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-rw-r--r--libkdegames/kgame/kgameio.cpp116
1 files changed, 58 insertions, 58 deletions
diff --git a/libkdegames/kgame/kgameio.cpp b/libkdegames/kgame/kgameio.cpp
index 9b3a55e8..7183d5d3 100644
--- a/libkdegames/kgame/kgameio.cpp
+++ b/libkdegames/kgame/kgameio.cpp
@@ -30,20 +30,20 @@
#include <kdebug.h>
-#include <qwidget.h>
-#include <qbuffer.h>
-#include <qtimer.h>
+#include <tqwidget.h>
+#include <tqbuffer.h>
+#include <tqtimer.h>
#include <stdlib.h>
// ----------------------- Generic IO -------------------------
-KGameIO::KGameIO() : QObject(0,0)
+KGameIO::KGameIO() : TQObject(0,0)
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
mPlayer = 0;
}
-KGameIO::KGameIO(KPlayer* player) : QObject(0,0)
+KGameIO::KGameIO(KPlayer* player) : TQObject(0,0)
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
mPlayer = 0;
@@ -76,12 +76,12 @@ void KGameIO::notifyTurn(bool b)
return;
}
bool sendit=false;
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
emit signalPrepareTurn(stream, b, this, &sendit);
if (sendit)
{
- QDataStream ostream(buffer,IO_ReadOnly);
+ TQDataStream ostream(buffer,IO_ReadOnly);
Q_UINT32 sender = player()->id(); // force correct sender
kdDebug(11001) << "Prepare turn sendInput" << endl;
sendInput(ostream, true, sender);
@@ -97,7 +97,7 @@ KGame* KGameIO::game() const
return player()->game();
}
-bool KGameIO::sendInput(QDataStream& s, bool transmit, Q_UINT32 sender)
+bool KGameIO::sendInput(TQDataStream& s, bool transmit, Q_UINT32 sender)
{
if (!player())
{
@@ -117,7 +117,7 @@ void KGameIO::Debug()
// ----------------------- Key IO ---------------------------
-KGameKeyIO::KGameKeyIO(QWidget *parent)
+KGameKeyIO::KGameKeyIO(TQWidget *parent)
: KGameIO()
{
if (parent)
@@ -137,7 +137,7 @@ KGameKeyIO::~KGameKeyIO()
int KGameKeyIO::rtti() const { return KeyIO; }
-bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
+bool KGameKeyIO::eventFilter( TQObject *o, TQEvent *e )
{
if (!player())
{
@@ -145,16 +145,16 @@ bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
}
// key press/release
- if ( e->type() == QEvent::KeyPress ||
- e->type() == QEvent::KeyRelease )
+ if ( e->type() == TQEvent::KeyPress ||
+ e->type() == TQEvent::KeyRelease )
{
- QKeyEvent *k = (QKeyEvent*)e;
+ TQKeyEvent *k = (TQKeyEvent*)e;
// kdDebug(11001) << "KGameKeyIO " << this << " key press/release " << k->key() << endl ;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
bool eatevent=false;
emit signalKeyEvent(this,stream,k,&eatevent);
- QDataStream msg(buffer,IO_ReadOnly);
+ TQDataStream msg(buffer,IO_ReadOnly);
if (eatevent && sendInput(msg))
{
@@ -162,12 +162,12 @@ bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
}
return false; // do not eat otherwise
}
- return QObject::eventFilter( o, e ); // standard event processing
+ return TQObject::eventFilter( o, e ); // standard event processing
}
// ----------------------- Mouse IO ---------------------------
-KGameMouseIO::KGameMouseIO(QWidget *parent,bool trackmouse)
+KGameMouseIO::KGameMouseIO(TQWidget *parent,bool trackmouse)
: KGameIO()
{
if (parent)
@@ -195,11 +195,11 @@ void KGameMouseIO::setMouseTracking(bool b)
{
if (parent())
{
- ((QWidget*)parent())->setMouseTracking(b);
+ ((TQWidget*)parent())->setMouseTracking(b);
}
}
-bool KGameMouseIO::eventFilter( QObject *o, QEvent *e )
+bool KGameMouseIO::eventFilter( TQObject *o, TQEvent *e )
{
if (!player())
{
@@ -208,28 +208,28 @@ bool KGameMouseIO::eventFilter( QObject *o, QEvent *e )
// kdDebug(11001) << "KGameMouseIO " << this << endl ;
// mouse action
- if ( e->type() == QEvent::MouseButtonPress ||
- e->type() == QEvent::MouseButtonRelease ||
- e->type() == QEvent::MouseButtonDblClick ||
- e->type() == QEvent::Wheel ||
- e->type() == QEvent::MouseMove
+ if ( e->type() == TQEvent::MouseButtonPress ||
+ e->type() == TQEvent::MouseButtonRelease ||
+ e->type() == TQEvent::MouseButtonDblClick ||
+ e->type() == TQEvent::Wheel ||
+ e->type() == TQEvent::MouseMove
)
{
- QMouseEvent *k = (QMouseEvent*)e;
+ TQMouseEvent *k = (TQMouseEvent*)e;
// kdDebug(11001) << "KGameMouseIO " << this << endl ;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
bool eatevent=false;
emit signalMouseEvent(this,stream,k,&eatevent);
// kdDebug(11001) << "################# eatevent=" << eatevent << endl;
- QDataStream msg(buffer,IO_ReadOnly);
+ TQDataStream msg(buffer,IO_ReadOnly);
if (eatevent && sendInput(msg))
{
return eatevent;
}
return false; // do not eat otherwise
}
- return QObject::eventFilter( o, e ); // standard event processing
+ return TQObject::eventFilter( o, e ); // standard event processing
}
@@ -249,7 +249,7 @@ public:
};
// ----------------------- Process IO ---------------------------
-KGameProcessIO::KGameProcessIO(const QString& name)
+KGameProcessIO::KGameProcessIO(const TQString& name)
: KGameIO()
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)=" << sizeof(KGameProcessIO) << endl;
@@ -266,12 +266,12 @@ KGameProcessIO::KGameProcessIO(const QString& name)
//kdDebug(11001) << "================= KMEssage SetSErver ==================== " << endl;
//d->mMessageClient->setServer(d->mMessageServer);
kdDebug(11001) << "================= KMEssage: Connect ==================== " << endl;
- //connect(d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)),
- // this, SLOT(clientMessage(const QByteArray&, Q_UINT32)));
- //connect(d->mMessageClient, SIGNAL(forwardReceived(const QByteArray&, Q_UINT32, const QValueList <Q_UINT32> &)),
- // this, SLOT(clientMessage(const QByteArray&, Q_UINT32, const QValueList <Q_UINT32> &)));
- connect(d->mProcessIO, SIGNAL(received(const QByteArray&)),
- this, SLOT(receivedMessage(const QByteArray&)));
+ //connect(d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)),
+ // this, TQT_SLOT(clientMessage(const TQByteArray&, Q_UINT32)));
+ //connect(d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, Q_UINT32, const TQValueList <Q_UINT32> &)),
+ // this, TQT_SLOT(clientMessage(const TQByteArray&, Q_UINT32, const TQValueList <Q_UINT32> &)));
+ connect(d->mProcessIO, TQT_SIGNAL(received(const TQByteArray&)),
+ this, TQT_SLOT(receivedMessage(const TQByteArray&)));
//kdDebug(11001) << "Our client is id="<<d->mMessageClient->id() << endl;
}
@@ -300,8 +300,8 @@ void KGameProcessIO::initIO(KPlayer *p)
{
KGameIO::initIO(p);
// Send 'hello' to process
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
Q_INT16 id = p->userId();
stream << id;
@@ -326,8 +326,8 @@ void KGameProcessIO::notifyTurn(bool b)
return;
}
bool sendit=true;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << (Q_INT8)b;
emit signalPrepareTurn(stream,b,this,&sendit);
if (sendit)
@@ -338,17 +338,17 @@ void KGameProcessIO::notifyTurn(bool b)
}
}
-void KGameProcessIO::sendSystemMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameProcessIO::sendSystemMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
sendAllMessages(stream, msgid, receiver, sender, false);
}
-void KGameProcessIO::sendMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameProcessIO::sendMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
sendAllMessages(stream, msgid, receiver, sender, true);
}
-void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg)
+void KGameProcessIO::sendAllMessages(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg)
{
kdDebug(11001) << "==============> KGameProcessIO::sendMessage (usermsg="<<usermsg<<")" << endl;
// if (!player()) return ;
@@ -361,10 +361,10 @@ void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 rec
kdDebug(11001) << "=============* ProcessIO (" << msgid << "," << receiver << "," << sender << ") ===========" << endl;
- QByteArray buffer;
- QDataStream ostream(buffer,IO_WriteOnly);
- QBuffer *device=(QBuffer *)stream.device();
- QByteArray data=device->buffer();;
+ TQByteArray buffer;
+ TQDataStream ostream(buffer,IO_WriteOnly);
+ TQBuffer *device=(TQBuffer *)stream.device();
+ TQByteArray data=device->buffer();;
KGameMessage::createHeader(ostream,sender,receiver,msgid);
// ostream.writeRawBytes(data.data()+device->at(),data.size()-device->at());
@@ -377,10 +377,10 @@ void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 rec
}
}
-//void KGameProcessIO::clientMessage(const QByteArray& receiveBuffer, Q_UINT32 clientID, const QValueList <Q_UINT32> &recv)
-void KGameProcessIO::receivedMessage(const QByteArray& receiveBuffer)
+//void KGameProcessIO::clientMessage(const TQByteArray& receiveBuffer, Q_UINT32 clientID, const TQValueList <Q_UINT32> &recv)
+void KGameProcessIO::receivedMessage(const TQByteArray& receiveBuffer)
{
- QDataStream stream(receiveBuffer,IO_ReadOnly);
+ TQDataStream stream(receiveBuffer,IO_ReadOnly);
int msgid;
Q_UINT32 sender;
Q_UINT32 receiver;
@@ -391,10 +391,10 @@ void KGameProcessIO::receivedMessage(const QByteArray& receiveBuffer)
// Cut out the header part...to not confuse network code
- QBuffer *buf=(QBuffer *)stream.device();
- QByteArray newbuffer;
+ TQBuffer *buf=(TQBuffer *)stream.device();
+ TQByteArray newbuffer;
newbuffer.setRawData(buf->buffer().data()+buf->at(),buf->size()-buf->at());
- QDataStream ostream(newbuffer,IO_ReadOnly);
+ TQDataStream ostream(newbuffer,IO_ReadOnly);
kdDebug(11001) << "Newbuffer size=" << newbuffer.size() << endl;
@@ -443,7 +443,7 @@ public:
int mPauseCounter;
- QTimer* mAdvanceTimer;
+ TQTimer* mAdvanceTimer;
};
KGameComputerIO::KGameComputerIO() : KGameIO()
@@ -488,8 +488,8 @@ int KGameComputerIO::reactionPeriod() const
void KGameComputerIO::setAdvancePeriod(int ms)
{
stopAdvancePeriod();
- d->mAdvanceTimer = new QTimer(this);
- connect(d->mAdvanceTimer, SIGNAL(timeout()), this, SLOT(advance()));
+ d->mAdvanceTimer = new TQTimer(this);
+ connect(d->mAdvanceTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(advance()));
d->mAdvanceTimer->start(ms);
}