diff options
Diffstat (limited to 'libkdegames/kgame/kplayer.h')
-rw-r--r-- | libkdegames/kgame/kplayer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libkdegames/kgame/kplayer.h b/libkdegames/kgame/kplayer.h index 7ad23abc..910781f3 100644 --- a/libkdegames/kgame/kplayer.h +++ b/libkdegames/kgame/kplayer.h @@ -58,7 +58,7 @@ class KPlayerPrivate; * you gain a *very* big advantage: you can exchange a KGameIO whenever you * want! You can e.g. remove the KGameIO of a local (human) player and just * replace it by a computerIO on the fly! So from that point on all playerInputs - * are done by the computerIO instead of the human player. You also can tqreplace + * are done by the computerIO instead of the human player. You also can replace * all network players by computer players when the network connection is broken * or a player wants to quit. * So remember: use KGameIO whenever possible! A KPlayer should just |