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Diffstat (limited to 'libkdegames/kgame/kgameversion.h')
-rw-r--r-- | libkdegames/kgame/kgameversion.h | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/libkdegames/kgame/kgameversion.h b/libkdegames/kgame/kgameversion.h deleted file mode 100644 index c3147525..00000000 --- a/libkdegames/kgame/kgameversion.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) - Copyright (C) 2003 Martin Heni (martin@heni-online.de) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -/* - $Id$ -*/ -#ifndef __KGAMEVERSION_H__ -#define __KGAMEVERSION_H__ - -/** - * In this file you find a couple of defines that indicate whether a specific - * feature or function is present in this version of the KGame library. - * - * You don't need this for KDE CVS, but for games that live outside of KDE CVS - * it may be very helpful and a lot easier than writing configure scripts for - * this task. - * - * All defines are prefixed with KGAME_ to avoid conflicts. - **/ - -// KGame::savegame() didn't exist in KDE 3.0 -#define KGAME_HAVE_KGAME_SAVEGAME 1 - -// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2 -#define KGAME_HAVE_KGAME_PORT 1 - -// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2 -#define KGAME_HAVE_KGAME_HOSTNAME 1 - -// KGameSequence class was added in KDE 3.2 -#define KGAME_HAVE_KGAMESEQUENCE 1 - -// KGame::addPlayer() needs to assign an ID to new players, otherwise network is -// broken. this is done in KDE 3.2. -#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1 - -#endif - |