diff options
Diffstat (limited to 'libkdegames/kgame/kgameproperty.h')
-rw-r--r-- | libkdegames/kgame/kgameproperty.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/libkdegames/kgame/kgameproperty.h b/libkdegames/kgame/kgameproperty.h index c6915606..04474603 100644 --- a/libkdegames/kgame/kgameproperty.h +++ b/libkdegames/kgame/kgameproperty.h @@ -21,7 +21,7 @@ #ifndef __KGAMEPROPERTY_H_ #define __KGAMEPROPERTY_H_ -#include <qdatastream.h> +#include <tqdatastream.h> #include <kdebug.h> #include <typeinfo> @@ -151,7 +151,7 @@ public: /** * Sets this property to emit a signal on value changed. - * As the proerties do not inehrit QObject for optimisation + * As the proerties do not inehrit TQObject for optimisation * this signal is emited via the KPlayer or KGame object **/ void setEmittingSignal(bool p) { mFlags.bits.emitsignal=p; } @@ -217,12 +217,12 @@ public: * overwrite this method in order to use this class * @param s The stream to read from **/ - virtual void load(QDataStream& s) = 0; + virtual void load(TQDataStream& s) = 0; /** * Write the value into a stream. MUST be overwritten **/ - virtual void save(QDataStream& s) = 0; + virtual void save(TQDataStream& s) = 0; /** * send a command to advanced properties like arrays @@ -230,7 +230,7 @@ public: * @param msgid The ID of the command - see PropertyCommandIds * @param isSender whether this client is also the sender of the command **/ - virtual void command(QDataStream &stream, int msgid, bool isSender=false); + virtual void command(TQDataStream &stream, int msgid, bool isSender=false); /** * @return The id of this property @@ -261,25 +261,25 @@ public: * @param name if not 0 you can assign a name to this property * **/ - int registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, QString name=0); + int registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, TQString name=0); /** * This is an overloaded member function, provided for convenience. * It differs from the above function only in what argument(s) it accepts. **/ - int registerData(int id, KGamePropertyHandler* owner, QString name=0); + int registerData(int id, KGamePropertyHandler* owner, TQString name=0); /** * This is an overloaded member function, provided for convenience. * It differs from the above function only in what argument(s) it accepts. **/ - int registerData(int id, KGame* owner, QString name=0); + int registerData(int id, KGame* owner, TQString name=0); /** * This is an overloaded member function, provided for convenience. * It differs from the above function only in what argument(s) it accepts. **/ - int registerData(int id, KPlayer* owner, QString name=0); + int registerData(int id, KPlayer* owner, TQString name=0); /** * This is an overloaded member function, provided for convenience. @@ -287,7 +287,7 @@ public: * In particular you can use this function to create properties which * will have an automatic id assigned. The new id is returned. **/ - int registerData(KGamePropertyHandler* owner,PropertyPolicy p=PolicyUndefined, QString name=0); + int registerData(KGamePropertyHandler* owner,PropertyPolicy p=PolicyUndefined, TQString name=0); void unregisterData(); @@ -341,7 +341,7 @@ protected: * @return TRUE if the message could be sent successfully, otherwise * FALSE **/ - bool sendProperty(const QByteArray& b); + bool sendProperty(const TQByteArray& b); /** * Causes the parent object to emit a signal on value change @@ -420,7 +420,7 @@ private: * queues the message. As soon as <em>all</em> messages in the message server * which are before the changed property have been transferred the message * server delivers the new value of the KGameProperty to all clients. A - * QTimer::singleShot is used to queue the messages inside the + * TQTimer::singleShot is used to queue the messages inside the * KMessageServer. * * This means that if you do the following: @@ -433,7 +433,7 @@ private: * then "value" will be "0". initData is used to initialize the property * (e.g. when the KMessageServer is not yet running or can not yet be * reached). This is because "myProperty = 10" or "myProperty.send(10)" send a - * message to the KMessageServer which uses QTimer::singleShot to + * message to the KMessageServer which uses TQTimer::singleShot to * queue the message. The game first has to go back into the event loop where * the message is received. The KGamePropertyHandler receives the new value * sets the property. So if you need the new value you need to store it in a @@ -536,7 +536,7 @@ private: * @section Custom classes: * * If you want to use a custum class with KGameProperty you have to implement the - * operators << and >> for QDataStream: + * operators << and >> for TQDataStream: * \code * class Card * { @@ -544,7 +544,7 @@ private: * int type; * int suite; * }; - * QDataStream& operator<<(QDataStream& stream, Card& card) + * TQDataStream& operator<<(TQDataStream& stream, Card& card) * { * Q_INT16 type = card.type; * Q_INT16 suite = card.suite; @@ -552,7 +552,7 @@ private: * s << suite; * return s; * } - * QDataStream& operator>>(QDataStream& stream, Card& card) + * TQDataStream& operator>>(TQDataStream& stream, Card& card) * { * Q_INT16 type; * Q_INT16 suite; @@ -635,7 +635,7 @@ public: * This function sends a new value over network. * * Note that the value DOES NOT change when you call this function. This - * function saves the value into a QDataStream and calls + * function saves the value into a TQDataStream and calls * sendProperty where it gets forwarded to the owner and finally the * value is sent over network. The KMessageServer now sends the * value to ALL clients - even the one who called this function. As soon @@ -675,8 +675,8 @@ public: if (isLocked()) { return false; } - QByteArray b; - QDataStream stream(b, IO_WriteOnly); + TQByteArray b; + TQDataStream stream(b, IO_WriteOnly); stream << v; if (!sendProperty(b)) { setLocal(v); @@ -751,7 +751,7 @@ public: * Saves the object to a stream. * @param stream The stream to save to **/ - virtual void save(QDataStream &stream) + virtual void save(TQDataStream &stream) { stream << mData; } @@ -777,7 +777,7 @@ public: * Also calls emitSignal if isEmittingSignal is TRUE. * @param s The stream to read from **/ - virtual void load(QDataStream& s) + virtual void load(TQDataStream& s) { s >> mData; setDirty(false); @@ -842,7 +842,7 @@ private: typedef KGameProperty<int> KGamePropertyInt; typedef KGameProperty<unsigned int> KGamePropertyUInt; -typedef KGameProperty<QString> KGamePropertyQString; +typedef KGameProperty<TQString> KGamePropertyQString; typedef KGameProperty<Q_INT8> KGamePropertyBool; #endif |