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diff --git a/libkdegames/kgame/kgamemessage.h b/libkdegames/kgame/kgamemessage.h
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-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Martin Heni (martin@heni-online.de)
- Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-/*
- $Id$
-*/
-#ifndef __KGAMEMSG_H_
-#define __KGAMEMSG_H_
-
-#include <tqdatastream.h>
-#include <kdemacros.h>
-
-class KDE_EXPORT KGameMessage
-{
- public:
- /**
- * Creates a fully qualified player ID which contains the original
- * player id in the lower bits and the game number in the higher bits.
- * Do not rely on the exact bit positions as they are internal.
- *
- * See also @ref rawPlayerId and @ref rawGameId which are the inverse
- * operations
- *
- * @param playerid the player id - can include a gameid (will get removed)
- * @param gameid The game id (<64). 0 For broadcast.
- * @return the new player id
- */
- static TQ_UINT32 createPlayerId(int player, TQ_UINT32 game);
-
- /**
- * Returns the raw playerid, that is, a id which does not
- * contain the game number encoded in it. See also @ref createPlayerId which
- * is the inverse operation.
- *
- * @param the player id
- * @return the raw player id
- **/
- static int rawPlayerId(TQ_UINT32 playerid);
-
- /**
- * Returns the raw game id, that is, the game id the player
- * belongs to. Se also @ref createPlayerId which is the inverse operation.
- *
- * @param the player id
- * @return the raw game id
- **/
- static TQ_UINT32 rawGameId(TQ_UINT32 playerid);
-
- /**
- * Checks whether a message receiver/sender is a player
- *
- * @param id The ID of the sender/receiver
- * @return true/false
- */
- static bool isPlayer(TQ_UINT32 id);
-
- /**
- * Checks whether the sender/receiver of a message is a game
- *
- * @param id The ID of the sender/receiver
- * @return true/false
- */
- static bool isGame(TQ_UINT32 id);
-
- /**
- * Creates a message header given cookie,sender,receiver,...
- *
- * Also puts "hidden" header into the stream which are used by KGameClient
- * (message length and magic cookie). If you don't need them remove them
- * with @ref dropExternalHeader
- */
- static void createHeader(TQDataStream &msg, TQ_UINT32 sender, TQ_UINT32 receiver, int msgid);
-
- /**
- * Retrieves the information like cookie,sender,receiver,... from a message header
- *
- * Note that it could be necessary to call @ref dropExternalHeader first
- */
- static void extractHeader(TQDataStream &msg,TQ_UINT32 &sender, TQ_UINT32 &receiver, int &msgid);
-
- /**
- * Creates a property header given the property id
- */
- static void createPropertyHeader(TQDataStream &msg, int id);
-
- /**
- * Retrieves the property id from a property message header
- */
- static void extractPropertyHeader(TQDataStream &msg, int &id);
-
- /**
- * Creates a property header given the property id
- */
- static void createPropertyCommand(TQDataStream &msg, int cmdid, int pid, int cmd);
-
- /**
- * Retrieves the property id from a property message header
- */
- static void extractPropertyCommand(TQDataStream &msg, int &pid, int &cmd);
-
- /**
- * @return Version of the network library
- */
- static int version();
-
- /**
- * This function takes a @ref GameMessageIds as argument and returns a
- * suitable string for it. This string can't be used to identify a message
- * (as it is i18n'ed) but it can make debugging more easy. See also @ref
- * KGameDebugDialog.
- * @return Either a i18n'ed string (the name of the id) or TQString() if
- * the msgid is unknown
- **/
- static TQString messageId2Text(int msgid);
-
-
- /**
- * Message Ids used inside @ref KGame.
- *
- * You can use your own custom message Id by adding @p IdUser to it.
- **/
-// please document every new id with a short comment
- enum GameMessageIds {
-// game init, game load, disconnect, ...
- IdSetupGame=1, // sent to a newly connected player
- IdSetupGameContinue=2, // continue the setup
- IdGameLoad=3, // load/save the game to the client
- IdGameConnected=4, // Client successfully connected to master
- IdSyncRandom=5, // new random seed set - sync games
- IdDisconnect=6, // KGame object disconnects from game
- IdGameSetupDone=7, // New game client is now operational
-
-// properties
- IdPlayerProperty=20, // a player property changed
- IdGameProperty=21, // a game property changed
-
-// player management
- IdAddPlayer=30, // add a player
- IdRemovePlayer=31, // the player will be removed
- IdActivatePlayer=32, // Activate a player
- IdInactivatePlayer=33, // Inactivate a player
- IdTurn=34, // Turn to be prepared
-
-// to-be-categorized
- IdError=100, // an error occurred
- IdPlayerInput=101, // a player input occurred
- IdIOAdded=102, // KGameIO got added to a player...init this IO
-
-// special ids for computer player
- IdProcessQuery=220, // Process queries data (process only)
- IdPlayerId=221, // PlayerId got changed (process only)
-
- IdUser=256 // a user specified message
- };
-};
-
-#endif