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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __KGAMECONNECTDIALOG_H__
+#define __KGAMECONNECTDIALOG_H__
+
+#include <kdialogbase.h>
+
+class KGameConnectDialogPrivate;
+class KGameConnectWidgetPrivate;
+
+class KGameConnectWidget : public TQWidget
+{
+ Q_OBJECT
+ TQ_OBJECT
+public:
+ KGameConnectWidget(TQWidget* parent);
+ virtual ~KGameConnectWidget();
+
+ /**
+ * @param host The host to connect to by default
+ **/
+ void setHost(const TQString& host);
+
+ /**
+ * @return The host to connect to or TQString() if the user wants to
+ * be the MASTER
+ **/
+ TQString host() const;
+
+ /**
+ * @param port The port that will be shown by default
+ **/
+ void setPort(unsigned short int port);
+
+ /**
+ * @return The port to connect to / to listen
+ **/
+ unsigned short int port() const;
+
+ /**
+ * Specifies which state is the default (0 = server game; 1 = join game)
+ * @param state The default state. 0 For a server game, 1 to join a game
+ **/
+ void setDefault(int state);
+
+ /**
+ * Sets DNS-SD service type, both for publishing and browsing
+ * @param type Service type (something like _kwin4._tcp).
+ * It should be unique for application.
+ * @since 3.4
+ **/
+ void setType(const TQString& type);
+
+ /**
+ * @return service type
+ */
+ TQString type() const;
+
+ /**
+ * Set game name for publishing.
+ * @param name Game name. Important only for server mode. If not
+ * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
+ */
+ void setName(const TQString& name);
+
+ /**
+ * @return game name.
+ */
+ TQString gameName() const;
+
+protected slots:
+ /**
+ * The type has changed, ie the user switched between creating or
+ * joining.
+ **/
+ void slotTypeChanged(int);
+ void slotGamesFound();
+ void slotGameSelected(int);
+
+signals:
+ void signalNetworkSetup();
+ void signalServerTypeChanged(int);
+
+private:
+ void showDnssdControls();
+ KGameConnectWidgetPrivate* d;
+
+};
+
+/**
+ * @short Dialog to ask for host and port
+ *
+ * This Dialog is used to create a game. You call initConnection(port,
+ * TQString(), parent, true) to create a network game (as a server)
+ * or initConnection(port, host, parent) to join a network game.
+ *
+ * @author Andreas Beckermann <b_mann@gmx.de>
+ **/
+class KGameConnectDialog : public KDialogBase
+{
+ Q_OBJECT
+ TQ_OBJECT
+public:
+ KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
+ virtual ~KGameConnectDialog();
+
+ /**
+ * Shows a dialog to either connect to an existing game or to create a
+ * server game, depending on user's choice.
+ * @param port The port the user wants to connect to.
+ * @param host The host the user wants to connect to. Will be
+ * TQString() if server game is chosen
+ * @param parent The parent of the dialog
+ * @param server True to create a network game per default, false to
+ * join a game by default
+ **/
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
+
+ /**
+ * @param host The host to connect to by default
+ **/
+ void setHost(const TQString& host);
+
+ /**
+ * @return The host to connect to or TQString() if the user wants to
+ * be the MASTER
+ **/
+ TQString host() const;
+
+ /**
+ * @param port The port that will be shown by default
+ **/
+ void setPort(unsigned short int port);
+
+ /**
+ * @return The port to connect to / to listen
+ **/
+ unsigned short int port() const;
+
+ /**
+ * Specifies which state is the default (0 = server game; 1 = join game)
+ * @param state The default state. 0 For a server game, 1 to join a game
+ **/
+ void setDefault(int state);
+
+signals:
+ void signalNetworkSetup();
+
+private:
+ KGameConnectDialogPrivate* d;
+};
+
+#endif