diff options
Diffstat (limited to 'libkdegames')
-rw-r--r-- | libkdegames/kchatbase.cpp | 8 | ||||
-rw-r--r-- | libkdegames/kchatbase.h | 32 | ||||
-rw-r--r-- | libkdegames/kgame/kgameio.h | 4 |
3 files changed, 22 insertions, 22 deletions
diff --git a/libkdegames/kchatbase.cpp b/libkdegames/kchatbase.cpp index 182f96a9..00827e6d 100644 --- a/libkdegames/kchatbase.cpp +++ b/libkdegames/kchatbase.cpp @@ -349,15 +349,15 @@ void KChatBase::addItem(const TQListBoxItem* text) void KChatBase::addMessage(const TQString& fromName, const TQString& text) { //maybe "%1 says: %2" or so - addItem(tqlayoutMessage(fromName, text)); + addItem(layoutMessage(fromName, text)); } void KChatBase::addSystemMessage(const TQString& fromName, const TQString& text) { - addItem(tqlayoutSystemMessage(fromName, text)); + addItem(layoutSystemMessage(fromName, text)); } -TQListBoxItem* KChatBase::tqlayoutMessage(const TQString& fromName, const TQString& text) +TQListBoxItem* KChatBase::layoutMessage(const TQString& fromName, const TQString& text) { //TODO: KChatBaseConfigure? - e.g. color TQListBoxItem* message; @@ -379,7 +379,7 @@ TQListBoxItem* KChatBase::tqlayoutMessage(const TQString& fromName, const TQStri return message; } -TQListBoxItem* KChatBase::tqlayoutSystemMessage(const TQString& fromName, const TQString& text) +TQListBoxItem* KChatBase::layoutSystemMessage(const TQString& fromName, const TQString& text) { //TODO: KChatBaseConfigure? - e.g. color diff --git a/libkdegames/kchatbase.h b/libkdegames/kchatbase.h index 5e97b80c..77a6ed4f 100644 --- a/libkdegames/kchatbase.h +++ b/libkdegames/kchatbase.h @@ -171,8 +171,8 @@ class KChatBasePrivate; * * To add a message just call addMessage with the nickname of the player * who sent the message and the message itself. If you don't want to use - * tqlayoutMessage by any reason you can also call addItem directly. But you - * should better replace tqlayoutMessage instead. + * layoutMessage by any reason you can also call addItem directly. But you + * should better replace layoutMessage instead. * * You probably don't want to use the abstract class KChatBase directly but use * one of the derived classess KChat or KGameChat. The latter is the @@ -314,35 +314,35 @@ public: /** * Same as setNameFont but applies only to system messages. - * @see tqlayoutSystemMessage + * @see layoutSystemMessage **/ void setSystemNameFont(const TQFont& font); /** * Same as setMessageFont but applies only to system messages. - * @see tqlayoutSystemMessage + * @see layoutSystemMessage **/ void setSystemMessageFont(const TQFont& font); /** * Same as setBothFont but applies only to system messages. - * @see tqlayoutSystemMessage + * @see layoutSystemMessage **/ void setSystemBothFont(const TQFont& font); /** * This font should be used for the name (the "from: " part) of a - * message. tqlayoutMessage uses this to set the font using + * message. layoutMessage uses this to set the font using * KChatBaseText::setNameFont but if you want to overwrite - * tqlayoutMessage you should do this yourself. + * layoutMessage you should do this yourself. * @return The font that is used for the name part of the message. **/ const TQFont& nameFont() const; /** - * This font should be used for a message. tqlayoutMessage sets the + * This font should be used for a message. layoutMessage sets the * font of a message using KChatBaseText::setMessageFont but if ypu - * replace tqlayoutMessage with your own function you should use + * replace layoutMessage with your own function you should use * messageFont() yourself. * @return The font that is used for a message **/ @@ -350,13 +350,13 @@ public: /** * Same as systemNameFont but applies only to system messages. - * @see tqlayoutSystemMessage + * @see layoutSystemMessage **/ const TQFont& systemNameFont() const; /** * Same as systemMessageFont but applies only to system messages. - * @see tqlayoutSystemMessage + * @see layoutSystemMessage **/ const TQFont& systemMessageFont() const; @@ -406,7 +406,7 @@ public slots: * Maybe you want to replace this with a function that creates a nicer text * than "fromName: text" * - * Update: the function tqlayoutMessage is called by this now. This + * Update: the function layoutMessage is called by this now. This * means that you will get user defined outlook on the messages :-) * @param fromName The player who sent this message * @param text The text to be added @@ -415,7 +415,7 @@ public slots: /** * This works just like addMessage but adds a system message. - * tqlayoutSystemMessage is used to generate the displayed item. System + * layoutSystemMessage is used to generate the displayed item. System * messages will have a different look than player messages. * * You may wish to use this to display status information from your game. @@ -483,16 +483,16 @@ protected: * created which shows the message in this format: "fromName: text". * This should fit most peoples needs but needs further improvements. **/ - virtual TQListBoxItem* tqlayoutMessage(const TQString& fromName, const TQString& text); + virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text); /** * Create a TQListBoxItem for this message. This does the same as - * tqlayoutMessage but generates a system message. You might want to + * layoutMessage but generates a system message. You might want to * use such a message to display e.g. status information from your game. * * The default implementation just prepends "--- ". **/ - virtual TQListBoxItem* tqlayoutSystemMessage(const TQString& fromName, const TQString& text); + virtual TQListBoxItem* layoutSystemMessage(const TQString& fromName, const TQString& text); private slots: /** diff --git a/libkdegames/kgame/kgameio.h b/libkdegames/kgame/kgameio.h index 2f4b89ab..6f6a6ae9 100644 --- a/libkdegames/kgame/kgameio.h +++ b/libkdegames/kgame/kgameio.h @@ -187,7 +187,7 @@ public: * handler signalKeyEvent and can be used to generate * a valid move for the player. * Note the widget you pass to the constructor must be - * the main window of your application, e.g. view->tqparentWidget() + * the main window of your application, e.g. view->parentWidget() * as QT does not forward your keyevents otherwise. This means * that this might be a different widget comapred to the one you * use for mouse inputs! @@ -199,7 +199,7 @@ public: * this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); * \endcode * - * @param tqparent The tqparents widget whose keyboard events * should be grabbed + * @param tqparent The parents widget whose keyboard events * should be grabbed */ KGameKeyIO(TQWidget *tqparent); virtual ~KGameKeyIO(); |