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Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialogconfig.cpp')
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp190
1 files changed, 95 insertions, 95 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
index 27f91cd1..44eaa3c7 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -31,13 +31,13 @@
#include <klistbox.h>
#include <kmessagebox.h>
-#include <qlayout.h>
-#include <qhgroupbox.h>
-#include <qlabel.h>
-#include <qpushbutton.h>
-#include <qlineedit.h>
-#include <qvbox.h>
-#include <qptrdict.h>
+#include <tqlayout.h>
+#include <tqhgroupbox.h>
+#include <tqlabel.h>
+#include <tqpushbutton.h>
+#include <tqlineedit.h>
+#include <tqvbox.h>
+#include <tqptrdict.h>
#include "kgamedialogconfig.moc"
@@ -57,7 +57,7 @@ public:
KPlayer* mOwner;
};
-KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent)
+KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent)
{
d = new KGameDialogConfigPrivate;
}
@@ -104,42 +104,42 @@ public:
}
- // QPushButton* mInitConnection;
- QHGroupBox* mInitConnection;
- QLabel* mNetworkLabel;
- QPushButton *mDisconnectButton;
+ // TQPushButton* mInitConnection;
+ TQHGroupBox* mInitConnection;
+ TQLabel* mNetworkLabel;
+ TQPushButton *mDisconnectButton;
bool mDefaultServer;
- QString mDefaultHost;
+ TQString mDefaultHost;
unsigned short int mDefaultPort;
KGameConnectWidget *mConnect;
};
-KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent)
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
- QHBoxLayout *hb = new QHBoxLayout(topLayout, KDialog::spacingHint());
+ TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint());
- d->mNetworkLabel = new QLabel(this);
+ d->mNetworkLabel = new TQLabel(this);
hb->addWidget(d->mNetworkLabel);
- d->mDisconnectButton=new QPushButton(i18n("Disconnect"),this);
- connect(d->mDisconnectButton, SIGNAL(clicked()), this, SLOT(slotExitConnection()));
+ d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this);
+ connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection()));
hb->addWidget(d->mDisconnectButton);
- d->mInitConnection = new QHGroupBox(i18n("Network Configuration"), this);
+ d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this);
topLayout->addWidget(d->mInitConnection);
d->mConnect = new KGameConnectWidget(d->mInitConnection);
- connect(d->mConnect, SIGNAL(signalNetworkSetup()), this, SLOT(slotInitConnection()));
- connect(d->mConnect, SIGNAL(signalServerTypeChanged(int)),
- this, SIGNAL(signalServerTypeChanged(int)));
+ connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection()));
+ connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)),
+ this, TQT_SIGNAL(signalServerTypeChanged(int)));
// Needs to be AFTER the creation of the dialogs
setConnected(false);
@@ -165,7 +165,7 @@ void KGameDialogNetworkConfig::slotInitConnection()
bool connected = false;
bool master = true;
unsigned short int port = d->mConnect->port();
- QString host = d->mConnect->host();
+ TQString host = d->mConnect->host();
if (host.isNull()) {
master = true;
@@ -180,8 +180,8 @@ void KGameDialogNetworkConfig::slotInitConnection()
}
// We need to learn about failed connections
if (game()) {
- connect(game(), SIGNAL(signalConnectionBroken()),
- this, SLOT(slotConnectionBroken()));
+ connect(game(), TQT_SIGNAL(signalConnectionBroken()),
+ this, TQT_SLOT(slotConnectionBroken()));
}
}
setConnected(connected, master);
@@ -225,7 +225,7 @@ void KGameDialogNetworkConfig::setKGame(KGame* g)
setConnected(game()->isNetwork(), game()->isMaster());
}
-void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server)
+void KGameDialogNetworkConfig::setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server)
{
d->mDefaultPort = port;
d->mDefaultHost = host;
@@ -240,7 +240,7 @@ void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsign
}
}
-void KGameDialogNetworkConfig::setDiscoveryInfo(const QString& type, const QString& name)
+void KGameDialogNetworkConfig::setDiscoveryInfo(const TQString& type, const TQString& name)
{
d->mConnect->setType(type);
d->mConnect->setName(name);
@@ -256,26 +256,26 @@ public:
mName = 0;
}
- QLineEdit* mName;
+ TQLineEdit* mName;
- QVBoxLayout* mTopLayout;
+ TQVBoxLayout* mTopLayout;
};
-KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, bool initializeGUI)
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI)
: KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogGeneralConfigPrivate;
if (initializeGUI) {
- d->mTopLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->mTopLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
d->mTopLayout->setAutoAdd(true);
- QWidget* nameWidget = new QWidget(this);
- QHBoxLayout* l = new QHBoxLayout(nameWidget);
- QLabel* nameLabel = new QLabel(i18n("Your name:"), nameWidget);
+ TQWidget* nameWidget = new TQWidget(this);
+ TQHBoxLayout* l = new TQHBoxLayout(nameWidget);
+ TQLabel* nameLabel = new TQLabel(i18n("Your name:"), nameWidget);
l->addWidget(nameLabel);
- d->mName = new QLineEdit(nameWidget);
+ d->mName = new TQLineEdit(nameWidget);
l->addWidget(d->mName);
}
}
@@ -286,16 +286,16 @@ KGameDialogGeneralConfig::~KGameDialogGeneralConfig()
delete d;
}
-void KGameDialogGeneralConfig::setPlayerName(const QString& name)
+void KGameDialogGeneralConfig::setPlayerName(const TQString& name)
{
if (d->mName) {
d->mName->setText(name);
}
}
-QString KGameDialogGeneralConfig::playerName() const
+TQString KGameDialogGeneralConfig::playerName() const
{
- return d->mName ? d->mName->text() : QString::null;
+ return d->mName ? d->mName->text() : TQString::null;
}
void KGameDialogGeneralConfig::setOwner(KPlayer* p)
@@ -309,8 +309,8 @@ void KGameDialogGeneralConfig::setOwner(KPlayer* p)
// maybe call hide()
return;
}
- connect(owner(), SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
setPlayerName(p->name());
//TODO: connect signalPropertyChanged and check for playername changes!
}
@@ -373,29 +373,29 @@ public:
noMaster = 0;
}
- QVBoxLayout* senderLayout;
- QHBoxLayout* localLayout;
+ TQVBoxLayout* senderLayout;
+ TQHBoxLayout* localLayout;
- QPushButton* changeMaxClients;
- QPushButton* changeAdmin;
- QPushButton* removeClient;
- QLabel* noAdmin;
+ TQPushButton* changeMaxClients;
+ TQPushButton* changeAdmin;
+ TQPushButton* removeClient;
+ TQLabel* noAdmin;
- QLabel* noMaster;
+ TQLabel* noMaster;
};
// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
// we do everything here with QPushButtons as we want to wait a moment before
// continuing - the message must be sent over network first
-KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent)
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
d = new KGameDialogMsgServerConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
- d->senderLayout = new QVBoxLayout(topLayout);
- d->localLayout = new QHBoxLayout(topLayout);
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->senderLayout = new TQVBoxLayout(topLayout);
+ d->localLayout = new TQHBoxLayout(topLayout);
}
KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig()
@@ -408,7 +408,7 @@ void KGameDialogMsgServerConfig::setKGame(KGame* g)
{
KGameDialogConfig::setKGame(g);
//TODO display the ID of the admin if we aren't
- // connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO
+ // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO
if (!game()) {
// we cannot do anything without a KGame object!
setAdmin(false);
@@ -430,17 +430,17 @@ void KGameDialogMsgServerConfig::slotChangeMaxClients()
return;
}
int max;
-// edit->setText(QString::number()); // current max clients! //TODO
+// edit->setText(TQString::number()); // current max clients! //TODO
- QDialog* dialog = new QDialog();
+ TQDialog* dialog = new TQDialog();
dialog->setCaption(i18n("Maximal Number of Clients"));
- QHBoxLayout* l = new QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
+ TQHBoxLayout* l = new TQHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
l->setAutoAdd(true);
- (void) new QLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog);
- QLineEdit* edit = new QLineEdit(dialog);//TODO: use KIntNumInput
-// edit->setText(QString::number(max)); // current max clients! //TODO
- if (dialog->exec() == QDialog::Accepted) {
+ (void) new TQLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog);
+ TQLineEdit* edit = new TQLineEdit(dialog);//TODO: use KIntNumInput
+// edit->setText(TQString::number(max)); // current max clients! //TODO
+ if (dialog->exec() == TQDialog::Accepted) {
bool ok;
max = edit->text().toInt(&ok);
if (ok) {
@@ -487,12 +487,12 @@ void KGameDialogMsgServerConfig::setAdmin(bool a)
delete d->noAdmin;
d->noAdmin = 0;
}
- d->changeMaxClients = new QPushButton(i18n("Change Maximal Number of Clients"), this);
- connect(d->changeMaxClients, SIGNAL(pressed()), this, SLOT(slotChangeMaxClients()));
- d->changeAdmin = new QPushButton(i18n("Change Admin"), this);
- connect(d->changeAdmin, SIGNAL(pressed()), this, SLOT(slotChangeAdmin()));
- d->removeClient = new QPushButton(i18n("Remove Client with All Players"), this);
- connect(d->removeClient, SIGNAL(pressed()), this, SLOT(slotRemoveClient()));
+ d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this);
+ connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients()));
+ d->changeAdmin = new TQPushButton(i18n("Change Admin"), this);
+ connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin()));
+ d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this);
+ connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient()));
d->senderLayout->addWidget(d->changeMaxClients);
d->senderLayout->addWidget(d->changeAdmin);
d->senderLayout->addWidget(d->removeClient);
@@ -509,7 +509,7 @@ void KGameDialogMsgServerConfig::setAdmin(bool a)
delete d->removeClient;
d->removeClient = 0;
}
- d->noAdmin = new QLabel(i18n("Only the admin can configure the message server!"), this);
+ d->noAdmin = new TQLabel(i18n("Only the admin can configure the message server!"), this);
d->senderLayout->addWidget(d->noAdmin);
}
}
@@ -520,7 +520,7 @@ void KGameDialogMsgServerConfig::setHasMsgServer(bool has)
if (!has) {
// delete all inputs
if (!d->noMaster) {
- d->noMaster = new QLabel(i18n("You don't own the message server"), this);
+ d->noMaster = new TQLabel(i18n("You don't own the message server"), this);
d->localLayout->addWidget(d->noMaster);
}
return;
@@ -547,13 +547,13 @@ public:
KGameChat* mChat;
};
-KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, QWidget* parent)
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent)
: KGameDialogConfig(parent)
{
d = new KGameDialogChatConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
- QHGroupBox* b = new QHGroupBox(i18n("Chat"), this);
+ TQHGroupBox* b = new TQHGroupBox(i18n("Chat"), this);
d->mChat = new KGameChat(0, chatMsgId, b);
}
@@ -595,18 +595,18 @@ public:
mPlayerBox = 0;
}
- QPtrDict<KPlayer> mItem2Player;
+ TQPtrDict<KPlayer> mItem2Player;
KListBox* mPlayerBox;
};
-KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent)
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
//TODO: prevent player to ban himself
d = new KGameDialogConnectionConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
- QHGroupBox* b = new QHGroupBox(i18n("Connected Players"), this);
+ TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this);
d->mPlayerBox = new KListBox(b);
setMinimumHeight(100);
}
@@ -627,10 +627,10 @@ void KGameDialogConnectionConfig::setKGame(KGame* g)
slotClearPlayers();
if (game()) {
// react to changes in KGame::playerList()
- connect(game(), SIGNAL(signalPlayerJoinedGame(KPlayer*)),
- this, SLOT(slotPlayerJoinedGame(KPlayer*)));
- connect(game(), SIGNAL(signalPlayerLeftGame(KPlayer*)),
- this, SLOT(slotPlayerLeftGame(KPlayer*)));
+ connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
+ this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*)));
+ connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)),
+ this, TQT_SLOT(slotPlayerLeftGame(KPlayer*)));
KGame::KGamePlayerList l = *game()->playerList();
for (KPlayer* p = l.first(); p; p = l.next()) {
@@ -650,21 +650,21 @@ void KGameDialogConnectionConfig::setAdmin(bool a)
return;
}
if (admin()) {
- disconnect(game(), SIGNAL(executed(QListBoxItem*)), this, 0);
+ disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0);
}
KGameDialogConfig::setAdmin(a);
if (admin()) {
- connect(d->mPlayerBox, SIGNAL(executed(QListBoxItem*)), this,
- SLOT(slotKickPlayerOut(QListBoxItem*)));
+ connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this,
+ TQT_SLOT(slotKickPlayerOut(TQListBoxItem*)));
}
}
-QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
+TQListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
{
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current()) {
if (it.current() == p) {
- return (QListBoxItem*)it.currentKey();
+ return (TQListBoxItem*)it.currentKey();
}
++it;
}
@@ -673,7 +673,7 @@ QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
void KGameDialogConnectionConfig::slotClearPlayers()
{
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current()) {
slotPlayerLeftGame(it.current());
++it;
@@ -700,12 +700,12 @@ void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p)
return;
}
kdDebug(11001) << k_funcinfo << ": add player " << p->id() << endl;
- QListBoxText* t = new QListBoxText(p->name());
+ TQListBoxText* t = new TQListBoxText(p->name());
d->mItem2Player.insert(t, p);
d->mPlayerBox->insertItem(t);
- connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
}
@@ -722,7 +722,7 @@ void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p)
}
-void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
+void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item)
{
kdDebug(11001) << "kick player out" << endl;
KPlayer* p = d->mItem2Player[item];
@@ -744,7 +744,7 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
}
if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg(
- p->name()), QString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
+ p->name()), TQString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
kdDebug(11001) << "will remove player " << p << endl;
game()->removePlayer(p);
// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame
@@ -756,15 +756,15 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
void KGameDialogConnectionConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
{
if(prop->id() == KGamePropertyBase::IdName) {
- QListBoxText* old = 0;
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQListBoxText* old = 0;
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current() && !old) {
if (it.current() == player) {
- old = (QListBoxText*)it.currentKey();
+ old = (TQListBoxText*)it.currentKey();
}
++it;
}
- QListBoxText* t = new QListBoxText(player->name());
+ TQListBoxText* t = new TQListBoxText(player->name());
d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old));
d->mItem2Player.remove(old);
d->mItem2Player.insert(t, player);