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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+// NAMING
+// please follow these naming rules if you add/change classes:
+// the main dialog is named KGameDialog and the base config widget
+// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where
+// XYZ = the name of the config widget, like "general" or "network") and are
+// inherited from KGameDialogConfig.
+
+#ifndef __KGAMEDIALOG_H__
+#define __KGAMEDIALOG_H__
+
+#include <kdialogbase.h>
+#include <kdemacros.h>
+class TQGridLayout;
+class TQVBoxLayout;
+class TQListBoxItem;
+
+class KGame;
+class KPlayer;
+class KGamePropertyBase;
+
+class KGameDialogConfig;
+class KGameDialogGeneralConfig;
+class KGameDialogNetworkConfig;
+class KGameDialogMsgServerConfig;
+class KGameDialogChatConfig;
+class KGameDialogConnectionConfig;
+
+class KGameDialogPrivate;
+/**
+ * TODO: rewrite entire documentation. Nearly nothing is valid anymore.
+ * The main configuration dialog for KGame. Here all players meat each other,
+ * every player can see how many players connected (and their names) and the
+ * ADMIN can even "kick" players out. You can talk to each other (using
+ * KGameChat and the ADMIN can define the maxPlayers/minPlayers as well as the
+ * number of computer players.
+ *
+ *
+ * AB: setDefaultXYZ is obsolete!!
+ * You will usually create an instance of KGameDialog or any derived class and
+ * call setDefaultXYZ methods. Example (maybe
+ * obsoleted parameters - docu is currently changing very fast):
+ * \code
+ * KGameDialog dlg(kgame, i18n("New Game"), localPlayer, this, true,
+ * ID_CHAT);
+ * dlg.setDefaultNetworkInfo(port, host); // AB: obsolete!
+ * dlg.exec();
+ * \endcode
+ * This will create a default modal dialog with the title "New Game". You don't
+ * have to do more than this.
+ *
+ * @short Main configuration dialog for KGame
+ * @author Andreas Beckermann <b_mann@gmx.de>
+ **/
+class KDE_EXPORT KGameDialog : public KDialogBase
+{
+ Q_OBJECT
+ TQ_OBJECT
+public:
+
+ enum ConfigOptions
+ {
+ NoConfig = 0,
+ ChatConfig = 1,
+ GameConfig = 2,
+ NetworkConfig = 4,
+ MsgServerConfig = 8,
+ BanPlayerConfig = 16,
+ AllConfig = 0xffff
+ };
+
+ /**
+ * Create an empty KGameDialog. You can add widgets using
+ * addConfigPage.
+ * @param g The KGame object of this game
+ * @param owner The KPlayer object who is responsible for this
+ * dialog, aka "the local player"
+ * @param title The title of the dialog - see KDialog::setCaption
+ * @param parent The parent of the dialog
+ * @param modal Whether the dialog is modal or not
+ **/
+ KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, bool modal = false);
+
+ /**
+ * Create a KGameDialog with the standard configuration widgets. This
+ * creates the following widgets:
+ * <ul>
+ * <li> KGameDialogGeneralConfig
+ * <li> KGameDialogNetworkConfig
+ * <li> KGameDialogMsgServerConfig
+ * <li> KGameDialogChatConfig
+ * <li> KGameDialogConnectionConfig
+ * </ul>
+ * If you want to use your own implementations (or none) of the widgets
+ * above you should subclass KGameDialog. Use addGameConfig,
+ * addNetworkConfig, addMsgConfig, addChatWidget and
+ * addConnectionList in this case.
+ *
+ * If you want to add further configuration widget you can simply use
+ * addConfigPage
+ * @param g The KGame object of this game
+ * @param owner The KPlayer object who is responsible for this
+ * dialog, aka "the local player"
+ * @param title The title of the dialog - see KDialog::setCaption
+ * @param parent The parent of the dialog
+ * @param modal Whether the dialog is modal or not
+ * @param initConfigs whether the default KGameDialogConfig widgets
+ * shall be created using initDefaultDialog. Use false if you want
+ * to use custom widgets.
+ * @param chatMsgId The ID of Chat messages. See KGameChat. Unused
+ * if initConfigs = false
+ **/
+ KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, long initConfigs = AllConfig,
+ int chatMsgId = 15432, bool modal = false);
+
+ virtual ~KGameDialog();
+
+
+ /**
+ * Change the owner of the dialog. This will be used as the fromPlayer in
+ * KGameChat and will receive the entered player name.
+ * @param owner The owner of the dialog. It must already be added to the
+ * KGame object!
+ *
+ * Calls the KGameDialogConfig::setOwner implementation of all
+ * widgets that have been added by addConfigWidget
+ * @param owner The new owner player of this dialog must already be
+ * added to the KGame object. Can even be NULL (then no player
+ * configuration is made)
+ **/
+ void setOwner(KPlayer* owner);
+
+ /**
+ * Change the KGame object this dialog is used for.
+ *
+ * Calls the KGameDialogConfig::setKGame implementation of all
+ * widgets that have been added by addConfigWidget
+ * @param g The new KGame object
+ **/
+ void setKGame(KGame* g);
+
+ /**
+ * This will submit all configuration data to the KGame object.
+ * Automatically called by slotApply and slotOk
+ * There is no need to replace this unless you
+ * want to add widgets which are not derived from those classes
+ **/
+ virtual void submitToKGame();
+
+ /**
+ * Adds a KGameChat to the dialog. If no parent is specified the
+ * game page will be used.
+ * @param chat The chat widget
+ * @param parent The parent of the chat widget. This MUST be an
+ * already added config widget. Note that the game page will be used
+ * if parent is 0.
+ **/
+ void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
+
+ /**
+ * Add a connection list to the dialog. The list consists of a
+ * KLisBox containing all players in the current game (see
+ * KGame::playerList). The admin can "ban" players, ie kick them out of
+ * the game.
+ *
+ * This is another not-really-config-config-widget. It just displays the
+ * connections and lets you ban players.
+ * @param c The KGameDialogConnectionConfig object
+ * @param parent The parent of the widget. If 0 the networkConfig
+ * page is used.
+ **/
+ void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
+
+ /**
+ * Add a new page to the dialog. The page will contain you new config
+ * widget and will have your provided title.
+ *
+ * The widget will be reparented to this dialog. This also calls
+ * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner.
+ * @param widget The new config widget
+ * @param title The title of the newly added page.
+ * @return The newly added page which contains your config widget.
+ **/
+ TQVBox* addConfigPage(KGameDialogConfig* widget, const TQString& title);
+
+ /**
+ * @return The TQVBox of the given key, The key is from ConfigOptions
+ * Note that not all are supported yet
+ **/
+ TQVBox *configPage(ConfigOptions which);
+
+ /**
+ * @return The default netowrk config. Note that this always returns 0 if
+ * you did not specify NetworkConfig in the constructor!
+ **/
+ KGameDialogNetworkConfig* networkConfig() const;
+
+ /**
+ * @return The default game config. Note that this always returns 0 if
+ * you did not specify GameConfig in the constructor!
+ **/
+ KGameDialogGeneralConfig* gameConfig() const;
+
+ /**
+ * Add a config widget to the specified parent. Usually you call
+ * addConfigPage for one widget and addConfigWidget for another to add
+ * it to the same page. Just use the returned page of
+ * addConfigPage.
+ **/
+ void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
+
+ /**
+ * Used to add the main network config widget in a new page. Use this to
+ * make networkConfig return something useful.
+ **/
+ void addNetworkConfig(KGameDialogNetworkConfig* netConf);
+
+ /**
+ * Add the main game config widget in a new page. Use this to make
+ * gameConfig return something useful.
+ **/
+ void addGameConfig(KGameDialogGeneralConfig* conf);
+
+ /**
+ * Used to add the message server config widget in a new page.
+ **/
+ void addMsgServerConfig(KGameDialogMsgServerConfig* conf);
+
+protected:
+
+ /**
+ * This is used to create a dialog containing all the default widgets.
+ *
+ * You may want to use this if you just want to use your own
+ * configuration widgets which inherit the standard ones.
+ *
+ * Note that if one of the widgets is NULL the default implementation
+ * will be used! (except the chat widget - you need to create it
+ * yourself as you have to provide a message id)
+ * @param initConfigs The widgets to be created
+ * @param chatMsgId The msgid for the chat config (only if specified in
+ * initConfigs) - see KGameDialogChatConfig
+ **/
+ void initDefaultDialog(ConfigOptions initConfigs, int chatMsgId = 15432);
+
+ /**
+ * Go through all config widgets and call their
+ * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner implementation
+ *
+ * This function could be private and probably will be very soon.
+ * Don't use it yourself
+ **/
+ void configureConfigWidgets();
+
+protected slots:
+ /**
+ * Called when the user clicks on Ok. Calls slotApply and
+ * TQDialog::accept()
+ **/
+ virtual void slotOk();
+
+ /**
+ * Just calls submitToKGame()
+ **/
+ virtual void slotApply();
+
+ /**
+ * Sets the default values for the configuration widgets. Set these
+ * values by (e.g.) setDefaultMaxPlayers()
+ * @deprecated
+ **/
+ virtual void slotDefault();
+
+ /**
+ * Called when the KGame object is destroyed. Calls setKGame(0) so
+ * that all widgets can disconnect their slots and so on.
+ **/
+ void slotUnsetKGame();
+
+ /**
+ * Called when the ADMIN status of this KGame client changes. See
+ * KGameNetwork::signalAdminStatusChanged
+ * @param isAdmin TRUE if this client is now the ADMIN otherwise FALSE
+ **/
+ void setAdmin(bool isAdmin);
+
+ /**
+ * Remove a config widget from the widget list.
+ * @see TQObject::destroyed
+ **/
+ void slotRemoveConfigWidget(TQObject* configWidget);
+
+private:
+ void init(KGame*, KPlayer*);
+
+private:
+ KGameDialogPrivate* d;
+};
+
+#endif