diff options
Diffstat (limited to 'libkdegames/kstdgameaction.cpp')
-rw-r--r-- | libkdegames/kstdgameaction.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/libkdegames/kstdgameaction.cpp b/libkdegames/kstdgameaction.cpp index 4eb54bba..2aeb412e 100644 --- a/libkdegames/kstdgameaction.cpp +++ b/libkdegames/kstdgameaction.cpp @@ -33,10 +33,10 @@ KStdGameAction::~KStdGameAction() {} KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, - const char *slot, KActionCollection *tqparent, + const char *slot, KActionCollection *parent, const char *name) { - return create( act_enum, name, recvr, slot, tqparent ); + return create( act_enum, name, recvr, slot, parent ); } const char* KStdGameAction::stdName(StdGameAction act_enum) @@ -97,11 +97,11 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) KAction* KStdGameAction::create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* tqparent ) + KActionCollection* parent ) { KAction* pAction = 0; const KStdGameActionInfo* pInfo = infoPtr( id ); - kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << tqparent << ", " << name << " )" << endl; + kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; if( pInfo ) { TQString sLabel = i18n(pInfo->psLabel); KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone @@ -111,20 +111,20 @@ KAction* KStdGameAction::create(StdGameAction id, const char *name, switch( id ) { case LoadRecent: pAction = - new KRecentFilesAction(sLabel, cut, recvr, slot, tqparent, n); + new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); break; case Pause: case Demo: pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, - recvr, slot, tqparent, n); + recvr, slot, parent, n); break; case ChooseGameType: pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, - recvr, slot, tqparent, n); + recvr, slot, parent, n); break; default: pAction = new KAction( sLabel, pInfo->psIconName, cut, - recvr, slot, tqparent, n); + recvr, slot, parent, n); break; } } @@ -138,72 +138,72 @@ const char* KStdGameAction::name( StdGameAction id ) } KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(New, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(New, name, recvr, slot, parent); } KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Load, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Load, name, recvr, slot, parent); } KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, tqparent)); } + KActionCollection *parent, const char *name ) +{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Save, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Save, name, recvr, slot, parent); } KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(SaveAs, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(End, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(End, name, recvr, slot, parent); } KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, tqparent)); } + KActionCollection *parent, const char *name ) +{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Highscores, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); } KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Print, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Print, name, recvr, slot, parent); } KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Quit, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Quit, name, recvr, slot, parent); } KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Repeat, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); } KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Undo, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Undo, name, recvr, slot, parent); } KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Redo, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Redo, name, recvr, slot, parent); } KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Roll, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Roll, name, recvr, slot, parent); } KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(EndTurn, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, - KActionCollection *tqparent, const char *name ) -{ return KStdGameAction::create(Carddecks, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name ) +{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name) +{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return KStdGameAction::create(Hint, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name) +{ return KStdGameAction::create(Hint, name, recvr, slot, parent); } KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, tqparent)); } + KActionCollection *parent, const char *name) +{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return KStdGameAction::create(Solve, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name) +{ return KStdGameAction::create(Solve, name, recvr, slot, parent); } KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, tqparent)); } + KActionCollection *parent, const char *name) +{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, - KActionCollection *tqparent, const char *name) -{ return KStdGameAction::create(Restart, name, recvr, slot, tqparent); } + KActionCollection *parent, const char *name) +{ return KStdGameAction::create(Restart, name, recvr, slot, parent); } |