diff options
Diffstat (limited to 'libkdegames/kgame/kmessageclient.h')
-rw-r--r-- | libkdegames/kgame/kmessageclient.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/libkdegames/kgame/kmessageclient.h b/libkdegames/kgame/kmessageclient.h index 90364c8d..71ab7a1e 100644 --- a/libkdegames/kgame/kmessageclient.h +++ b/libkdegames/kgame/kmessageclient.h @@ -20,9 +20,9 @@ #ifndef __KMESSAGECLIENT_H__ #define __KMESSAGECLIENT_H__ -#include <qobject.h> -#include <qstring.h> -#include <qvaluelist.h> +#include <tqobject.h> +#include <tqstring.h> +#include <tqvaluelist.h> class KMessageIO; class KMessageServer; @@ -58,7 +58,7 @@ public: Creates an unconnected KMessageClient object. Use setServer() later to connect to a KMessageServer object. */ - KMessageClient (QObject *parent = 0, const char *name = 0); + KMessageClient (TQObject *parent = 0, const char *name = 0); /** Destructor. @@ -95,7 +95,7 @@ public: /** @return The list of the IDs of all the message clients connected to the message server. */ - const QValueList <Q_UINT32> &clientList() const; + const TQValueList <Q_UINT32> &clientList() const; /** Connects the client to (another) server. @@ -108,7 +108,7 @@ public: be resolved to an IP or just an IP @param port The port to connect to */ - void setServer (const QString &host, Q_UINT16 port); + void setServer (const TQString &host, Q_UINT16 port); /** Connects the client to (another) server. @@ -165,7 +165,7 @@ public: /** @return 0 if isConnected() is FALSE, otherwise the port number this client is - connected to. See also KMessageIO::peerPort and QSocket::peerPort. + connected to. See also KMessageIO::peerPort and TQSocket::peerPort. @since 3.2 */ Q_UINT16 peerPort () const; @@ -173,9 +173,9 @@ public: /** @since 3.2 @return "localhost" if isConnected() is FALSE, otherwise the hostname this client is - connected to. See also KMessageIO::peerName() and QSocket::peerName(). + connected to. See also KMessageIO::peerName() and TQSocket::peerName(). */ - QString peerName() const; + TQString peerName() const; /** Sends a message to the KMessageServer. If we are not yet connected to one, nothing @@ -188,7 +188,7 @@ public: and sendForward(). @param msg The message to be sent to the server. Must be in the format specified in KMessageServer. */ - void sendServerMessage (const QByteArray &msg); + void sendServerMessage (const TQByteArray &msg); /** Sends a message to all the clients connected to the server, including ourself. @@ -199,7 +199,7 @@ public: @param msg The message to be sent to the clients */ //AB: processBroadcast doesn't exist!! is processIncomingMessage meant? - void sendBroadcast (const QByteArray &msg); + void sendBroadcast (const TQByteArray &msg); /** Sends a message to all the clients in a list. @@ -218,11 +218,11 @@ public: @param clients A list of clients the message should be sent to */ //AB: processForward doesn't exist!! is processIncomingMessage meant? - void sendForward (const QByteArray &msg, const QValueList <Q_UINT32> &clients); + void sendForward (const TQByteArray &msg, const TQValueList <Q_UINT32> &clients); /** Sends a message to a single client. This is a convenieance method. It calls - sendForward (const QByteArray &msg, const QValueList <Q_UINT32> &clients) + sendForward (const TQByteArray &msg, const TQValueList <Q_UINT32> &clients) with a list containing only one client ID. To send a message to the admin of the KMessageServer, you can use 0 as clientID, @@ -230,7 +230,7 @@ public: @param msg The message to be sent to the client @param client The id of the client the message shall be sent to */ - void sendForward (const QByteArray &msg, Q_UINT32 client); + void sendForward (const TQByteArray &msg, Q_UINT32 client); /** Once this function is called no message will be received anymore. @@ -263,7 +263,7 @@ signals: to ignore broadcast messages that were sent by yourself: \code - void myObject::myBroadcastSlot (const QByteArray &msg, Q_UINT32 senderID) + void myObject::myBroadcastSlot (const TQByteArray &msg, Q_UINT32 senderID) { if (senderID == ((KMessageClient *)sender())->id()) return; @@ -273,7 +273,7 @@ signals: @param msg The message that has been sent to us @param senderID The ID of the client which sent the message */ - void broadcastReceived (const QByteArray &msg, Q_UINT32 senderID); + void broadcastReceived (const TQByteArray &msg, Q_UINT32 senderID); /** This signal is emitted when the client receives a forward message from the @@ -294,8 +294,8 @@ signals: \code KMessageClient *client = new KMessageClient (); - connect (client, SIGNAL (forwardReceived (const QByteArray &, Q_UINT32, const QValueList <Q_UINT32>&)), - client, SIGNAL (broadcastReceived (const QByteArray &, Q_UINT32))); + connect (client, TQT_SIGNAL (forwardReceived (const TQByteArray &, Q_UINT32, const TQValueList <Q_UINT32>&)), + client, TQT_SIGNAL (broadcastReceived (const TQByteArray &, Q_UINT32))); \endcode Then connect the broadcast signal to your slot that analyzes the message. @@ -303,7 +303,7 @@ signals: @param senderID The ID of the client which sent the message @param receivers All clients which receive this message */ - void forwardReceived (const QByteArray &msg, Q_UINT32 senderID, const QValueList <Q_UINT32> &receivers); + void forwardReceived (const TQByteArray &msg, Q_UINT32 senderID, const TQValueList <Q_UINT32> &receivers); /** This signal is emitted when the connection to the KMessageServer is broken. @@ -360,7 +360,7 @@ signals: //AB: maybe add a setNoEmit() so that the other signals can be deactivated? //Could be a performance benefit (note: KMessageClient is a time critical //class!!!) - void serverMessageReceived (const QByteArray &msg, bool &unknown); + void serverMessageReceived (const TQByteArray &msg, bool &unknown); protected: /** @@ -380,7 +380,7 @@ protected: @param msg The incoming message */ - virtual void processMessage (const QByteArray& msg); + virtual void processMessage (const TQByteArray& msg); protected slots: /** @@ -398,10 +398,10 @@ protected slots: MSG_BROADCAST, MSG_FORWARD, ANS_CLIENT_ID, ANS_ADMIN_ID, ANS_CLIENT_LIST @param msg The incoming message */ - virtual void processIncomingMessage (const QByteArray &msg); + virtual void processIncomingMessage (const TQByteArray &msg); /** - Called from unlock() (using QTimer::singleShot) until all delayed + Called from unlock() (using TQTimer::singleShot) until all delayed messages are delivered. */ void processFirstMessage(); |