summaryrefslogtreecommitdiffstats
path: root/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialogconfig.cpp')
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp773
1 files changed, 773 insertions, 0 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
new file mode 100644
index 00000000..27f91cd1
--- /dev/null
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -0,0 +1,773 @@
+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "kgamedialogconfig.h"
+
+#include "kgame.h"
+#include "kplayer.h"
+#include "kgamechat.h"
+#include "kgameconnectdialog.h"
+
+#include <klocale.h>
+#include <knuminput.h>
+#include <kdialog.h>
+#include <klistbox.h>
+#include <kmessagebox.h>
+
+#include <qlayout.h>
+#include <qhgroupbox.h>
+#include <qlabel.h>
+#include <qpushbutton.h>
+#include <qlineedit.h>
+#include <qvbox.h>
+#include <qptrdict.h>
+
+#include "kgamedialogconfig.moc"
+
+class KGameDialogConfigPrivate
+{
+public:
+ KGameDialogConfigPrivate()
+ {
+ mOwner = 0;
+ mGame = 0;
+
+ mAdmin = false;
+ }
+
+ bool mAdmin;
+ KGame* mGame;
+ KPlayer* mOwner;
+};
+
+KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent)
+{
+ d = new KGameDialogConfigPrivate;
+}
+
+KGameDialogConfig::~KGameDialogConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ delete d;
+}
+
+void KGameDialogConfig::setKGame(KGame* g)
+{
+ d->mGame = g;
+}
+
+void KGameDialogConfig::setOwner(KPlayer* p)
+{
+ d->mOwner = p;
+}
+
+void KGameDialogConfig::setAdmin(bool a)
+{
+ d->mAdmin = a;
+}
+
+KGame* KGameDialogConfig::game() const
+{ return d->mGame; }
+bool KGameDialogConfig::admin() const
+{ return d->mAdmin; }
+KPlayer* KGameDialogConfig::owner() const
+{ return d->mOwner; }
+
+/////////////////////////// KGameDialogNetworkConfig /////////////////////////
+class KGameDialogNetworkConfigPrivate
+{
+public:
+ KGameDialogNetworkConfigPrivate()
+ {
+ mInitConnection = 0;
+ mNetworkLabel = 0;
+ mDisconnectButton = 0;
+ mConnect = 0;
+ mDefaultServer=true;
+
+ }
+
+ // QPushButton* mInitConnection;
+ QHGroupBox* mInitConnection;
+ QLabel* mNetworkLabel;
+ QPushButton *mDisconnectButton;
+
+ bool mDefaultServer;
+ QString mDefaultHost;
+ unsigned short int mDefaultPort;
+ KGameConnectWidget *mConnect;
+};
+
+
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent)
+ : KGameDialogConfig(parent)
+{
+// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
+ d = new KGameDialogNetworkConfigPrivate();
+
+ QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
+
+ QHBoxLayout *hb = new QHBoxLayout(topLayout, KDialog::spacingHint());
+
+ d->mNetworkLabel = new QLabel(this);
+ hb->addWidget(d->mNetworkLabel);
+
+ d->mDisconnectButton=new QPushButton(i18n("Disconnect"),this);
+ connect(d->mDisconnectButton, SIGNAL(clicked()), this, SLOT(slotExitConnection()));
+ hb->addWidget(d->mDisconnectButton);
+
+ d->mInitConnection = new QHGroupBox(i18n("Network Configuration"), this);
+ topLayout->addWidget(d->mInitConnection);
+
+ d->mConnect = new KGameConnectWidget(d->mInitConnection);
+ connect(d->mConnect, SIGNAL(signalNetworkSetup()), this, SLOT(slotInitConnection()));
+ connect(d->mConnect, SIGNAL(signalServerTypeChanged(int)),
+ this, SIGNAL(signalServerTypeChanged(int)));
+
+ // Needs to be AFTER the creation of the dialogs
+ setConnected(false);
+ setDefaultNetworkInfo("localhost", 7654,true);
+}
+
+KGameDialogNetworkConfig::~KGameDialogNetworkConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ delete d;
+}
+
+void KGameDialogNetworkConfig::slotExitConnection()
+{
+ kdDebug(11001) << k_funcinfo << " !!!!!!!!!!!!!!!!!!!!!!!" << endl;
+ if (game()) game()->disconnect();
+ setConnected(false,false);
+}
+
+void KGameDialogNetworkConfig::slotInitConnection()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ bool connected = false;
+ bool master = true;
+ unsigned short int port = d->mConnect->port();
+ QString host = d->mConnect->host();
+
+ if (host.isNull()) {
+ master = true;
+ if (game()) {
+ game()->setDiscoveryInfo(d->mConnect->type(),d->mConnect->gameName());
+ connected = game()->offerConnections(port);
+ }
+ } else {
+ master = false;
+ if (game()) {
+ connected = game()->connectToServer(host, port);
+ }
+ // We need to learn about failed connections
+ if (game()) {
+ connect(game(), SIGNAL(signalConnectionBroken()),
+ this, SLOT(slotConnectionBroken()));
+ }
+ }
+ setConnected(connected, master);
+}
+
+void KGameDialogNetworkConfig::slotConnectionBroken()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ setConnected(false,false);
+ KMessageBox::error(this, i18n("Cannot connect to the network"));
+}
+
+void KGameDialogNetworkConfig::setConnected(bool connected, bool master)
+{
+ if (!connected) {
+ d->mNetworkLabel->setText(i18n("Network status: No Network"));
+ d->mInitConnection->setEnabled(true);
+ d->mDisconnectButton->setEnabled(false);
+ return;
+ }
+ if (master) {
+ d->mNetworkLabel->setText(i18n("Network status: You are MASTER"));
+ } else {
+ d->mNetworkLabel->setText(i18n("Network status: You are connected"));
+ }
+ d->mInitConnection->setEnabled(false);
+ d->mDisconnectButton->setEnabled(true);
+}
+
+void KGameDialogNetworkConfig::submitToKGame(KGame* , KPlayer* )
+{
+}
+
+void KGameDialogNetworkConfig::setKGame(KGame* g)
+{
+ KGameDialogConfig::setKGame(g);
+ if (!game()) {
+ setConnected(false);
+ return;
+ }
+ setConnected(game()->isNetwork(), game()->isMaster());
+}
+
+void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server)
+{
+ d->mDefaultPort = port;
+ d->mDefaultHost = host;
+ d->mDefaultServer = server;
+
+ d->mConnect->setHost(host);
+ d->mConnect->setPort(port);
+ if (server) {
+ d->mConnect->setDefault(0);
+ } else {
+ d->mConnect->setDefault(1);
+ }
+}
+
+void KGameDialogNetworkConfig::setDiscoveryInfo(const QString& type, const QString& name)
+{
+ d->mConnect->setType(type);
+ d->mConnect->setName(name);
+}
+
+/////////////////////////// KGameDialogGeneralConfig /////////////////////////
+class KGameDialogGeneralConfigPrivate
+{
+public:
+ KGameDialogGeneralConfigPrivate()
+ {
+ mTopLayout = 0;
+ mName = 0;
+ }
+
+ QLineEdit* mName;
+
+ QVBoxLayout* mTopLayout;
+};
+
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, bool initializeGUI)
+ : KGameDialogConfig(parent)
+{
+// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
+ d = new KGameDialogGeneralConfigPrivate;
+
+ if (initializeGUI) {
+ d->mTopLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->mTopLayout->setAutoAdd(true);
+
+ QWidget* nameWidget = new QWidget(this);
+ QHBoxLayout* l = new QHBoxLayout(nameWidget);
+ QLabel* nameLabel = new QLabel(i18n("Your name:"), nameWidget);
+ l->addWidget(nameLabel);
+ d->mName = new QLineEdit(nameWidget);
+ l->addWidget(d->mName);
+ }
+}
+
+KGameDialogGeneralConfig::~KGameDialogGeneralConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ delete d;
+}
+
+void KGameDialogGeneralConfig::setPlayerName(const QString& name)
+{
+ if (d->mName) {
+ d->mName->setText(name);
+ }
+}
+
+QString KGameDialogGeneralConfig::playerName() const
+{
+ return d->mName ? d->mName->text() : QString::null;
+}
+
+void KGameDialogGeneralConfig::setOwner(KPlayer* p)
+{
+ if (owner()) {
+ owner()->disconnect(this);
+ }
+ KGameDialogConfig::setOwner(p);
+ if (!owner()) {
+ // can this config be used at all?
+ // maybe call hide()
+ return;
+ }
+ connect(owner(), SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ setPlayerName(p->name());
+ //TODO: connect signalPropertyChanged and check for playername changes!
+}
+
+void KGameDialogGeneralConfig::setKGame(KGame* g)
+{
+ KGameDialogConfig::setKGame(g);
+ if (!g) {
+ // TODO
+ // can this config be used at all?
+ // maybe call hide()
+ return;
+ }
+}
+
+void KGameDialogGeneralConfig::setAdmin(bool admin)
+{
+ KGameDialogConfig::setAdmin(admin);
+// enable/disable widgets
+
+}
+
+void KGameDialogGeneralConfig::submitToKGame(KGame* g, KPlayer* p)
+{
+//FIXME
+ if (p) {
+ p->setName(playerName());
+ }
+ if (g) {
+ }
+}
+
+void KGameDialogGeneralConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p)
+{
+ if (!prop || !p || p != owner()) {
+ return;
+ }
+ switch (prop->id()) {
+ case KGamePropertyBase::IdName:
+ setPlayerName(p->name());
+ break;
+ default:
+ break;
+ }
+}
+
+class KGameDialogMsgServerConfigPrivate
+{
+public:
+ KGameDialogMsgServerConfigPrivate()
+ {
+ senderLayout = 0;
+ localLayout = 0;
+
+ changeMaxClients = 0;
+ changeAdmin= 0;
+ removeClient= 0;
+ noAdmin = 0;
+
+ noMaster = 0;
+ }
+
+ QVBoxLayout* senderLayout;
+ QHBoxLayout* localLayout;
+
+ QPushButton* changeMaxClients;
+ QPushButton* changeAdmin;
+ QPushButton* removeClient;
+ QLabel* noAdmin;
+
+ QLabel* noMaster;
+};
+
+
+// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
+// we do everything here with QPushButtons as we want to wait a moment before
+// continuing - the message must be sent over network first
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent)
+ : KGameDialogConfig(parent)
+{
+ d = new KGameDialogMsgServerConfigPrivate;
+
+ QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->senderLayout = new QVBoxLayout(topLayout);
+ d->localLayout = new QHBoxLayout(topLayout);
+}
+
+KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ delete d;
+}
+
+void KGameDialogMsgServerConfig::setKGame(KGame* g)
+{
+ KGameDialogConfig::setKGame(g);
+ //TODO display the ID of the admin if we aren't
+ // connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO
+ if (!game()) {
+ // we cannot do anything without a KGame object!
+ setAdmin(false);
+ return;
+ }
+ setAdmin(game()->isAdmin());
+ setHasMsgServer(game()->messageServer());
+}
+
+
+void KGameDialogMsgServerConfig::slotChangeMaxClients()
+{
+ if (!game()) {
+ kdError(11001) << k_funcinfo << ": no valid game object available!" << endl;
+ return;
+ }
+ if (!game()->isAdmin()) {
+ kdError(11001) << k_funcinfo << ": only ADMIN is allowed to call this!" << endl;
+ return;
+ }
+ int max;
+// edit->setText(QString::number()); // current max clients! //TODO
+
+ QDialog* dialog = new QDialog();
+ dialog->setCaption(i18n("Maximal Number of Clients"));
+ QHBoxLayout* l = new QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
+ l->setAutoAdd(true);
+
+ (void) new QLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog);
+ QLineEdit* edit = new QLineEdit(dialog);//TODO: use KIntNumInput
+// edit->setText(QString::number(max)); // current max clients! //TODO
+ if (dialog->exec() == QDialog::Accepted) {
+ bool ok;
+ max = edit->text().toInt(&ok);
+ if (ok) {
+ game()->setMaxClients(max);
+ }
+ }
+
+}
+
+void KGameDialogMsgServerConfig::slotRemoveClient()
+{
+}
+
+void KGameDialogMsgServerConfig::slotChangeAdmin()
+{
+ if (!game()) {
+ kdError(11001) << k_funcinfo << ": no valid game object available!" << endl;
+ return;
+ }
+ if (!admin()) {
+ kdError(11001) << k_funcinfo << ": only ADMIN is allowed to call this!" << endl;
+ return;
+ }
+ //TODO
+ Q_UINT32 newAdmin = 0;
+// newAdmin = ;
+ game()->electAdmin(newAdmin);
+}
+
+void KGameDialogMsgServerConfig::removeClient(Q_UINT32 /*id*/)
+{
+//TODO
+}
+
+void KGameDialogMsgServerConfig::setAdmin(bool a)
+{
+ if (admin() == a) {
+ // no need to do anything
+ return;
+ }
+ KGameDialogConfig::setAdmin(a);
+ if (admin()) {
+ if (d->noAdmin) {
+ delete d->noAdmin;
+ d->noAdmin = 0;
+ }
+ d->changeMaxClients = new QPushButton(i18n("Change Maximal Number of Clients"), this);
+ connect(d->changeMaxClients, SIGNAL(pressed()), this, SLOT(slotChangeMaxClients()));
+ d->changeAdmin = new QPushButton(i18n("Change Admin"), this);
+ connect(d->changeAdmin, SIGNAL(pressed()), this, SLOT(slotChangeAdmin()));
+ d->removeClient = new QPushButton(i18n("Remove Client with All Players"), this);
+ connect(d->removeClient, SIGNAL(pressed()), this, SLOT(slotRemoveClient()));
+ d->senderLayout->addWidget(d->changeMaxClients);
+ d->senderLayout->addWidget(d->changeAdmin);
+ d->senderLayout->addWidget(d->removeClient);
+ } else {
+ if (d->changeMaxClients) {
+ delete d->changeMaxClients;
+ d->changeMaxClients = 0;
+ }
+ if (d->changeAdmin) {
+ delete d->changeAdmin;
+ d->changeAdmin = 0;
+ }
+ if (d->removeClient) {
+ delete d->removeClient;
+ d->removeClient = 0;
+ }
+ d->noAdmin = new QLabel(i18n("Only the admin can configure the message server!"), this);
+ d->senderLayout->addWidget(d->noAdmin);
+ }
+}
+
+
+void KGameDialogMsgServerConfig::setHasMsgServer(bool has)
+{
+ if (!has) {
+ // delete all inputs
+ if (!d->noMaster) {
+ d->noMaster = new QLabel(i18n("You don't own the message server"), this);
+ d->localLayout->addWidget(d->noMaster);
+ }
+ return;
+ }
+ if (d->noMaster) {
+ delete d->noMaster;
+ d->noMaster = 0;
+ }
+ //TODO
+ // list all connections, data (max clients) and so on
+ // cannot be done above (together with QPushButtons) as it is possible that
+ // this client is ADMIN but not MASTER (i.e. doesn't own the messageserver)
+}
+
+
+class KGameDialogChatConfigPrivate
+{
+public:
+ KGameDialogChatConfigPrivate()
+ {
+ mChat = 0;
+ }
+
+ KGameChat* mChat;
+};
+
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, QWidget* parent)
+ : KGameDialogConfig(parent)
+{
+ d = new KGameDialogChatConfigPrivate;
+ QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ topLayout->setAutoAdd(true);
+ QHGroupBox* b = new QHGroupBox(i18n("Chat"), this);
+ d->mChat = new KGameChat(0, chatMsgId, b);
+}
+
+KGameDialogChatConfig::~KGameDialogChatConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ delete d;
+}
+
+void KGameDialogChatConfig::setKGame(KGame* g)
+{
+ KGameDialogConfig::setKGame(g);
+ d->mChat->setKGame(game());
+ if (!game()) {
+ hide();
+ } else {
+ show();
+ }
+}
+
+void KGameDialogChatConfig::setOwner(KPlayer* p)
+{
+ KGameDialogConfig::setOwner(p);
+ if (!owner()) {
+ hide();
+ return;
+ }
+ d->mChat->setFromPlayer(owner());
+ show();
+}
+
+
+
+class KGameDialogConnectionConfigPrivate
+{
+public:
+ KGameDialogConnectionConfigPrivate()
+ {
+ mPlayerBox = 0;
+ }
+
+ QPtrDict<KPlayer> mItem2Player;
+ KListBox* mPlayerBox;
+};
+
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent)
+ : KGameDialogConfig(parent)
+{
+ //TODO: prevent player to ban himself
+ d = new KGameDialogConnectionConfigPrivate;
+ QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ topLayout->setAutoAdd(true);
+ QHGroupBox* b = new QHGroupBox(i18n("Connected Players"), this);
+ d->mPlayerBox = new KListBox(b);
+ setMinimumHeight(100);
+}
+
+KGameDialogConnectionConfig::~KGameDialogConnectionConfig()
+{
+ kdDebug(11001) << k_funcinfo << endl;
+ // d->mIem2Player.clear();
+ delete d;
+}
+
+void KGameDialogConnectionConfig::setKGame(KGame* g)
+{
+ if (game()) {
+ disconnect(game(), 0, this, 0);
+ }
+ KGameDialogConfig::setKGame(g);
+ slotClearPlayers();
+ if (game()) {
+// react to changes in KGame::playerList()
+ connect(game(), SIGNAL(signalPlayerJoinedGame(KPlayer*)),
+ this, SLOT(slotPlayerJoinedGame(KPlayer*)));
+ connect(game(), SIGNAL(signalPlayerLeftGame(KPlayer*)),
+ this, SLOT(slotPlayerLeftGame(KPlayer*)));
+
+ KGame::KGamePlayerList l = *game()->playerList();
+ for (KPlayer* p = l.first(); p; p = l.next()) {
+ slotPlayerJoinedGame(p);
+ }
+ }
+}
+
+void KGameDialogConnectionConfig::setOwner(KPlayer* p)
+{
+ KGameDialogConfig::setOwner(p);
+}
+
+void KGameDialogConnectionConfig::setAdmin(bool a)
+{
+ if (!game()) {// not possible... in theory
+ return;
+ }
+ if (admin()) {
+ disconnect(game(), SIGNAL(executed(QListBoxItem*)), this, 0);
+ }
+ KGameDialogConfig::setAdmin(a);
+ if (admin()) {
+ connect(d->mPlayerBox, SIGNAL(executed(QListBoxItem*)), this,
+ SLOT(slotKickPlayerOut(QListBoxItem*)));
+ }
+}
+
+QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
+{
+ QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ while (it.current()) {
+ if (it.current() == p) {
+ return (QListBoxItem*)it.currentKey();
+ }
+ ++it;
+ }
+ return 0;
+}
+
+void KGameDialogConnectionConfig::slotClearPlayers()
+{
+ QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ while (it.current()) {
+ slotPlayerLeftGame(it.current());
+ ++it;
+ }
+
+ if (d->mItem2Player.count() > 0) {
+ kdWarning(11001) << k_funcinfo << ": itemList wasn't cleared properly" << endl;
+ d->mItem2Player.clear();
+ }
+ if (d->mPlayerBox->count() > 0) {
+ kdWarning(11001) << k_funcinfo << ": listBox wasn't cleared properly" << endl;
+ d->mPlayerBox->clear();
+ }
+
+}
+
+void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p)
+{
+ if (!p) {
+ kdError(11001) << k_funcinfo << ": Cannot add NULL player" << endl;
+ }
+ if (d->mItem2Player[p]) {
+ kdError(11001) << k_funcinfo << ": attempt to double add player" << endl;
+ return;
+ }
+ kdDebug(11001) << k_funcinfo << ": add player " << p->id() << endl;
+ QListBoxText* t = new QListBoxText(p->name());
+ d->mItem2Player.insert(t, p);
+ d->mPlayerBox->insertItem(t);
+
+ connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+
+}
+
+void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p)
+{
+ // disconnect first
+ this->disconnect(p);
+ if (!item(p)) {
+ kdError(11001) << k_funcinfo << ": cannot find " << p->id()
+ << " in list" << endl;
+ return;
+ }
+ d->mPlayerBox->removeItem(d->mPlayerBox->index(item(p)));
+
+}
+
+void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
+{
+ kdDebug(11001) << "kick player out" << endl;
+ KPlayer* p = d->mItem2Player[item];
+ if (!p) {
+ kdError(11001) << "invalid item selected - no player found" << endl;
+ return;
+ }
+ if (!game()) {
+ kdWarning(11001) << "no game set" << endl;
+ return;
+ }
+ if (!admin()) {
+ kdDebug(11001) << "Only the ADMIN can kick players" << endl;
+ return;
+ }
+ if (p == owner()) { // you wanna ban the ADMIN ??
+ kdDebug(11001) << "you cannot kick the ADMIN" << endl;
+ return;
+ }
+
+ if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg(
+ p->name()), QString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
+ kdDebug(11001) << "will remove player " << p << endl;
+ game()->removePlayer(p);
+// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame
+ } else {
+ kdDebug(11001) << "will NOT remove player " << p << endl;
+ }
+}
+
+void KGameDialogConnectionConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
+{
+ if(prop->id() == KGamePropertyBase::IdName) {
+ QListBoxText* old = 0;
+ QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ while (it.current() && !old) {
+ if (it.current() == player) {
+ old = (QListBoxText*)it.currentKey();
+ }
+ ++it;
+ }
+ QListBoxText* t = new QListBoxText(player->name());
+ d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old));
+ d->mItem2Player.remove(old);
+ d->mItem2Player.insert(t, player);
+ }
+}
+