players and calls @ref clearPlayerData. Note that - * after this call NO player is selected anymore. - **/ - void slotUpdatePlayerList(); - - void slotClearMessages(); - -signals: - /** - * This signal is emitted when the "debug messages" page couldn't find - * the name of a message id. This is usually the case for user-defined - * messages. KGameDebugDialog asks you to give the msgid a name. - * @param messageid The ID of the message. As given to @ref - * KGame::sendMessage - * @param userid User defined msgIds are internally increased by - * @ref KGameMessage::IdUser. You don't have to care about this but if - * this signal is emitted with userid=false (shouldn't happen) then the - * name of an internal message as defined in @ref - * KGameMessage::GameMessageIds couldn't be found. - * @param name The name of the msgid. You have to fill this! - **/ - void signalRequestIdName(int messageid, bool userid, TQString& name); - -protected: - void clearPages(); - - /** - * Clear the data of the player view. Note that the player list is NOT - * cleared. - **/ - void clearPlayerData(); - - /** - * Clear the data view of the @ref KGame object - **/ - void clearGameData(); - - /** - * Add a new player to the player list - **/ - void addPlayer(KPlayer* p); - - /** - * Remove a player from the list - **/ - void removePlayer(TQListBoxItem* item); - - /** - * @return Whether messages with this msgid shall be displayed or not - **/ - bool showId(int msgid); - -protected slots: - /** - * Update the data of the player specified in item - * @param item The @ref TQListBoxItem of the player to be updated. Note - * that the text of this item MUST be the ID of the player - **/ - void slotUpdatePlayerData(TQListBoxItem* item); - - void slotShowId(); - void slotHideId(); - - /** - * A message has been received - see @ref KGame::signalMessageUpdate - **/ - void slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender); - -private: - void initGamePage(); - void initPlayerPage(); - void initMessagePage(); - -private: - KGameDebugDialogPrivate* d; -}; - - -#endif |