diff options
Diffstat (limited to 'libkdegames/kstdgameaction.h')
-rw-r--r-- | libkdegames/kstdgameaction.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/libkdegames/kstdgameaction.h b/libkdegames/kstdgameaction.h index 3ef24dc2..cae5d81c 100644 --- a/libkdegames/kstdgameaction.h +++ b/libkdegames/kstdgameaction.h @@ -79,15 +79,15 @@ public: */ static KAction* create( StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* parent ); + KActionCollection* tqparent ); /** * @since 3.2 */ static KAction* create( StdGameAction id, const TQObject *recvr, const char *slot, - KActionCollection* parent ) - { return create( id, 0, recvr, slot, parent ); } + KActionCollection* tqparent ) + { return create( id, 0, recvr, slot, tqparent ); } /** @@ -96,7 +96,7 @@ public: * @deprecated */ static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0, - const char *slot = 0, KActionCollection *parent = 0, + const char *slot = 0, KActionCollection *tqparent = 0, const char *name = 0L ); /** @@ -115,43 +115,43 @@ public: * Start a new game **/ static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Load a previousely saved game */ static KAction *load(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Load a recently loaded game. */ static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Save the current game. */ static KAction *save(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Save the current game under a different filename. */ static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Pause the game **/ static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Show the highscores. */ static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** @@ -159,20 +159,20 @@ public: * entry. */ static KAction *end(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Print the current screen? Game? Whatever - hardly used in games but there * is at least one example (ktuberling) */ static KAction *print(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Quit the game. */ static KAction *quit(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); @@ -180,81 +180,81 @@ public: * Repeat the last move. **/ static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Undo the last move **/ static KAction *undo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Redo the last move (which has been undone) **/ static KAction *redo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Roll die or dice **/ static KAction *roll(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * End the current turn (not the game). Usually to let the next player * start **/ static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Display configure carddecks dialog. */ static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Display configure highscores dialog. * @since 3.2 */ static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Give an advice/hint. * @since 3.2 */ static KAction *hint(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Show a demo. * @since 3.2 */ static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Solve the game. * @since 3.2 */ static KAction *solve(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Choose game type. * @since 3.2 */ static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); /** * Restart game. * @since 3.2 */ static KAction *restart(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + KActionCollection *tqparent = 0, const char *name = 0L ); }; |