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-rw-r--r--libksirtet/base/main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/libksirtet/base/main.cpp b/libksirtet/base/main.cpp
index 4b5a4160..e09a9c50 100644
--- a/libksirtet/base/main.cpp
+++ b/libksirtet/base/main.cpp
@@ -24,26 +24,26 @@ BaseMainWindow::BaseMainWindow()
KNotifyClient::startDaemon();
// File & Popup
- KStdGameAction::gameNew(this, SLOT(start()), actionCollection());
- _pause = KStdGameAction::pause(this, SLOT(pause()), actionCollection());
+ KStdGameAction::gameNew(this, TQT_SLOT(start()), actionCollection());
+ _pause = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection());
_pause->setEnabled(false);
- KStdGameAction::highscores(this, SLOT(showHighscores()),
+ KStdGameAction::highscores(this, TQT_SLOT(showHighscores()),
actionCollection());
- KStdGameAction::quit(qApp, SLOT(quit()), actionCollection());
+ KStdGameAction::quit(qApp, TQT_SLOT(quit()), actionCollection());
// Settings
- KStdAction::preferences(this, SLOT(configureSettings()),
+ KStdAction::preferences(this, TQT_SLOT(configureSettings()),
actionCollection());
- KStdAction::keyBindings(this, SLOT(configureKeys()), actionCollection());
- KStdAction::configureNotifications(this, SLOT(configureNotifications()),
+ KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection());
+ KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()),
actionCollection());
- KStdGameAction::configureHighscores(this, SLOT(configureHighscores()),
+ KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),
actionCollection());
_inter = bfactory->createInterface(this);
}
-void BaseMainWindow::buildGUI(QWidget *widget)
+void BaseMainWindow::buildGUI(TQWidget *widget)
{
createGUI();
setCentralWidget(widget);
@@ -81,7 +81,7 @@ void BaseMainWindow::configureSettings()
if ( KConfigDialog::showDialog("settings") ) return;
KConfigDialog *dialog = new KConfigDialog(this, "settings", BasePrefs::self() );
- QWidget *w = bfactory->createGameConfig();
+ TQWidget *w = bfactory->createGameConfig();
if (w) dialog->addPage(w, i18n("Game"), "package_system");
w = bfactory->createAppearanceConfig();
if (w) dialog->addPage(w, i18n("Appearance"), "style");
@@ -89,7 +89,7 @@ void BaseMainWindow::configureSettings()
if (w) dialog->addPage(w, i18n("Colors"), "colorize");
// dialog->addPage(new BackgroundConfigWidget, i18n("Background"), "background");
addConfig(dialog);
- connect(dialog, SIGNAL(settingsChanged()), SIGNAL(settingsChanged()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_SIGNAL(settingsChanged()));
dialog->show();
}