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-rw-r--r--libkdegames/kgame/kplayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libkdegames/kgame/kplayer.h b/libkdegames/kgame/kplayer.h
index 7ad23abc..910781f3 100644
--- a/libkdegames/kgame/kplayer.h
+++ b/libkdegames/kgame/kplayer.h
@@ -58,7 +58,7 @@ class KPlayerPrivate;
* you gain a *very* big advantage: you can exchange a KGameIO whenever you
* want! You can e.g. remove the KGameIO of a local (human) player and just
* replace it by a computerIO on the fly! So from that point on all playerInputs
- * are done by the computerIO instead of the human player. You also can tqreplace
+ * are done by the computerIO instead of the human player. You also can replace
* all network players by computer players when the network connection is broken
* or a player wants to quit.
* So remember: use KGameIO whenever possible! A KPlayer should just