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-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.cpp12
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.h12
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.cpp4
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.h2
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.cpp34
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.h24
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp22
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.h18
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.cpp18
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.h6
10 files changed, 76 insertions, 76 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
index f0e0c606..98958ffd 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
@@ -56,7 +56,7 @@ class KGameConnectWidgetPrivate
TQString mType;
};
-KGameConnectWidget::KGameConnectWidget(TQWidget* tqparent) : TQWidget(tqparent)
+KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
{
d = new KGameConnectWidgetPrivate;
@@ -212,9 +212,9 @@ class KGameConnectDialogPrivate
KGameConnectWidget* mConnect;
};
-// buttontqmask =Ok|Cancel
-KGameConnectDialog::KGameConnectDialog(TQWidget* tqparent,int buttontqmask) : KDialogBase(Plain,
- i18n("Network Game"),buttontqmask , Ok, tqparent, 0, true, buttontqmask!=0)
+// buttonmask =Ok|Cancel
+KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
+ i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
{
d = new KGameConnectDialogPrivate;
TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
@@ -228,9 +228,9 @@ KGameConnectDialog::~KGameConnectDialog()
}
int KGameConnectDialog::initConnection( unsigned short int& port,
- TQString& host, TQWidget* tqparent, bool server)
+ TQString& host, TQWidget* parent, bool server)
{
- KGameConnectDialog d(tqparent);
+ KGameConnectDialog d(parent);
d.setHost(host);
d.setPort(port);
if (server) {
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
index ad4ff7d1..0a14183d 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h
@@ -31,7 +31,7 @@ class KGameConnectWidget : public TQWidget
Q_OBJECT
TQ_OBJECT
public:
- KGameConnectWidget(TQWidget* tqparent);
+ KGameConnectWidget(TQWidget* parent);
virtual ~KGameConnectWidget();
/**
@@ -109,8 +109,8 @@ private:
* @short Dialog to ask for host and port
*
* This Dialog is used to create a game. You call initConnection(port,
- * TQString(), tqparent, true) to create a network game (as a server)
- * or initConnection(port, host, tqparent) to join a network game.
+ * TQString(), parent, true) to create a network game (as a server)
+ * or initConnection(port, host, parent) to join a network game.
*
* @author Andreas Beckermann <b_mann@gmx.de>
**/
@@ -119,7 +119,7 @@ class KGameConnectDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameConnectDialog(TQWidget* tqparent = 0,int buttontqmask=Ok|Cancel);
+ KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
virtual ~KGameConnectDialog();
/**
@@ -128,11 +128,11 @@ public:
* @param port The port the user wants to connect to.
* @param host The host the user wants to connect to. Will be
* TQString() if server game is chosen
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param server True to create a network game per default, false to
* join a game by default
**/
- static int initConnection(unsigned short int& port, TQString& host, TQWidget* tqparent, bool server = false);
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
/**
* @param host The host to connect to by default
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
index 06987aad..6a7e1155 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -120,9 +120,9 @@ public:
KListBox* mHideIdList;
};
-KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal) :
+KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
- tqparent, 0, modal, true)
+ parent, 0, modal, true)
{
d = new KGameDebugDialogPrivate;
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h
index 8682ce69..92b35597 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.h
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.h
@@ -36,7 +36,7 @@ class KDE_EXPORT KGameDebugDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal = false);
+ KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false);
~KGameDebugDialog();
/**
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
index f589333e..c03df4ff 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialog.cpp
@@ -64,17 +64,17 @@ public:
};
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, bool modal)
+ TQWidget* parent, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, tqparent, 0, modal, true)
+ Ok, parent, 0, modal, true)
{
init(g, owner);
}
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, long initConfigs, int chatMsgId, bool modal)
+ TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, tqparent, 0, modal, true)
+ Ok, parent, 0, modal, true)
{
init(g, owner);
if ((ConfigOptions)initConfigs!=NoConfig) {
@@ -165,34 +165,34 @@ void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
}
-void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent)
+void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
{
if (!chat) {
return;
}
- if (!tqparent) {
- tqparent = d->mGamePage;
+ if (!parent) {
+ parent = d->mGamePage;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "cannot add chat widget without page" << endl;
return;
}
- addConfigWidget(chat, tqparent);
+ addConfigWidget(chat, parent);
}
-void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent)
+void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
{
if (!c) {
return;
}
- if (!tqparent) {
- tqparent = d->mNetworkPage;
+ if (!parent) {
+ parent = d->mNetworkPage;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "Cannot add connection list without page" << endl;
return;
}
- addConfigWidget(c, tqparent);
+ addConfigWidget(c, parent);
}
TQVBox *KGameDialog::configPage(ConfigOptions which)
@@ -226,18 +226,18 @@ TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& ti
return page;
}
-void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent)
+void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "Cannot reparent to NULL widget" << endl;
return;
}
// kdDebug(11001) << "reparenting widget" << endl;
- widget->reparent(tqparent, TQPoint(0,0));
+ widget->reparent(parent, TQPoint(0,0));
d->mConfigWidgets.append(widget);
connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*)));
if (!d->mGame) {
diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h
index cb731993..423f5de1 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.h
+++ b/libkdegames/kgame/dialogs/kgamedialog.h
@@ -95,11 +95,11 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param modal Whether the dialog is modal or not
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, bool modal = false);
+ TQWidget* parent, bool modal = false);
/**
* Create a KGameDialog with the standard configuration widgets. This
@@ -122,7 +122,7 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param modal Whether the dialog is modal or not
* @param initConfigs whether the default KGameDialogConfig widgets
* shall be created using initDefaultDialog. Use false if you want
@@ -131,7 +131,7 @@ public:
* if initConfigs = false
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, long initConfigs = AllConfig,
+ TQWidget* parent, long initConfigs = AllConfig,
int chatMsgId = 15432, bool modal = false);
virtual ~KGameDialog();
@@ -169,14 +169,14 @@ public:
virtual void submitToKGame();
/**
- * Adds a KGameChat to the dialog. If no tqparent is specified the
+ * Adds a KGameChat to the dialog. If no parent is specified the
* game page will be used.
* @param chat The chat widget
- * @param tqparent The tqparent of the chat widget. This MUST be an
+ * @param parent The parent of the chat widget. This MUST be an
* already added config widget. Note that the game page will be used
- * if tqparent is 0.
+ * if parent is 0.
**/
- void addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent = 0);
+ void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
/**
* Add a connection list to the dialog. The list consists of a
@@ -187,10 +187,10 @@ public:
* This is another not-really-config-config-widget. It just displays the
* connections and lets you ban players.
* @param c The KGameDialogConnectionConfig object
- * @param tqparent The tqparent of the widget. If 0 the networkConfig
+ * @param parent The parent of the widget. If 0 the networkConfig
* page is used.
**/
- void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent = 0);
+ void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
/**
* Add a new page to the dialog. The page will contain you new config
@@ -223,12 +223,12 @@ public:
KGameDialogGeneralConfig* gameConfig() const;
/**
- * Add a config widget to the specified tqparent. Usually you call
+ * Add a config widget to the specified parent. Usually you call
* addConfigPage for one widget and addConfigWidget for another to add
* it to the same page. Just use the returned page of
* addConfigPage.
**/
- void addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent);
+ void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
/**
* Used to add the main network config widget in a new page. Use this to
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
index eeaf50e1..f6845650 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -57,7 +57,7 @@ public:
KPlayer* mOwner;
};
-KGameDialogConfig::KGameDialogConfig(TQWidget* tqparent) : TQWidget(tqparent)
+KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent)
{
d = new KGameDialogConfigPrivate;
}
@@ -116,8 +116,8 @@ public:
};
-KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
@@ -261,8 +261,8 @@ public:
TQVBoxLayout* mTopLayout;
};
-KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* tqparent, bool initializeGUI)
- : KGameDialogConfig(tqparent)
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI)
+ : KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogGeneralConfigPrivate;
@@ -388,8 +388,8 @@ public:
// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
// we do everything here with TQPushButtons as we want to wait a moment before
// continuing - the message must be sent over network first
-KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
d = new KGameDialogMsgServerConfigPrivate;
@@ -547,8 +547,8 @@ public:
KGameChat* mChat;
};
-KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent)
+ : KGameDialogConfig(parent)
{
d = new KGameDialogChatConfigPrivate;
TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
@@ -599,8 +599,8 @@ public:
KListBox* mPlayerBox;
};
-KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
//TODO: prevent player to ban himself
d = new KGameDialogConnectionConfigPrivate;
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h
index 7c42d05d..a7f309ac 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h
@@ -53,7 +53,7 @@ class KDE_EXPORT KGameDialogConfig : public TQWidget
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogConfig(TQWidget* tqparent = 0);
+ KGameDialogConfig(TQWidget* parent = 0);
virtual ~KGameDialogConfig();
/**
@@ -137,7 +137,7 @@ private:
* The main game configuration widget.
*
* It currently contains a line edit for the name of the player only. You can
- * add widgets by using the KGameDialogGeneralConfig as tqparent parameter as it
+ * add widgets by using the KGameDialogGeneralConfig as parent parameter as it
* uses TQLayout::autoAdd == true.
* @author Andreas Beckermann <b_mann@gmx.de>
**/
@@ -152,17 +152,17 @@ public:
* edit widget to change the player name only.
*
* If you just want to add more widgets you can just create your widgets
- * with the KGameDialogGeneralConfig as tqparent as it uses
+ * with the KGameDialogGeneralConfig as parent as it uses
* TQLayout::setAutoAdd(true).
*
- * @param tqparent Parent widget for this dialog.
+ * @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
* predefined widget and/or tqlayout use FALSE here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*
**/
- KGameDialogGeneralConfig(TQWidget* tqparent = 0, bool initializeGUI = true);
+ KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true);
virtual ~KGameDialogGeneralConfig();
/**
@@ -215,7 +215,7 @@ class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogNetworkConfig(TQWidget* tqparent = 0);
+ KGameDialogNetworkConfig(TQWidget* parent = 0);
virtual ~KGameDialogNetworkConfig();
@@ -282,7 +282,7 @@ class KGameDialogMsgServerConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogMsgServerConfig(TQWidget* tqparent = 0);
+ KGameDialogMsgServerConfig(TQWidget* parent = 0);
virtual ~KGameDialogMsgServerConfig();
virtual void submitToKGame(KGame*, KPlayer*) {}
@@ -316,7 +316,7 @@ class KGameDialogChatConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent = 0);
+ KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0);
virtual ~KGameDialogChatConfig();
virtual void setKGame(KGame* g);
@@ -338,7 +338,7 @@ class KGameDialogConnectionConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogConnectionConfig(TQWidget* tqparent = 0);
+ KGameDialogConnectionConfig(TQWidget* parent = 0);
virtual ~KGameDialogConnectionConfig();
virtual void setKGame(KGame* g);
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
index d5df6ba3..6ab9d71c 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -37,7 +37,7 @@ public:
const KGame* mGame;
};
-KGameErrorDialog::KGameErrorDialog(TQWidget* tqparent) : TQObject(tqparent)
+KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
{
d = new KGameErrorDialogPrivate;
}
@@ -71,14 +71,14 @@ void KGameErrorDialog::slotUnsetKGame()
d->mGame = 0;
}
-void KGameErrorDialog::error(const TQString& errorText, TQWidget* tqparent)
-{ KMessageBox::error(tqparent, errorText); }
+void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
+{ KMessageBox::error(parent, errorText); }
void KGameErrorDialog::slotServerConnectionLost()
{
// TODO: add IP/port of the server
TQString message = i18n("Connection to the server has been lost!");
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
@@ -91,13 +91,13 @@ void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
// message = i18n("Connection to client has been lost!");
// }
message = i18n("Connection to client has been lost!");
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotError(int errorNo, TQString text)
{
TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").tqarg(errorNo).tqarg(text);
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::connectionError(TQString s)
@@ -108,15 +108,15 @@ void KGameErrorDialog::connectionError(TQString s)
} else {
message = i18n("No connection could be created.\nThe error message was:\n%1").tqarg(s);
}
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
// should become the real dialog - currently we just use messageboxes
// -> maybe unused forever
-KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* tqparent)
- : KDialogBase(Plain, i18n("Error"), Ok, Ok, tqparent, 0, true, true)
+KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
+ : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
{
}
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h
index b8d34c1a..08726dc2 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.h
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.h
@@ -41,7 +41,7 @@ class KGameErrorDialog : public TQObject
Q_OBJECT
TQ_OBJECT
public:
- KGameErrorDialog(TQWidget* tqparent);
+ KGameErrorDialog(TQWidget* parent);
~KGameErrorDialog();
/**
@@ -88,7 +88,7 @@ public slots:
void slotUnsetKGame();
protected:
- void error(const TQString& errorText, TQWidget* tqparent = 0);
+ void error(const TQString& errorText, TQWidget* parent = 0);
private:
KGameErrorDialogPrivate* d;
@@ -106,7 +106,7 @@ class KGameErrorMessageDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameErrorMessageDialog(TQWidget* tqparent);
+ KGameErrorMessageDialog(TQWidget* parent);
~KGameErrorMessageDialog();
private: