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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __KGAMELCD_H
+#define __KGAMELCD_H
+
+#include <qlcdnumber.h>
+#include <qvaluevector.h>
+#include <kdemacros.h>
+
+class QLabel;
+class QTimer;
+
+//-----------------------------------------------------------------------------
+/**
+ * This class is a visually enhanced @ref QLCDNumber:
+ * <ul>
+ * <li> It can show an additional string before the integer being
+ * displayed.</li>
+ * <li> Its foreground and background colors can easily be modified. </li>
+ * <li> It can be highlighted for a short time. </li>
+ * </ul>
+ *
+ * @since 3.2
+ */
+class KDE_EXPORT KGameLCD : public QLCDNumber
+{
+ Q_OBJECT
+public:
+ KGameLCD(uint nbDigits, QWidget *parent = 0, const char *name = 0);
+
+ ~KGameLCD();
+
+ /**
+ * Set the default background color.
+ */
+ void setDefaultBackgroundColor(const QColor &color);
+
+ /**
+ * Set the default foreground color.
+ */
+ void setDefaultColor(const QColor &color);
+
+ /**
+ * Set highlight color.
+ */
+ void setHighlightColor(const QColor &color);
+
+ /**
+ * Set the string that will be displayed before the integer number to be
+ * displayed. By default this string is null.
+ */
+ void setLeadingString(const QString &s);
+
+ /**
+ * Set the highlight duration in milliseconds. The default value is
+ * 800 milliseconds.
+ */
+ void setHighlightTime(uint time);
+
+ /**
+ * Reset the foreground color to the default one.
+ */
+ void resetColor();
+
+ /**
+ * Set the foreground color.
+ */
+ void setColor(const QColor &color);
+
+public slots:
+ /**
+ * Highlight the LCD with the QColorGourp::HighlightedText color
+ * for a small time (setHighlightTime).
+ */
+ void highlight();
+
+ /**
+ * Display the given integer with the (optionnal) leading string.
+ *
+ * Note: we cannot use display(int) since QLCDNumber::display is
+ * not virtual... And you cannot use QLCDNumber::intValue() to retrieve
+ * the given value.
+ */
+ void displayInt(int value);
+
+private slots:
+ void timeout() { highlight(false); }
+
+private:
+ QColor _fgColor, _hlColor;
+ QString _lead;
+ uint _htime;
+ QTimer *_timer;
+
+ class KGameLCDPrivate;
+ KGameLCDPrivate *d;
+
+ void highlight(bool light);
+
+};
+
+//-----------------------------------------------------------------------------
+/**
+ * This class is a digital clock widget. It has a maximum duration of
+ * 3599 seconds (one hour) and it gets updated every second.
+ *
+ * @since 3.2
+ */
+class KDE_EXPORT KGameLCDClock : public KGameLCD
+{
+ Q_OBJECT
+public:
+ KGameLCDClock(QWidget *parent = 0, const char *name = 0);
+
+ ~KGameLCDClock();
+
+ /**
+ * @return the total number of seconds elapsed.
+ */
+ uint seconds() const;
+
+ /**
+ * @return the time as a string to be displayed: "mm:ss".
+ */
+ QString pretty() const;
+
+ /**
+ * Set the time.
+ */
+ void setTime(uint seconds);
+
+ /**
+ * Set the time (format should be "mm:ss").
+ */
+ void setTime(const QString &s);
+
+public slots:
+ /**
+ * Stop the clock and reset it to zero.
+ */
+ virtual void reset();
+
+ /**
+ * Stop the clock but do not reset it to zero.
+ */
+ virtual void stop();
+
+ /**
+ * Start the clock from the current time.
+ */
+ virtual void start();
+
+protected slots:
+ virtual void timeoutClock();
+
+private:
+ QTimer *_timerClock;
+ uint _sec, _min;
+
+ class KGameLCDClockPrivate;
+ KGameLCDClockPrivate *d;
+
+ void showTime();
+};
+
+//-----------------------------------------------------------------------------
+/**
+ * This widget holds a list of @ref QLCDNumber arranged in a vertical layout.
+ * It also shows a label at the top of the list.
+ *
+ * @since 3.2
+ */
+class KDE_EXPORT KGameLCDList : public QWidget
+{
+ Q_OBJECT
+public:
+ /**
+ * Constructor.
+ *
+ * @param title is the content of the top label.
+ * @param parent passed to the QWidget constructor
+ * @param name passed to the QWidget constructor
+ */
+ KGameLCDList(const QString &title,
+ QWidget *parent = 0, const char *name = 0);
+ KGameLCDList(QWidget *parent = 0, const char *name = 0);
+
+ ~KGameLCDList();
+
+ /**
+ * Append a QLCDNumber at the bottom of the list.
+ * The QLCDNumber should have the KGameLCDList as parent.
+ */
+ void append(QLCDNumber *lcd);
+
+ /**
+ * Append a QLCDNumber at the bottom of the list.
+ * The QLCDNumber should have the KGameLCDList as parent.
+ */
+ void append(const QString &leading, QLCDNumber *lcd);
+
+ /**
+ * Delete all @ref QLCDNumber and clear the list.
+ */
+ void clear();
+
+ /**
+ * @return the title label.
+ */
+ QLabel *title() const { return _title; }
+
+ /**
+ * @return the QLCDNumber at index @param i
+ */
+ QLCDNumber *lcd(uint i) const { return _lcds[i]; }
+
+ /**
+ * @return the number of QLCDNumber in the list.
+ */
+ uint size() const { return _lcds.size(); }
+
+private:
+ QLabel *_title;
+ QValueVector<QLCDNumber *> _lcds;
+
+ class KGameLCDListPrivate;
+ KGameLCDListPrivate *d;
+
+ void init(const QString &title);
+};
+
+#endif