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-rw-r--r--libksirtet/common/main.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp
index 7342255b..0b3aa414 100644
--- a/libksirtet/common/main.cpp
+++ b/libksirtet/common/main.cpp
@@ -25,17 +25,17 @@ void MainWindow::init()
// Modes
bool ama = ( bfactory->bbi.nbArcadeStages!=0 );
TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human"));
- (void)new KAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()),
+ (void)new TDEAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()),
actionCollection(), "mp_single_human");
- if (ama) (void)new KAction(i18n("&Single Human (Arcade)"), 0,
+ if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0,
TQT_TQOBJECT(inter), TQT_SLOT(arcadeGame()),
actionCollection(), "mp_arcade");
- (void)new KAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()),
+ (void)new TDEAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()),
actionCollection(), "mp_human_vs_human");
- (void)new KAction(i18n("Human vs &Computer"), 0,
+ (void)new TDEAction(i18n("Human vs &Computer"), 0,
TQT_TQOBJECT(inter), TQT_SLOT(humanVsComputer()),
actionCollection(), "mp_human_vs_computer");
- (void)new KAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()),
+ (void)new TDEAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()),
actionCollection(), "mp_more");
buildGUI(inter);