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-rw-r--r--libtdegames/kgame/dialogs/kgameconnectdialog.h2
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.h2
-rw-r--r--libtdegames/kgame/kgamenetwork.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/dialogs/kgameconnectdialog.h b/libtdegames/kgame/dialogs/kgameconnectdialog.h
index 0a14183d..efe21886 100644
--- a/libtdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libtdegames/kgame/dialogs/kgameconnectdialog.h
@@ -63,7 +63,7 @@ public:
/**
* Sets DNS-SD service type, both for publishing and browsing
- * @param type Service type (something like _kwin4._tcp).
+ * @param type Service type (something like _twin4._tcp).
* It should be unique for application.
* @since 3.4
**/
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h
index a7f309ac..c2c36e2a 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h
@@ -248,7 +248,7 @@ public:
* server browser. Without this publishing and discovery of LAN servers will not be enabled.
* @param name Game name. Important only for server mode. If not
* set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
- * @param type Service type (something like _kwin4._tcp). It should be unique for application.
+ * @param type Service type (something like _twin4._tcp). It should be unique for application.
* @since 3.4
**/
void setDiscoveryInfo(const TQString& type, const TQString& name=TQString());
diff --git a/libtdegames/kgame/kgamenetwork.h b/libtdegames/kgame/kgamenetwork.h
index b5975ffc..9156a7fd 100644
--- a/libtdegames/kgame/kgamenetwork.h
+++ b/libtdegames/kgame/kgamenetwork.h
@@ -115,7 +115,7 @@ public:
* Announces game MASTER on network using DNS-SD. Clients then can discover it using
* DNSSD::ServiceBrowser (or KGameConnectWidget) instead of manually entering
* IP address.
- * @param type service type (something like _kwin4._tcp).
+ * @param type service type (something like _twin4._tcp).
* It should be unique for application.
* @param name game name that will be displayed by clients. If not
* set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.