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Diffstat (limited to 'libkdegames/kgame/kgamemessage.h')
-rw-r--r-- | libkdegames/kgame/kgamemessage.h | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/libkdegames/kgame/kgamemessage.h b/libkdegames/kgame/kgamemessage.h deleted file mode 100644 index f4029895..00000000 --- a/libkdegames/kgame/kgamemessage.h +++ /dev/null @@ -1,173 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Martin Heni (martin@heni-online.de) - Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -/* - $Id$ -*/ -#ifndef __KGAMEMSG_H_ -#define __KGAMEMSG_H_ - -#include <tqdatastream.h> -#include <kdemacros.h> - -class KDE_EXPORT KGameMessage -{ - public: - /** - * Creates a fully qualified player ID which contains the original - * player id in the lower bits and the game number in the higher bits. - * Do not rely on the exact bit positions as they are internal. - * - * See also @ref rawPlayerId and @ref rawGameId which are the inverse - * operations - * - * @param playerid the player id - can include a gameid (will get removed) - * @param gameid The game id (<64). 0 For broadcast. - * @return the new player id - */ - static TQ_UINT32 createPlayerId(int player, TQ_UINT32 game); - - /** - * Returns the raw playerid, that is, a id which does not - * contain the game number encoded in it. See also @ref createPlayerId which - * is the inverse operation. - * - * @param the player id - * @return the raw player id - **/ - static int rawPlayerId(TQ_UINT32 playerid); - - /** - * Returns the raw game id, that is, the game id the player - * belongs to. Se also @ref createPlayerId which is the inverse operation. - * - * @param the player id - * @return the raw game id - **/ - static TQ_UINT32 rawGameId(TQ_UINT32 playerid); - - /** - * Checks whether a message receiver/sender is a player - * - * @param id The ID of the sender/receiver - * @return true/false - */ - static bool isPlayer(TQ_UINT32 id); - - /** - * Checks whether the sender/receiver of a message is a game - * - * @param id The ID of the sender/receiver - * @return true/false - */ - static bool isGame(TQ_UINT32 id); - - /** - * Creates a message header given cookie,sender,receiver,... - * - * Also puts "hidden" header into the stream which are used by KGameClient - * (message length and magic cookie). If you don't need them remove them - * with @ref dropExternalHeader - */ - static void createHeader(TQDataStream &msg, TQ_UINT32 sender, TQ_UINT32 receiver, int msgid); - - /** - * Retrieves the information like cookie,sender,receiver,... from a message header - * - * Note that it could be necessary to call @ref dropExternalHeader first - */ - static void extractHeader(TQDataStream &msg,TQ_UINT32 &sender, TQ_UINT32 &receiver, int &msgid); - - /** - * Creates a property header given the property id - */ - static void createPropertyHeader(TQDataStream &msg, int id); - - /** - * Retrieves the property id from a property message header - */ - static void extractPropertyHeader(TQDataStream &msg, int &id); - - /** - * Creates a property header given the property id - */ - static void createPropertyCommand(TQDataStream &msg, int cmdid, int pid, int cmd); - - /** - * Retrieves the property id from a property message header - */ - static void extractPropertyCommand(TQDataStream &msg, int &pid, int &cmd); - - /** - * @return Version of the network library - */ - static int version(); - - /** - * This function takes a @ref GameMessageIds as argument and returns a - * suitable string for it. This string can't be used to identify a message - * (as it is i18n'ed) but it can make debugging more easy. See also @ref - * KGameDebugDialog. - * @return Either a i18n'ed string (the name of the id) or TQString() if - * the msgid is unknown - **/ - static TQString messageId2Text(int msgid); - - - /** - * Message Ids used inside @ref KGame. - * - * You can use your own custom message Id by adding @p IdUser to it. - **/ -// please document every new id with a short comment - enum GameMessageIds { -// game init, game load, disconnect, ... - IdSetupGame=1, // sent to a newly connected player - IdSetupGameContinue=2, // continue the setup - IdGameLoad=3, // load/save the game to the client - IdGameConnected=4, // Client successfully connected to master - IdSyncRandom=5, // new random seed set - sync games - IdDisconnect=6, // KGame object disconnects from game - IdGameSetupDone=7, // New game client is now operational - -// properties - IdPlayerProperty=20, // a player property changed - IdGameProperty=21, // a game property changed - -// player management - IdAddPlayer=30, // add a player - IdRemovePlayer=31, // the player will be removed - IdActivatePlayer=32, // Activate a player - IdInactivatePlayer=33, // Inactivate a player - IdTurn=34, // Turn to be prepared - -// to-be-categorized - IdError=100, // an error occurred - IdPlayerInput=101, // a player input occurred - IdIOAdded=102, // KGameIO got added to a player...init this IO - -// special ids for computer player - IdProcessQuery=220, // Process queries data (process only) - IdPlayerId=221, // PlayerId got changed (process only) - - IdUser=256 // a user specified message - }; -}; - -#endif |