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-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.cpp12
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.h12
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.cpp4
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.h2
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.cpp34
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.h24
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp22
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.h18
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.cpp18
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.h6
-rw-r--r--libkdegames/kgame/kgame.cpp2
-rw-r--r--libkdegames/kgame/kgame.h2
-rw-r--r--libkdegames/kgame/kgamechat.cpp6
-rw-r--r--libkdegames/kgame/kgamechat.h6
-rw-r--r--libkdegames/kgame/kgameio.cpp26
-rw-r--r--libkdegames/kgame/kgameio.h8
-rw-r--r--libkdegames/kgame/kgamenetwork.cpp2
-rw-r--r--libkdegames/kgame/kgamenetwork.h2
-rw-r--r--libkdegames/kgame/kgameproperty.cpp8
-rw-r--r--libkdegames/kgame/kgameproperty.h14
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.cpp4
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.h18
-rw-r--r--libkdegames/kgame/kmessageclient.cpp4
-rw-r--r--libkdegames/kgame/kmessageclient.h2
-rw-r--r--libkdegames/kgame/kmessageio.cpp30
-rw-r--r--libkdegames/kgame/kmessageio.h18
-rw-r--r--libkdegames/kgame/kmessageserver.cpp8
-rw-r--r--libkdegames/kgame/kmessageserver.h4
28 files changed, 158 insertions, 158 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
index f0e0c606..98958ffd 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
@@ -56,7 +56,7 @@ class KGameConnectWidgetPrivate
TQString mType;
};
-KGameConnectWidget::KGameConnectWidget(TQWidget* tqparent) : TQWidget(tqparent)
+KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
{
d = new KGameConnectWidgetPrivate;
@@ -212,9 +212,9 @@ class KGameConnectDialogPrivate
KGameConnectWidget* mConnect;
};
-// buttontqmask =Ok|Cancel
-KGameConnectDialog::KGameConnectDialog(TQWidget* tqparent,int buttontqmask) : KDialogBase(Plain,
- i18n("Network Game"),buttontqmask , Ok, tqparent, 0, true, buttontqmask!=0)
+// buttonmask =Ok|Cancel
+KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
+ i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
{
d = new KGameConnectDialogPrivate;
TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
@@ -228,9 +228,9 @@ KGameConnectDialog::~KGameConnectDialog()
}
int KGameConnectDialog::initConnection( unsigned short int& port,
- TQString& host, TQWidget* tqparent, bool server)
+ TQString& host, TQWidget* parent, bool server)
{
- KGameConnectDialog d(tqparent);
+ KGameConnectDialog d(parent);
d.setHost(host);
d.setPort(port);
if (server) {
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
index ad4ff7d1..0a14183d 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h
@@ -31,7 +31,7 @@ class KGameConnectWidget : public TQWidget
Q_OBJECT
TQ_OBJECT
public:
- KGameConnectWidget(TQWidget* tqparent);
+ KGameConnectWidget(TQWidget* parent);
virtual ~KGameConnectWidget();
/**
@@ -109,8 +109,8 @@ private:
* @short Dialog to ask for host and port
*
* This Dialog is used to create a game. You call initConnection(port,
- * TQString(), tqparent, true) to create a network game (as a server)
- * or initConnection(port, host, tqparent) to join a network game.
+ * TQString(), parent, true) to create a network game (as a server)
+ * or initConnection(port, host, parent) to join a network game.
*
* @author Andreas Beckermann <b_mann@gmx.de>
**/
@@ -119,7 +119,7 @@ class KGameConnectDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameConnectDialog(TQWidget* tqparent = 0,int buttontqmask=Ok|Cancel);
+ KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
virtual ~KGameConnectDialog();
/**
@@ -128,11 +128,11 @@ public:
* @param port The port the user wants to connect to.
* @param host The host the user wants to connect to. Will be
* TQString() if server game is chosen
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param server True to create a network game per default, false to
* join a game by default
**/
- static int initConnection(unsigned short int& port, TQString& host, TQWidget* tqparent, bool server = false);
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
/**
* @param host The host to connect to by default
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
index 06987aad..6a7e1155 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -120,9 +120,9 @@ public:
KListBox* mHideIdList;
};
-KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal) :
+KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
- tqparent, 0, modal, true)
+ parent, 0, modal, true)
{
d = new KGameDebugDialogPrivate;
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h
index 8682ce69..92b35597 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.h
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.h
@@ -36,7 +36,7 @@ class KDE_EXPORT KGameDebugDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal = false);
+ KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false);
~KGameDebugDialog();
/**
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
index f589333e..c03df4ff 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialog.cpp
@@ -64,17 +64,17 @@ public:
};
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, bool modal)
+ TQWidget* parent, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, tqparent, 0, modal, true)
+ Ok, parent, 0, modal, true)
{
init(g, owner);
}
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, long initConfigs, int chatMsgId, bool modal)
+ TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, tqparent, 0, modal, true)
+ Ok, parent, 0, modal, true)
{
init(g, owner);
if ((ConfigOptions)initConfigs!=NoConfig) {
@@ -165,34 +165,34 @@ void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
}
-void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent)
+void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
{
if (!chat) {
return;
}
- if (!tqparent) {
- tqparent = d->mGamePage;
+ if (!parent) {
+ parent = d->mGamePage;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "cannot add chat widget without page" << endl;
return;
}
- addConfigWidget(chat, tqparent);
+ addConfigWidget(chat, parent);
}
-void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent)
+void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
{
if (!c) {
return;
}
- if (!tqparent) {
- tqparent = d->mNetworkPage;
+ if (!parent) {
+ parent = d->mNetworkPage;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "Cannot add connection list without page" << endl;
return;
}
- addConfigWidget(c, tqparent);
+ addConfigWidget(c, parent);
}
TQVBox *KGameDialog::configPage(ConfigOptions which)
@@ -226,18 +226,18 @@ TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& ti
return page;
}
-void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent)
+void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return;
}
- if (!tqparent) {
+ if (!parent) {
kdError(11001) << "Cannot reparent to NULL widget" << endl;
return;
}
// kdDebug(11001) << "reparenting widget" << endl;
- widget->reparent(tqparent, TQPoint(0,0));
+ widget->reparent(parent, TQPoint(0,0));
d->mConfigWidgets.append(widget);
connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*)));
if (!d->mGame) {
diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h
index cb731993..423f5de1 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.h
+++ b/libkdegames/kgame/dialogs/kgamedialog.h
@@ -95,11 +95,11 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param modal Whether the dialog is modal or not
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, bool modal = false);
+ TQWidget* parent, bool modal = false);
/**
* Create a KGameDialog with the standard configuration widgets. This
@@ -122,7 +122,7 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param tqparent The tqparent of the dialog
+ * @param parent The parent of the dialog
* @param modal Whether the dialog is modal or not
* @param initConfigs whether the default KGameDialogConfig widgets
* shall be created using initDefaultDialog. Use false if you want
@@ -131,7 +131,7 @@ public:
* if initConfigs = false
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* tqparent, long initConfigs = AllConfig,
+ TQWidget* parent, long initConfigs = AllConfig,
int chatMsgId = 15432, bool modal = false);
virtual ~KGameDialog();
@@ -169,14 +169,14 @@ public:
virtual void submitToKGame();
/**
- * Adds a KGameChat to the dialog. If no tqparent is specified the
+ * Adds a KGameChat to the dialog. If no parent is specified the
* game page will be used.
* @param chat The chat widget
- * @param tqparent The tqparent of the chat widget. This MUST be an
+ * @param parent The parent of the chat widget. This MUST be an
* already added config widget. Note that the game page will be used
- * if tqparent is 0.
+ * if parent is 0.
**/
- void addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent = 0);
+ void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
/**
* Add a connection list to the dialog. The list consists of a
@@ -187,10 +187,10 @@ public:
* This is another not-really-config-config-widget. It just displays the
* connections and lets you ban players.
* @param c The KGameDialogConnectionConfig object
- * @param tqparent The tqparent of the widget. If 0 the networkConfig
+ * @param parent The parent of the widget. If 0 the networkConfig
* page is used.
**/
- void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent = 0);
+ void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
/**
* Add a new page to the dialog. The page will contain you new config
@@ -223,12 +223,12 @@ public:
KGameDialogGeneralConfig* gameConfig() const;
/**
- * Add a config widget to the specified tqparent. Usually you call
+ * Add a config widget to the specified parent. Usually you call
* addConfigPage for one widget and addConfigWidget for another to add
* it to the same page. Just use the returned page of
* addConfigPage.
**/
- void addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent);
+ void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
/**
* Used to add the main network config widget in a new page. Use this to
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
index eeaf50e1..f6845650 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -57,7 +57,7 @@ public:
KPlayer* mOwner;
};
-KGameDialogConfig::KGameDialogConfig(TQWidget* tqparent) : TQWidget(tqparent)
+KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent)
{
d = new KGameDialogConfigPrivate;
}
@@ -116,8 +116,8 @@ public:
};
-KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
@@ -261,8 +261,8 @@ public:
TQVBoxLayout* mTopLayout;
};
-KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* tqparent, bool initializeGUI)
- : KGameDialogConfig(tqparent)
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI)
+ : KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogGeneralConfigPrivate;
@@ -388,8 +388,8 @@ public:
// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
// we do everything here with TQPushButtons as we want to wait a moment before
// continuing - the message must be sent over network first
-KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
d = new KGameDialogMsgServerConfigPrivate;
@@ -547,8 +547,8 @@ public:
KGameChat* mChat;
};
-KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent)
+ : KGameDialogConfig(parent)
{
d = new KGameDialogChatConfigPrivate;
TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
@@ -599,8 +599,8 @@ public:
KListBox* mPlayerBox;
};
-KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* tqparent)
- : KGameDialogConfig(tqparent)
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
+ : KGameDialogConfig(parent)
{
//TODO: prevent player to ban himself
d = new KGameDialogConnectionConfigPrivate;
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h
index 7c42d05d..a7f309ac 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h
@@ -53,7 +53,7 @@ class KDE_EXPORT KGameDialogConfig : public TQWidget
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogConfig(TQWidget* tqparent = 0);
+ KGameDialogConfig(TQWidget* parent = 0);
virtual ~KGameDialogConfig();
/**
@@ -137,7 +137,7 @@ private:
* The main game configuration widget.
*
* It currently contains a line edit for the name of the player only. You can
- * add widgets by using the KGameDialogGeneralConfig as tqparent parameter as it
+ * add widgets by using the KGameDialogGeneralConfig as parent parameter as it
* uses TQLayout::autoAdd == true.
* @author Andreas Beckermann <b_mann@gmx.de>
**/
@@ -152,17 +152,17 @@ public:
* edit widget to change the player name only.
*
* If you just want to add more widgets you can just create your widgets
- * with the KGameDialogGeneralConfig as tqparent as it uses
+ * with the KGameDialogGeneralConfig as parent as it uses
* TQLayout::setAutoAdd(true).
*
- * @param tqparent Parent widget for this dialog.
+ * @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
* predefined widget and/or tqlayout use FALSE here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*
**/
- KGameDialogGeneralConfig(TQWidget* tqparent = 0, bool initializeGUI = true);
+ KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true);
virtual ~KGameDialogGeneralConfig();
/**
@@ -215,7 +215,7 @@ class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogNetworkConfig(TQWidget* tqparent = 0);
+ KGameDialogNetworkConfig(TQWidget* parent = 0);
virtual ~KGameDialogNetworkConfig();
@@ -282,7 +282,7 @@ class KGameDialogMsgServerConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogMsgServerConfig(TQWidget* tqparent = 0);
+ KGameDialogMsgServerConfig(TQWidget* parent = 0);
virtual ~KGameDialogMsgServerConfig();
virtual void submitToKGame(KGame*, KPlayer*) {}
@@ -316,7 +316,7 @@ class KGameDialogChatConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent = 0);
+ KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0);
virtual ~KGameDialogChatConfig();
virtual void setKGame(KGame* g);
@@ -338,7 +338,7 @@ class KGameDialogConnectionConfig : public KGameDialogConfig
Q_OBJECT
TQ_OBJECT
public:
- KGameDialogConnectionConfig(TQWidget* tqparent = 0);
+ KGameDialogConnectionConfig(TQWidget* parent = 0);
virtual ~KGameDialogConnectionConfig();
virtual void setKGame(KGame* g);
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
index d5df6ba3..6ab9d71c 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -37,7 +37,7 @@ public:
const KGame* mGame;
};
-KGameErrorDialog::KGameErrorDialog(TQWidget* tqparent) : TQObject(tqparent)
+KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
{
d = new KGameErrorDialogPrivate;
}
@@ -71,14 +71,14 @@ void KGameErrorDialog::slotUnsetKGame()
d->mGame = 0;
}
-void KGameErrorDialog::error(const TQString& errorText, TQWidget* tqparent)
-{ KMessageBox::error(tqparent, errorText); }
+void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
+{ KMessageBox::error(parent, errorText); }
void KGameErrorDialog::slotServerConnectionLost()
{
// TODO: add IP/port of the server
TQString message = i18n("Connection to the server has been lost!");
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
@@ -91,13 +91,13 @@ void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
// message = i18n("Connection to client has been lost!");
// }
message = i18n("Connection to client has been lost!");
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotError(int errorNo, TQString text)
{
TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").tqarg(errorNo).tqarg(text);
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::connectionError(TQString s)
@@ -108,15 +108,15 @@ void KGameErrorDialog::connectionError(TQString s)
} else {
message = i18n("No connection could be created.\nThe error message was:\n%1").tqarg(s);
}
- error(message, (TQWidget*)tqparent());
+ error(message, (TQWidget*)parent());
}
// should become the real dialog - currently we just use messageboxes
// -> maybe unused forever
-KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* tqparent)
- : KDialogBase(Plain, i18n("Error"), Ok, Ok, tqparent, 0, true, true)
+KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
+ : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
{
}
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h
index b8d34c1a..08726dc2 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.h
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.h
@@ -41,7 +41,7 @@ class KGameErrorDialog : public TQObject
Q_OBJECT
TQ_OBJECT
public:
- KGameErrorDialog(TQWidget* tqparent);
+ KGameErrorDialog(TQWidget* parent);
~KGameErrorDialog();
/**
@@ -88,7 +88,7 @@ public slots:
void slotUnsetKGame();
protected:
- void error(const TQString& errorText, TQWidget* tqparent = 0);
+ void error(const TQString& errorText, TQWidget* parent = 0);
private:
KGameErrorDialogPrivate* d;
@@ -106,7 +106,7 @@ class KGameErrorMessageDialog : public KDialogBase
Q_OBJECT
TQ_OBJECT
public:
- KGameErrorMessageDialog(TQWidget* tqparent);
+ KGameErrorMessageDialog(TQWidget* parent);
~KGameErrorMessageDialog();
private:
diff --git a/libkdegames/kgame/kgame.cpp b/libkdegames/kgame/kgame.cpp
index 6965ebcf..a917df81 100644
--- a/libkdegames/kgame/kgame.cpp
+++ b/libkdegames/kgame/kgame.cpp
@@ -81,7 +81,7 @@ public:
};
// ------------------- GAME CLASS --------------------------
-KGame::KGame(int cookie,TQObject* tqparent) : KGameNetwork(cookie,tqparent)
+KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
{
kdDebug(11001) << k_funcinfo << " - " << this << ", sizeof(KGame)=" << sizeof(KGame) << endl;
d = new KGamePrivate;
diff --git a/libkdegames/kgame/kgame.h b/libkdegames/kgame/kgame.h
index af278d5a..bf66dcb8 100644
--- a/libkdegames/kgame/kgame.h
+++ b/libkdegames/kgame/kgame.h
@@ -101,7 +101,7 @@ public:
* game in load/save and network operations. Change this between
* games.
*/
- KGame(int cookie=42,TQObject* tqparent=0);
+ KGame(int cookie=42,TQObject* parent=0);
/**
* Destructs the game
diff --git a/libkdegames/kgame/kgamechat.cpp b/libkdegames/kgame/kgamechat.cpp
index 53714706..11f47f7b 100644
--- a/libkdegames/kgame/kgamechat.cpp
+++ b/libkdegames/kgame/kgamechat.cpp
@@ -57,18 +57,18 @@ public:
int mToMyGroup; // just as the above - but for the group, not for players
};
-KGameChat::KGameChat(KGame* g, int msgid, TQWidget* tqparent) : KChatBase(tqparent)
+KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
}
-KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* tqparent) : KChatBase(tqparent)
+KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
setFromPlayer(fromPlayer);
}
-KGameChat::KGameChat(TQWidget* tqparent) : KChatBase(tqparent)
+KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent)
{
init(0, -1);
}
diff --git a/libkdegames/kgame/kgamechat.h b/libkdegames/kgame/kgamechat.h
index f0d8310d..88139d33 100644
--- a/libkdegames/kgame/kgamechat.h
+++ b/libkdegames/kgame/kgamechat.h
@@ -50,14 +50,14 @@ public:
* the chat message. The @p fromPlayer is the local player (see @ref
* setFromPlayer).
**/
- KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * tqparent);
+ KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * parent);
/**
* @overload
* To make use of this widget you need to call @ref setFromPlayer
* manually.
**/
- KGameChat(KGame* game, int msgId, TQWidget* tqparent);
+ KGameChat(KGame* game, int msgId, TQWidget* parent);
/**
* @overload
@@ -65,7 +65,7 @@ public:
* setGame, setFromPlayer and setMessageId manually.
* @since 3.2
**/
- KGameChat(TQWidget* tqparent);
+ KGameChat(TQWidget* parent);
virtual ~KGameChat();
diff --git a/libkdegames/kgame/kgameio.cpp b/libkdegames/kgame/kgameio.cpp
index a408c0cd..5b736ea0 100644
--- a/libkdegames/kgame/kgameio.cpp
+++ b/libkdegames/kgame/kgameio.cpp
@@ -117,21 +117,21 @@ void KGameIO::Debug()
// ----------------------- Key IO ---------------------------
-KGameKeyIO::KGameKeyIO(TQWidget *tqparent)
+KGameKeyIO::KGameKeyIO(TQWidget *parent)
: KGameIO()
{
- if (tqparent)
+ if (parent)
{
kdDebug(11001) << "Key Event filter installed" << endl;
- tqparent->installEventFilter(this);
+ parent->installEventFilter(this);
}
}
KGameKeyIO::~KGameKeyIO()
{
- if (tqparent())
+ if (parent())
{
- tqparent()->removeEventFilter(this);
+ parent()->removeEventFilter(this);
}
}
@@ -167,22 +167,22 @@ bool KGameKeyIO::eventFilter( TQObject *o, TQEvent *e )
// ----------------------- Mouse IO ---------------------------
-KGameMouseIO::KGameMouseIO(TQWidget *tqparent,bool trackmouse)
+KGameMouseIO::KGameMouseIO(TQWidget *parent,bool trackmouse)
: KGameIO()
{
- if (tqparent)
+ if (parent)
{
kdDebug(11001) << "Mouse Event filter installed tracking=" << trackmouse << endl;
- tqparent->installEventFilter(this);
- tqparent->setMouseTracking(trackmouse);
+ parent->installEventFilter(this);
+ parent->setMouseTracking(trackmouse);
}
}
KGameMouseIO::~KGameMouseIO()
{
- if (tqparent())
+ if (parent())
{
- tqparent()->removeEventFilter(this);
+ parent()->removeEventFilter(this);
}
}
@@ -193,9 +193,9 @@ int KGameMouseIO::rtti() const
void KGameMouseIO::setMouseTracking(bool b)
{
- if (tqparent())
+ if (parent())
{
- ((TQWidget*)tqparent())->setMouseTracking(b);
+ ((TQWidget*)parent())->setMouseTracking(b);
}
}
diff --git a/libkdegames/kgame/kgameio.h b/libkdegames/kgame/kgameio.h
index 6f6a6ae9..510ab0b7 100644
--- a/libkdegames/kgame/kgameio.h
+++ b/libkdegames/kgame/kgameio.h
@@ -199,9 +199,9 @@ public:
* this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
* \endcode
*
- * @param tqparent The parents widget whose keyboard events * should be grabbed
+ * @param parent The parents widget whose keyboard events * should be grabbed
*/
- KGameKeyIO(TQWidget *tqparent);
+ KGameKeyIO(TQWidget *parent);
virtual ~KGameKeyIO();
/**
@@ -265,10 +265,10 @@ public:
* this,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
* \endcode
*
- * @param tqparent The widget whose events should be captured
+ * @param parent The widget whose events should be captured
* @param trackmouse enables mouse tracking (gives mouse move events)
*/
- KGameMouseIO(TQWidget *tqparent,bool trackmouse=false);
+ KGameMouseIO(TQWidget *parent,bool trackmouse=false);
virtual ~KGameMouseIO();
/**
diff --git a/libkdegames/kgame/kgamenetwork.cpp b/libkdegames/kgame/kgamenetwork.cpp
index 2fe901b3..a3548579 100644
--- a/libkdegames/kgame/kgamenetwork.cpp
+++ b/libkdegames/kgame/kgamenetwork.cpp
@@ -59,7 +59,7 @@ public:
};
// ------------------- NETWORK GAME ------------------------
-KGameNetwork::KGameNetwork(int c, TQObject* tqparent) : TQObject(tqparent, 0)
+KGameNetwork::KGameNetwork(int c, TQObject* parent) : TQObject(parent, 0)
{
d = new KGameNetworkPrivate;
d->mCookie = (TQ_INT16)c;
diff --git a/libkdegames/kgame/kgamenetwork.h b/libkdegames/kgame/kgamenetwork.h
index e6c9fc5d..b5975ffc 100644
--- a/libkdegames/kgame/kgamenetwork.h
+++ b/libkdegames/kgame/kgamenetwork.h
@@ -52,7 +52,7 @@ public:
/**
* Create a KGameNetwork object
*/
- KGameNetwork(int cookie=42,TQObject* tqparent=0);
+ KGameNetwork(int cookie=42,TQObject* parent=0);
virtual ~KGameNetwork();
/**
diff --git a/libkdegames/kgame/kgameproperty.cpp b/libkdegames/kgame/kgameproperty.cpp
index e7d35410..49a8984f 100644
--- a/libkdegames/kgame/kgameproperty.cpp
+++ b/libkdegames/kgame/kgameproperty.cpp
@@ -29,16 +29,16 @@
#define KPLAYERHANDLER_LOAD_COOKIE 6239
-KGamePropertyBase::KGamePropertyBase(int id, KGame* tqparent)
+KGamePropertyBase::KGamePropertyBase(int id, KGame* parent)
{
init();
- registerData(id, tqparent);
+ registerData(id, parent);
}
-KGamePropertyBase::KGamePropertyBase(int id, KPlayer* tqparent)
+KGamePropertyBase::KGamePropertyBase(int id, KPlayer* parent)
{
init();
- registerData(id, tqparent);
+ registerData(id, parent);
}
KGamePropertyBase::KGamePropertyBase(int id, KGamePropertyHandler* owner)
diff --git a/libkdegames/kgame/kgameproperty.h b/libkdegames/kgame/kgameproperty.h
index c5f35997..f02c4db0 100644
--- a/libkdegames/kgame/kgameproperty.h
+++ b/libkdegames/kgame/kgameproperty.h
@@ -125,8 +125,8 @@ public:
**/
KGamePropertyBase(int id, KGamePropertyHandler* owner);
- KGamePropertyBase(int id, KGame* tqparent);
- KGamePropertyBase(int id, KPlayer* tqparent);
+ KGamePropertyBase(int id, KGame* parent);
+ KGamePropertyBase(int id, KPlayer* parent);
/**
* Creates a KGamePropertyBase object without an owner. Remember to call
@@ -344,7 +344,7 @@ protected:
bool sendProperty(const TQByteArray& b);
/**
- * Causes the tqparent object to emit a signal on value change
+ * Causes the parent object to emit a signal on value change
**/
void emitSignal();
@@ -413,7 +413,7 @@ private:
* property. This is achieved by using send to change the value of the
* property. send needs a running KMessageServer and therefore
* <em>MUST</em> be plugged into a KGamePropertyHandler using either
- * registerData or the constructor. The tqparent of the dataHandler must be able
+ * registerData or the constructor. The parent of the dataHandler must be able
* to send messages (see above: the message server must be running). If you use
* send to change the value of a property you won't see the effect
* immediately: The new value is first transferred to the message server which
@@ -588,12 +588,12 @@ public:
* @param id The id of this property. <em>MUST be UNITQUE</em>! Used to send and
* receive changes in the property of the playere automatically via
* network.
- * @param owner The tqparent of the object. Must be a KGame which manages
+ * @param owner The parent of the object. Must be a KGame which manages
* the changes made to this object, i.e. which will send the new data.
* Note that in contrast to most KDE/QT classes KGameProperty objects
* are <em>not</em> deleted automatically!
**/
-// TODO: ID: Very ugly - better use something like tqparent()->propertyId() or so which assigns a free id automatically.
+// TODO: ID: Very ugly - better use something like parent()->propertyId() or so which assigns a free id automatically.
KGameProperty(int id, KGamePropertyHandler* owner) : KGamePropertyBase(id, owner) { init(); }
/**
@@ -651,7 +651,7 @@ public:
* \endcode
* as myProperty has not yet been set when doSomething is being called.
*
- * You are informed about a value change by a singal from the tqparent of
+ * You are informed about a value change by a singal from the parent of
* the property which can be deactivated by setEmittingSignal because of
* performance (you probably don't have to deactivate it - except you
* want to write a real-time game like Command&Conquer with a lot of
diff --git a/libkdegames/kgame/kgamepropertyhandler.cpp b/libkdegames/kgame/kgamepropertyhandler.cpp
index 26588de3..405d433e 100644
--- a/libkdegames/kgame/kgamepropertyhandler.cpp
+++ b/libkdegames/kgame/kgamepropertyhandler.cpp
@@ -51,13 +51,13 @@ public:
TQPtrQueue<KGamePropertyBase> mSignalQueue;
};
-KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* tqparent) : TQObject(tqparent)
+KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* parent) : TQObject(parent)
{
init();
registerHandler(id,receiver,sendf,emitf);
}
-KGamePropertyHandler::KGamePropertyHandler(TQObject* tqparent) : TQObject(tqparent)
+KGamePropertyHandler::KGamePropertyHandler(TQObject* parent) : TQObject(parent)
{
init();
}
diff --git a/libkdegames/kgame/kgamepropertyhandler.h b/libkdegames/kgame/kgamepropertyhandler.h
index df9a66cb..c2a3429f 100644
--- a/libkdegames/kgame/kgamepropertyhandler.h
+++ b/libkdegames/kgame/kgamepropertyhandler.h
@@ -43,8 +43,8 @@ class KGamePropertyHandlerPrivate; // wow - what a name ;-)
* to care about the KGamePropertHandler. KGame and KPlayer implement
* all features of KGamePropertyHandler so you will rather use it there.
*
- * You have to use the KGamePropertyHandler as tqparent for all KGameProperty
- * objects but you can also use KPlayer or KGame as tqparent - then
+ * You have to use the KGamePropertyHandler as parent for all KGameProperty
+ * objects but you can also use KPlayer or KGame as parent - then
* KPlayer::dataHandler or KGame::dataHandler will be used.
*
* Every KGamePropertyHandler must have - just like every KGameProperty -
@@ -81,18 +81,18 @@ public:
* You have to call registerHandler before you can use this
* handler!
**/
- KGamePropertyHandler(TQObject* tqparent = 0);
+ KGamePropertyHandler(TQObject* parent = 0);
/**
* Construct a registered handler.
*
* @see registerHandler
**/
- KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* tqparent = 0);
+ KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* parent = 0);
~KGamePropertyHandler();
/**
- * Register the handler with a tqparent. This is to use
+ * Register the handler with a parent. This is to use
* if the constructor without arguments has been chosen.
* Otherwise you need not call this.
*
@@ -106,7 +106,7 @@ public:
/**
* Main message process function. This has to be called by
- * the tqparent's message event handler. If the id of the message
+ * the parent's message event handler. If the id of the message
* agrees with the id of the handler, the message is extracted
* and processed. Otherwise false is returned.
* Example:
@@ -170,7 +170,7 @@ public:
/**
* called by a property to send itself into the
* datastream. This call is simply forwarded to
- * the tqparent object
+ * the parent object
**/
bool sendProperty(TQDataStream &s);
@@ -179,7 +179,7 @@ public:
/**
* called by a property to emit a signal
* This call is simply forwarded to
- * the tqparent object
+ * the parent object
**/
void emitSignal(KGamePropertyBase *data);
@@ -316,7 +316,7 @@ signals:
/**
* This signal is emitted when a property needs to be sent. Only the
- * tqparent has to react to this.
+ * parent has to react to this.
* @param msgid The id of the handler
* @param sent set this to true if the property was sent successfully -
* otherwise don't touch
diff --git a/libkdegames/kgame/kmessageclient.cpp b/libkdegames/kgame/kmessageclient.cpp
index 3fa330ba..0233884a 100644
--- a/libkdegames/kgame/kmessageclient.cpp
+++ b/libkdegames/kgame/kmessageclient.cpp
@@ -48,8 +48,8 @@ public:
TQValueList <TQByteArray> delayedMessages;
};
-KMessageClient::KMessageClient (TQObject *tqparent, const char *name)
- : TQObject (tqparent, name)
+KMessageClient::KMessageClient (TQObject *parent, const char *name)
+ : TQObject (parent, name)
{
d = new KMessageClientPrivate ();
d->isLocked = false;
diff --git a/libkdegames/kgame/kmessageclient.h b/libkdegames/kgame/kmessageclient.h
index f81d7a69..8a35234d 100644
--- a/libkdegames/kgame/kmessageclient.h
+++ b/libkdegames/kgame/kmessageclient.h
@@ -59,7 +59,7 @@ public:
Creates an unconnected KMessageClient object. Use setServer() later to connect to a
KMessageServer object.
*/
- KMessageClient (TQObject *tqparent = 0, const char *name = 0);
+ KMessageClient (TQObject *parent = 0, const char *name = 0);
/**
Destructor.
diff --git a/libkdegames/kgame/kmessageio.cpp b/libkdegames/kgame/kmessageio.cpp
index ec33b159..b35382b0 100644
--- a/libkdegames/kgame/kmessageio.cpp
+++ b/libkdegames/kgame/kmessageio.cpp
@@ -29,8 +29,8 @@
// ----------------------- KMessageIO -------------------------
-KMessageIO::KMessageIO (TQObject *tqparent, const char *name)
- : TQObject (tqparent, name), m_id (0)
+KMessageIO::KMessageIO (TQObject *parent, const char *name)
+ : TQObject (parent, name), m_id (0)
{}
KMessageIO::~KMessageIO ()
@@ -48,9 +48,9 @@ TQ_UINT32 KMessageIO::id ()
// ----------------------KMessageSocket -----------------------
-KMessageSocket::KMessageSocket (TQString host, TQ_UINT16 port, TQObject *tqparent,
+KMessageSocket::KMessageSocket (TQString host, TQ_UINT16 port, TQObject *parent,
const char *name)
- : KMessageIO (tqparent, name)
+ : KMessageIO (parent, name)
{
mSocket = new TQSocket ();
mSocket->connectToHost (host, port);
@@ -58,25 +58,25 @@ const char *name)
}
KMessageSocket::KMessageSocket (TQHostAddress host, TQ_UINT16 port, TQObject
-*tqparent, const char *name)
- : KMessageIO (tqparent, name)
+*parent, const char *name)
+ : KMessageIO (parent, name)
{
mSocket = new TQSocket ();
mSocket->connectToHost (host.toString(), port);
initSocket ();
}
-KMessageSocket::KMessageSocket (TQSocket *socket, TQObject *tqparent, const char
+KMessageSocket::KMessageSocket (TQSocket *socket, TQObject *parent, const char
*name)
- : KMessageIO (tqparent, name)
+ : KMessageIO (parent, name)
{
mSocket = socket;
initSocket ();
}
-KMessageSocket::KMessageSocket (int socketFD, TQObject *tqparent, const char
+KMessageSocket::KMessageSocket (int socketFD, TQObject *parent, const char
*name)
- : KMessageIO (tqparent, name)
+ : KMessageIO (parent, name)
{
mSocket = new TQSocket ();
mSocket->setSocket (socketFD);
@@ -177,9 +177,9 @@ TQString KMessageSocket::peerName () const
// ----------------------KMessageDirect -----------------------
-KMessageDirect::KMessageDirect (KMessageDirect *partner, TQObject *tqparent,
+KMessageDirect::KMessageDirect (KMessageDirect *partner, TQObject *parent,
const char *name)
- : KMessageIO (tqparent, name), mPartner (0)
+ : KMessageIO (parent, name), mPartner (0)
{
// 0 as first parameter leaves the object unconnected
if (!partner)
@@ -238,7 +238,7 @@ KMessageProcess::~KMessageProcess()
// Maybe todo: delete mSendBuffer
}
}
-KMessageProcess::KMessageProcess(TQObject *tqparent, TQString file) : KMessageIO(tqparent,0)
+KMessageProcess::KMessageProcess(TQObject *parent, TQString file) : KMessageIO(parent,0)
{
// Start process
kdDebug(11001) << "@@@KMessageProcess::Start process" << endl;
@@ -397,7 +397,7 @@ void KMessageProcess::slotProcessExited(KProcess * /*p*/)
// ----------------------- KMessageFilePipe ---------------------------
-KMessageFilePipe::KMessageFilePipe(TQObject *tqparent,TQFile *readfile,TQFile *writefile) : KMessageIO(tqparent,0)
+KMessageFilePipe::KMessageFilePipe(TQObject *parent,TQFile *readfile,TQFile *writefile) : KMessageIO(parent,0)
{
mReadFile=readfile;
mWriteFile=writefile;
@@ -430,7 +430,7 @@ void KMessageFilePipe::send(const TQByteArray &msg)
mWriteFile->writeBlock(buffer);
mWriteFile->flush();
/*
- fprintf(stderr,"+++ KMessageFilePipe:: SEND(%d to tqparent) realsize=%d\n",msg.size(),buffer.size());
+ fprintf(stderr,"+++ KMessageFilePipe:: SEND(%d to parent) realsize=%d\n",msg.size(),buffer.size());
for (int i=0;i<buffer.size();i++) fprintf(stderr,"%02x ",buffer[i]);fprintf(stderr,"\n");
fflush(stderr);
*/
diff --git a/libkdegames/kgame/kmessageio.h b/libkdegames/kgame/kmessageio.h
index 7d4bc92a..326476ff 100644
--- a/libkdegames/kgame/kmessageio.h
+++ b/libkdegames/kgame/kmessageio.h
@@ -62,7 +62,7 @@ public:
/**
* The usual TQObject constructor, does nothing else.
**/
- KMessageIO (TQObject *tqparent = 0, const char *name = 0);
+ KMessageIO (TQObject *parent = 0, const char *name = 0);
/**
* The usual destructor, does nothing special.
@@ -183,7 +183,7 @@ public:
If the connection could not be established (e.g. unknown host or no server
socket at this port), the signal /e connectionBroken is emitted.
*/
- KMessageSocket (TQString host, TQ_UINT16 port, TQObject *tqparent = 0,
+ KMessageSocket (TQString host, TQ_UINT16 port, TQObject *parent = 0,
const char *name = 0);
/**
@@ -194,7 +194,7 @@ public:
If the connection could not be established (e.g. unknown host or no server
socket at this port), the signal /e connectionBroken is emitted.
*/
- KMessageSocket (TQHostAddress host, TQ_UINT16 port, TQObject *tqparent = 0,
+ KMessageSocket (TQHostAddress host, TQ_UINT16 port, TQObject *parent = 0,
const char *name = 0);
/**
@@ -205,10 +205,10 @@ public:
Note: The /e socket object is then owned by the /e KMessageSocket object.
So don't use it otherwise any more and don't delete it. It is deleted
- together with this KMessageSocket object. (Use 0 as tqparent for the TQSocket
+ together with this KMessageSocket object. (Use 0 as parent for the TQSocket
object t ensure it is not deleted.)
*/
- KMessageSocket (TQSocket *socket, TQObject *tqparent = 0, const char *name = 0);
+ KMessageSocket (TQSocket *socket, TQObject *parent = 0, const char *name = 0);
/**
Uses the socket specified by the socket descriptor socketFD to do the
@@ -221,7 +221,7 @@ public:
manipulate the socket afterwards, especially don't close it. The socket is
automatically closed when KMessageSocket is deleted.
*/
- KMessageSocket (int socketFD, TQObject *tqparent = 0, const char *name = 0);
+ KMessageSocket (int socketFD, TQObject *parent = 0, const char *name = 0);
/**
Destructor, closes the socket.
@@ -307,7 +307,7 @@ public:
If that object is already connected, the object remains unconnected.
*/
- KMessageDirect (KMessageDirect *partner = 0, TQObject *tqparent = 0, const char
+ KMessageDirect (KMessageDirect *partner = 0, TQObject *parent = 0, const char
*name = 0);
/**
@@ -354,7 +354,7 @@ class KMessageProcess : public KMessageIO
TQ_OBJECT
public:
- KMessageProcess(TQObject *tqparent, TQString file);
+ KMessageProcess(TQObject *parent, TQString file);
~KMessageProcess();
bool isConnected() const;
void send (const TQByteArray &msg);
@@ -393,7 +393,7 @@ class KMessageFilePipe : public KMessageIO
TQ_OBJECT
public:
- KMessageFilePipe(TQObject *tqparent,TQFile *readFile,TQFile *writeFile);
+ KMessageFilePipe(TQObject *parent,TQFile *readFile,TQFile *writeFile);
~KMessageFilePipe();
bool isConnected() const;
void send (const TQByteArray &msg);
diff --git a/libkdegames/kgame/kmessageserver.cpp b/libkdegames/kgame/kmessageserver.cpp
index 69609002..80df9207 100644
--- a/libkdegames/kgame/kmessageserver.cpp
+++ b/libkdegames/kgame/kmessageserver.cpp
@@ -31,8 +31,8 @@
// --------------- internal class KMessageServerSocket
-KMessageServerSocket::KMessageServerSocket (TQ_UINT16 port, TQObject *tqparent)
- : TQServerSocket (port, 0, tqparent)
+KMessageServerSocket::KMessageServerSocket (TQ_UINT16 port, TQObject *parent)
+ : TQServerSocket (port, 0, parent)
{
}
@@ -86,8 +86,8 @@ public:
// ------------------ KMessageServer
-KMessageServer::KMessageServer (TQ_UINT16 cookie,TQObject* tqparent)
- : TQObject(tqparent, 0)
+KMessageServer::KMessageServer (TQ_UINT16 cookie,TQObject* parent)
+ : TQObject(parent, 0)
{
d = new KMessageServerPrivate;
d->mIsRecursive=false;
diff --git a/libkdegames/kgame/kmessageserver.h b/libkdegames/kgame/kmessageserver.h
index 3a416a6b..9042fca2 100644
--- a/libkdegames/kgame/kmessageserver.h
+++ b/libkdegames/kgame/kmessageserver.h
@@ -209,7 +209,7 @@ public:
/**
* Create a KGameNetwork object
**/
- KMessageServer(TQ_UINT16 cookie = 42, TQObject* tqparent = 0);
+ KMessageServer(TQ_UINT16 cookie = 42, TQObject* parent = 0);
~KMessageServer();
@@ -480,7 +480,7 @@ class KMessageServerSocket : public TQServerSocket
TQ_OBJECT
public:
- KMessageServerSocket (TQ_UINT16 port, TQObject *tqparent = 0);
+ KMessageServerSocket (TQ_UINT16 port, TQObject *parent = 0);
~KMessageServerSocket ();
void newConnection (int socket);