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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2003 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+/*
+ $Id$
+*/
+#ifndef __KGAMEVERSION_H__
+#define __KGAMEVERSION_H__
+
+/**
+ * In this file you find a couple of defines that indicate whether a specific
+ * feature or function is present in this version of the KGame library.
+ *
+ * You don't need this for KDE CVS, but for games that live outside of KDE CVS
+ * it may be very helpful and a lot easier than writing configure scripts for
+ * this task.
+ *
+ * All defines are prefixed with KGAME_ to avoid conflicts.
+ **/
+
+// KGame::savegame() didn't exist in KDE 3.0
+#define KGAME_HAVE_KGAME_SAVEGAME 1
+
+// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
+#define KGAME_HAVE_KGAME_PORT 1
+
+// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
+#define KGAME_HAVE_KGAME_HOSTNAME 1
+
+// KGameSequence class was added in KDE 3.2
+#define KGAME_HAVE_KGAMESEQUENCE 1
+
+// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
+// broken. this is done in KDE 3.2.
+#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
+
+#endif
+