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-rw-r--r--libtdegames/kgame/COMPAT2
-rw-r--r--libtdegames/kgame/dialogs/kgamedebugdialog.cpp28
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.cpp2
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.h2
4 files changed, 17 insertions, 17 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT
index 4551c679..b85ec9b6 100644
--- a/libtdegames/kgame/COMPAT
+++ b/libtdegames/kgame/COMPAT
@@ -38,7 +38,7 @@
too!
The API stays the same.
11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
- anymore. The game should manage this internally. tqlayout() is
+ anymore. The game should manage this internally. layout() is
obsolete as well
18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
QByteArray& parameter (oops!). This is fixed now. All apps which
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
index 6b56432c..9775edc4 100644
--- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -142,18 +142,18 @@ void KGameDebugDialog::initGamePage()
{
d->mGamePage = addPage(i18n("Debug &KGame"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
- TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
KListView* v = new KListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
- tqlayout->addWidget(v);
+ layout->addWidget(v);
d->mGameProperties = new KListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
- tqlayout->addWidget(d->mGameProperties);
+ layout->addWidget(d->mGameProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
@@ -177,10 +177,10 @@ void KGameDebugDialog::initPlayerPage()
{
d->mPlayerPage = addPage(i18n("Debug &Players"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
- TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
//TODO: connect to the KGame signals for joined/removed players!!!
- TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout);
+ TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
d->mPlayerList = new KListBox(d->mPlayerPage);
@@ -189,7 +189,7 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
KListView* v = new KListView(d->mPlayerPage);
- tqlayout->addWidget(v);
+ layout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
@@ -197,7 +197,7 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
- tqlayout->addWidget(d->mPlayerProperties);
+ layout->addWidget(d->mPlayerProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
@@ -220,9 +220,9 @@ void KGameDebugDialog::initPlayerPage()
void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
- TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
+ TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
d->mMessageList = new KListView(d->mMessagePage);
- tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
+ layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
d->mMessageList->addColumn(i18n("Receiver"));
@@ -231,20 +231,20 @@ void KGameDebugDialog::initMessagePage()
TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
- tqlayout->addWidget(hide, 4, 4);
+ layout->addWidget(hide, 4, 4);
TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
- tqlayout->addWidget(show, 6, 4);
+ layout->addWidget(show, 6, 4);
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
- tqlayout->addMultiCellWidget(l, 0, 0, 5, 6);
+ layout->addMultiCellWidget(l, 0, 0, 5, 6);
d->mHideIdList = new KListBox(d->mMessagePage);
- tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
+ layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
- tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6);
+ layout->addMultiCellWidget(clear, 10, 10, 0, 6);
//TODO: "show all but..." and "show nothing but..."
}
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
index a3f11835..dacbde82 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -122,7 +122,7 @@ KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
- TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toptqlayout");
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint());
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h
index c2c36e2a..b91f05d0 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h
@@ -157,7 +157,7 @@ public:
*
* @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
- * predefined widget and/or tqlayout use FALSE here. Note that then none
+ * predefined widget and/or layout use FALSE here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*