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-/*
- This file is part of the KDE games library
- Copyright (C) 2001-2002 Andreas Beckermann (b_mann@gmx.de)
- Copyright (C) 2001 Martin Heni (martin@heni-online.de)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#ifndef __KGAMECHAT_H__
-#define __KGAMECHAT_H__
-
-#include <tqstring.h>
-
-#include "kchatbase.h"
-#include <kdemacros.h>
-class KPlayer;
-class KGame;
-class KGamePropertyBase;
-
-class KGameChatPrivate;
-
-/**
- * @short A Chat widget for KGame-based games
- *
- * Call @ref setFromPlayer() first - this will be used as the "from" part of
- * every message you will send. Otherwise it won't work! You can also use the
- * fromPlayer parameter in the constructor though...
- *
- * @author Andreas Beckermann <b_mann@gmx.de>
- **/
-class KDE_EXPORT KGameChat : public KChatBase
-{
- Q_OBJECT
- TQ_OBJECT
-public:
- /**
- * Construct a @ref KGame chat widget on @p game that used @p msgid for
- * the chat message. The @p fromPlayer is the local player (see @ref
- * setFromPlayer).
- **/
- KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * parent);
-
- /**
- * @overload
- * To make use of this widget you need to call @ref setFromPlayer
- * manually.
- **/
- KGameChat(KGame* game, int msgId, TQWidget* parent);
-
- /**
- * @overload
- * This constructs a widget that is not usable. You must call at least
- * setGame, setFromPlayer and setMessageId manually.
- * @since 3.2
- **/
- KGameChat(TQWidget* parent);
-
- virtual ~KGameChat();
-
- enum SendingIds {
- SendToGroup = 1
- };
-
- /**
- * This sets the fromPlayer to @p player. The fromPlayer is the
- * player that will appear as "from" when you send messages through this
- * widget.
- * @param player The player of this widget
- **/
- void setFromPlayer(KPlayer* player);
-
- KPlayer* fromPlayer() const;
-
- /**
- * Set the @ref KGame object for this chat widget. All messages will be
- * sent through this object. You don't have to implement any send
- * functions, just call this function, call @ref setFromPlayer and be
- * done :-)
- * @param g The @ref KGame object the messages will be sent through
- **/
- void setKGame(KGame* g);
-
- KGame* game() const;
-
- /**
- * @return The id of the messages produced by KGameChat. The id will be
- * used in @ref KGame as parameter msgid in the method @ref KGame::sendMessage
- **/
- int messageId() const;
-
- /**
- * Change the message id of the chat widget. It is recommended that you
- * don't use this but prefer the constructor instead, but in certain
- * situations (such as using this widget in TQt designer) it may be
- * useful to change the message id.
- *
- * See also @ref messageId
- * @since 3.2
- **/
- void setMessageId(int msgid);
-
- /**
- * reimplemented from @ref KChatBase
- * @return @ref KPlayer::name() for the player set by @ref setFromPlayer
- **/
- virtual const TQString& fromName() const;
-
-
-public slots:
- virtual void addMessage(const TQString& fromName, const TQString& text) { KChatBase::addMessage(fromName, text);}
- virtual void addMessage(int fromId, const TQString& text);
-
- void slotReceiveMessage(int, const TQByteArray&, TQ_UINT32 receiver, TQ_UINT32 sender);
-
-protected:
- /**
- * @param id The ID of the sending entry, as returned by @ref
- * KChatBase::sendingEntry
- * @return True if the entry "send to all" was selected, otherwise false
- **/
- bool isSendToAllMessage(int id) const;
-
- /**
- * Used to indicate whether a message shall be sent to a group of
- * players. Note that this was not yet implemented when this doc was
- * written so this description might be wrong. (FIXME)
- * @param id The ID of the sending entry, as returned by @ref
- * KChatBase::sendingEntry
- * @return True if the message is meant to be sent to a group (see @ref
- * KPlayer::group), e.g. if "send to my group" was selected.
- **/
- bool isToGroupMessage(int id) const;
-
-
- /**
- * Used to indicate whether the message shall be sent to a single player
- * only. Note that you can also call @ref isSendToAllMessage and @ref
- * isToGroupMessage - if both return false it must be a player message.
- * This behaviour might be changed later - so don't depend on it.
- *
- * See also toPlayerId
- * @param id The ID of the sending entry, as returned by
- * KChatBase::sendingEntry
- * @return True if the message shall be sent to a special player,
- * otherwise false.
- **/
- bool isToPlayerMessage(int id) const;
-
- /**
- * @param id The ID of the sending entry, as returned by
- * KChatBase::sendingEntry
- * @return The ID of the player (see KPlayer::id) the sending entry
- * belongs to. Note that the parameter id is an id as returned by ref
- * KChatBase::sendingEntry and the id this method returns is a
- * KPlayer ID. If isToPlayerMessage returns false this method
- * returns -1
- **/
- int playerId(int id) const;
-
- /**
- * @param playerId The ID of the KPlayer object
- * @return The ID of the sending entry (see KChatBase) or -1 if
- * the player id was not found.
- **/
- int sendingId(int playerId) const;
-
- /**
- * @return True if the player with this ID was added before (see
- * slotAddPlayer)
- **/
- bool hasPlayer(int id) const;
-
- /**
- * @param name The name of the added player
- * @return A string that will be added as sending entry in @ref
- * KChatBase. By default this is "send to name" where name is the name
- * that you specify. See also KChatBase::addSendingEntry
- **/
- virtual TQString sendToPlayerEntry(const TQString& name) const;
-
-
-protected slots:
- /**
- * Unsets a KGame object that has been set using setKGame
- * before. You don't have to call this - this is usually done
- * automatically.
- **/
- void slotUnsetKGame();
-
-
- void slotPropertyChanged(KGamePropertyBase*, KPlayer*);
- void slotAddPlayer(KPlayer*);
- void slotRemovePlayer(KPlayer*);
-
- /**
- * Called when KPlayer::signalNetworkData is emitted. The message
- * gets forwarded to slotReceiveMessage if @p me equals
- * fromPlayer.
- **/
- void slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me);
-
-protected:
- virtual void returnPressed(const TQString& text);
-
-private:
- void init(KGame* g, int msgid);
-
-private:
- KGameChatPrivate* d;
-};
-
-#endif